Added customization unlock overrides

This commit is contained in:
2024-11-03 19:12:49 -05:00
parent 626ce6bd96
commit f5205801a8
3 changed files with 41 additions and 7 deletions

View File

@ -360,7 +360,9 @@ class ChuniFrontend(FE_Base):
if rows:
for row in rows:
# Only include items that are either available by default or in the user unlocked list
if row["defaultHave"] or row["mapIconId"] in user_unlocked_items:
if row["defaultHave"] or \
row["mapIconId"] in user_unlocked_items or \
self.game_cfg.mods.forced_item_unlocks("map_icons"):
item = dict()
item["id"] = row["mapIconId"]
item["name"] = row["name"]
@ -375,7 +377,9 @@ class ChuniFrontend(FE_Base):
if rows:
for row in rows:
# Only include items that are either available by default or in the user unlocked list
if row["defaultHave"] or row["voiceId"] in user_unlocked_items:
if row["defaultHave"] or \
row["voiceId"] in user_unlocked_items or \
self.game_cfg.mods.forced_item_unlocks("system_voices"):
item = dict()
item["id"] = row["voiceId"]
item["name"] = row["name"]
@ -390,7 +394,9 @@ class ChuniFrontend(FE_Base):
if rows:
for row in rows:
# Only include items that are either available by default or in the user unlocked list
if row["defaultHave"] or row["nameplateId"] in user_unlocked_items:
if row["defaultHave"] or \
row["nameplateId"] in user_unlocked_items or \
self.game_cfg.mods.forced_item_unlocks("nameplates"):
item = dict()
item["id"] = row["nameplateId"]
item["name"] = row["name"]
@ -405,7 +411,9 @@ class ChuniFrontend(FE_Base):
if rows:
for row in rows:
# Only include items that are either available by default or in the user unlocked list
if row["defaultHave"] or row["trophyId"] in user_unlocked_items:
if row["defaultHave"] or \
row["trophyId"] in user_unlocked_items or \
self.game_cfg.mods.forced_item_unlocks("trophies"):
item = dict()
item["id"] = row["trophyId"]
item["name"] = row["name"]
@ -420,7 +428,9 @@ class ChuniFrontend(FE_Base):
if rows:
for row in rows:
# Only include items that are either available by default or in the user unlocked list
if row["defaultHave"] or row["characterId"] in user_unlocked_items:
if row["defaultHave"] or \
row["characterId"] in user_unlocked_items or \
self.game_cfg.mods.forced_item_unlocks("character_icons"):
item = dict()
item["id"] = row["characterId"]
item["name"] = row["name"]
@ -435,7 +445,9 @@ class ChuniFrontend(FE_Base):
if rows:
for row in rows:
# Only include items that are either available by default or in the user unlocked list
if row["defaultHave"] or row["avatarAccessoryId"] in user_unlocked_items:
if row["defaultHave"] or \
row["avatarAccessoryId"] in user_unlocked_items or \
self.game_cfg.mods.forced_item_unlocks("avatar_accessories"):
item = dict()
item["id"] = row["avatarAccessoryId"]
item["name"] = row["name"]