forked from Dniel97/segatools
chusan, cm, mai2, mu3: Added dipSw support and highBaudrate AiMe
This commit is contained in:
parent
3dc2ec6e69
commit
608c9ac1a6
@ -30,6 +30,7 @@ void aime_config_load(struct aime_config *cfg, const wchar_t *filename)
|
||||
|
||||
aime_dll_config_load(&cfg->dll, filename);
|
||||
cfg->enable = GetPrivateProfileIntW(L"aime", L"enable", 1, filename);
|
||||
cfg->high_baudrate = GetPrivateProfileIntW(L"aime", L"highbaud", 1, filename);
|
||||
}
|
||||
|
||||
void io4_config_load(struct io4_config *cfg, const wchar_t *filename)
|
||||
|
@ -70,6 +70,10 @@ HRESULT sg_reader_hook_init(
|
||||
|
||||
InitializeCriticalSection(&sg_reader_lock);
|
||||
|
||||
if (!cfg->high_baudrate) {
|
||||
sg_reader_uart.baud.BaudRate = 38400;
|
||||
}
|
||||
|
||||
uart_init(&sg_reader_uart, port_no);
|
||||
sg_reader_uart.written.bytes = sg_reader_written_bytes;
|
||||
sg_reader_uart.written.nbytes = sizeof(sg_reader_written_bytes);
|
||||
|
@ -9,6 +9,7 @@
|
||||
struct aime_config {
|
||||
struct aime_dll_config dll;
|
||||
bool enable;
|
||||
bool high_baudrate;
|
||||
};
|
||||
|
||||
HRESULT sg_reader_hook_init(
|
||||
|
@ -89,7 +89,7 @@ static DWORD CALLBACK cm_pre_startup(void)
|
||||
|
||||
spike_hook_init(L".\\segatools.ini");
|
||||
|
||||
dprintf("--- End cm_pre_startup ---\n");
|
||||
dprintf("--- End cm_pre_startup ---\n");
|
||||
|
||||
/* Jump to EXE start address */
|
||||
|
||||
|
12
dist/chusan/segatools.ini
vendored
12
dist/chusan/segatools.ini
vendored
@ -36,6 +36,18 @@ enable=1
|
||||
; that subnet must start with 192.168.
|
||||
subnet=192.168.100.0
|
||||
|
||||
[gpio]
|
||||
; ALLS DIP switches.
|
||||
enable=1
|
||||
|
||||
; LAN Install: If multiple machines are present on the same LAN then set
|
||||
; this to 1 on exactly one machine and set this to 0 on all others.
|
||||
dipsw1=1
|
||||
; Monitor type: 0 = 120FPS, 1 = 60FPS
|
||||
dipsw2=1
|
||||
; Aime reader hardware type: 0 = SP, 1 = CVT
|
||||
dipsw3=1
|
||||
|
||||
[gfx]
|
||||
; Force the game to run windowed.
|
||||
windowed=1
|
||||
|
4
dist/chusan/start.bat
vendored
4
dist/chusan/start.bat
vendored
@ -2,8 +2,8 @@
|
||||
|
||||
pushd %~dp0
|
||||
|
||||
start /min inject_x64.exe -d -k chusanhook_x64.dll amdaemon.exe -f -c config_common.json config_server.json config_sp.json
|
||||
inject_x86.exe -d -k chusanhook_x86.dll chusanApp.exe
|
||||
start /min inject_x64 -d -k chusanhook_x64.dll amdaemon.exe -f -c config_common.json config_server.json config_client.json config_cvt.json config_sp.json
|
||||
inject_x86 -d -k chusanhook_x86.dll chusanApp.exe
|
||||
taskkill /f /im amdaemon.exe > nul 2>&1
|
||||
|
||||
echo.
|
||||
|
15
dist/cm/segatools.ini
vendored
15
dist/cm/segatools.ini
vendored
@ -8,11 +8,10 @@ option=
|
||||
; NOTE: This has nothing to do with Windows %APPDATA%.
|
||||
appdata=
|
||||
|
||||
|
||||
[aime]
|
||||
; Enable aime reader emulation.
|
||||
enable=1
|
||||
aimePath=C:\SEGA\DEVICE\aime.txt
|
||||
aimePath=DEVICE\aime.txt
|
||||
felicaGen=0
|
||||
|
||||
[dns]
|
||||
@ -32,6 +31,18 @@ enable=1
|
||||
; that subnet must start with 192.168.
|
||||
subnet=192.168.100.0
|
||||
|
||||
[gpio]
|
||||
; ALLS DIP switches.
|
||||
enable=1
|
||||
|
||||
; LAN Install: If multiple machines are present on the same LAN then set
|
||||
; this to 1 on exactly one machine and set this to 0 on all others.
|
||||
dipsw1=1
|
||||
|
||||
[touch]
|
||||
; Enable/Disable WinTouch emulation
|
||||
enable=0
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Input settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
4
dist/cm/start.bat
vendored
4
dist/cm/start.bat
vendored
@ -2,8 +2,8 @@
|
||||
|
||||
pushd %~dp0
|
||||
|
||||
start /min inject -d -k cmhook.dll amdaemon.exe -f -c config_server.json config_common.json
|
||||
inject.exe -d -k cmhook.dll CardMaker.exe -screen-fullscreen 0 -popupwindow -screen-width 1080 -screen-height 1920
|
||||
start /min inject -d -k cmhook.dll amdaemon.exe -f -c config_common.json config_server.json config_client.json
|
||||
inject -d -k cmhook.dll CardMaker.exe -screen-fullscreen 0 -popupwindow -screen-width 1080 -screen-height 1920
|
||||
|
||||
taskkill /f /im amdaemon.exe > nul 2>&1
|
||||
|
||||
|
10
dist/mai2/segatools.ini
vendored
10
dist/mai2/segatools.ini
vendored
@ -15,7 +15,7 @@ enable=1
|
||||
[dns]
|
||||
; Insert the hostname or IP address of the server you wish to use here.
|
||||
; Note that 127.0.0.1, localhost etc are specifically rejected.
|
||||
default=
|
||||
default=127.0.0.1
|
||||
|
||||
[netenv]
|
||||
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
|
||||
@ -29,6 +29,14 @@ enable=1
|
||||
; that subnet must start with 192.168.
|
||||
subnet=192.168.100.0
|
||||
|
||||
[gpio]
|
||||
; ALLS DIP switches.
|
||||
enable=1
|
||||
|
||||
; LAN Install: If multiple machines are present on the same LAN then set
|
||||
; this to 1 on exactly one machine and set this to 0 on all others.
|
||||
dipsw1=1
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Input settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
74
dist/mu3/segatools.ini
vendored
74
dist/mu3/segatools.ini
vendored
@ -1,25 +1,24 @@
|
||||
[vfs]
|
||||
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
|
||||
amfs=
|
||||
; Insert the path to the game Option directory here (contains Axxx directories)
|
||||
option=
|
||||
; Create an empty directory somewhere and insert the path here.
|
||||
; This directory may be shared between multiple SEGA games.
|
||||
; NOTE: This has nothing to do with Windows %APPDATA%.
|
||||
appdata=
|
||||
option=
|
||||
|
||||
[aime]
|
||||
; Controls emulation of the Aime card reader assembly.
|
||||
enable=1
|
||||
aimePath=DEVICE\aime.txt
|
||||
felicaGen=0
|
||||
|
||||
[dns]
|
||||
; Insert the hostname or IP address of the server you wish to use here.
|
||||
; Note that 127.0.0.1, localhost etc are specifically rejected.
|
||||
default=127.0.0.1
|
||||
|
||||
[ds]
|
||||
; Region code on the emulated AMEX board DS EEPROM.
|
||||
; 1: Japan
|
||||
; 4: Export (some UI elements in English)
|
||||
;
|
||||
; NOTE: Changing this setting causes a factory reset.
|
||||
region=1
|
||||
|
||||
[netenv]
|
||||
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
|
||||
; SEGA games are somewhat picky about their LAN environment, so leaving this
|
||||
@ -30,16 +29,33 @@ enable=1
|
||||
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
|
||||
; If you disable netenv then you must set this to your LAN's IP subnet, and
|
||||
; that subnet must start with 192.168.
|
||||
subnet=192.168.250.0
|
||||
subnet=192.168.100.0
|
||||
|
||||
[gpio]
|
||||
; ALLS DIP switches.
|
||||
enable=1
|
||||
|
||||
; LAN Install: If multiple machines are present on the same LAN then set
|
||||
; this to 1 on exactly one machine and set this to 0 on all others.
|
||||
dipsw1=1
|
||||
|
||||
[gfx]
|
||||
enable=1
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Input settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
; Keyboard bindings are specified as hexadecimal (prefixed with 0x) or decimal
|
||||
; (not prefixed with 0x) virtual-key codes, a list of which can be found here:
|
||||
;
|
||||
; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
|
||||
;
|
||||
; This is, admittedly, not the most user-friendly configuration method in the
|
||||
; world. An improved solution will be provided later.
|
||||
|
||||
[io4]
|
||||
; Input API selection for JVS input emulator.
|
||||
; Set "1" to use a xinput gamepad and set "2" to use keyboard.
|
||||
mode=2
|
||||
|
||||
; Test button virtual-key code. Default is the 1 key.
|
||||
test=0x31
|
||||
; Service button virtual-key code. Default is the 2 key.
|
||||
@ -47,18 +63,20 @@ service=0x32
|
||||
; Keyboard button to increment coin counter. Default is the 3 key.
|
||||
coin=0x33
|
||||
|
||||
[dinput]
|
||||
LEFT_A=0x53
|
||||
LEFT_B=0x44
|
||||
LEFT_C=0x46
|
||||
LEFT_MENU=0x51
|
||||
LEFT_SIDE=0x52
|
||||
RIGHT_A=0x4A
|
||||
RIGHT_B=0x4B
|
||||
RIGHT_C=0x4C
|
||||
RIGHT_MENU=0x50
|
||||
RIGHT_SIDE=0x55
|
||||
SLIDER_LEFT=0x54
|
||||
SLIDER_RIGHT=0x59
|
||||
;Change move speed of slider when use dinput
|
||||
SLIDER_SPEED=1000
|
||||
; Set "1" to enable mouse lever emulation, "0" to use XInput
|
||||
mouse=1
|
||||
|
||||
; Keyboard input bindings
|
||||
left1=0x41 ; A
|
||||
left2=0x53 ; S
|
||||
left3=0x44 ; D
|
||||
|
||||
leftSide=0x01 ; Mouse Left
|
||||
rightSide=0x02 ; Mouse Right
|
||||
|
||||
right1=0x4A ; J
|
||||
right1=0x4B ; K
|
||||
right3=0x4C ; L
|
||||
|
||||
leftMenu=0x55 ; U
|
||||
rightMenu=0x4F ; O
|
||||
|
14
dist/mu3/start.bat
vendored
14
dist/mu3/start.bat
vendored
@ -1,15 +1,11 @@
|
||||
@echo off
|
||||
|
||||
pushd %~dp0
|
||||
|
||||
start /min inject -d -k mu3hook.dll amdaemon.exe -f -c config_common.json config_server.json config_client.json
|
||||
inject -d -k mu3hook.dll mu3 -screen-fullscreen 0 -popupwindow -screen-width 1080 -screen-height 1920
|
||||
taskkill /f /im amdaemon.exe > nul 2>&1
|
||||
|
||||
REM USA
|
||||
REM start inject -d -k mercuryhook.dll amdaemon.exe -f -c config.json config_lan_install_client.json config_lan_install_server.json config_video_clone.json config_video_dual.json config_video_clone_flip.json config_video_dual_flip.json config_region_exp.json config_region_chn.json config_region_usa.json
|
||||
|
||||
REM JP
|
||||
start inject -d -k mercuryhook.dll amdaemon.exe -f -c config.json config_lan_install_client.json config_lan_install_server.json config_video_clone.json config_video_dual.json config_video_clone_flip.json config_video_dual_flip.json config_region_exp.json config_region_chn.json config_region_jpn.json
|
||||
inject -d -k mercuryhook.dll ../WindowsNoEditor/Mercury/Binaries/Win64/Mercury-Win64-Shipping.exe
|
||||
|
||||
taskkill /f /im amdaemon.exe > nul 2>&1
|
||||
|
||||
echo.
|
||||
echo Game processes have terminated
|
||||
pause
|
@ -31,6 +31,13 @@ Default: `1`
|
||||
Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
|
||||
reader (COM port number varies by game).
|
||||
|
||||
### `highbaud`
|
||||
|
||||
Default: `1`
|
||||
|
||||
Enables the high baudrate of the Aime card reader to be 115200 (instead of 38400).
|
||||
This is required for some games (e.g. Chunithm) but not others (e.g. WACCA).
|
||||
|
||||
### `aimePath`
|
||||
|
||||
Default: `DEVICE\aime.txt`
|
||||
@ -270,6 +277,33 @@ Default `1`
|
||||
|
||||
Enable JVS port emulation. Disable to use the JVS port on a real AMEX.
|
||||
|
||||
## `[io4]`
|
||||
|
||||
Configure emulation of the IO4 board. Same settings also apply to `[io3]`.
|
||||
|
||||
### `enable`
|
||||
|
||||
Default `1`
|
||||
|
||||
Enable IO4 port emulation. Disable to use the IO4 port on a real ALLS.
|
||||
|
||||
### `test`
|
||||
Default `0x31`
|
||||
|
||||
Test button virtual-key code. Default is the 1 key.
|
||||
|
||||
### `service`
|
||||
|
||||
Default `0x32`
|
||||
|
||||
Service button virtual-key code. Default is the 2 key.
|
||||
|
||||
### `coin`
|
||||
|
||||
Default `0x33`
|
||||
|
||||
Keyboard button to increment coin counter. Default is the 3 key.
|
||||
|
||||
## `[keychip]`
|
||||
|
||||
Configure keychip emulation.
|
||||
|
@ -19,6 +19,12 @@ This means there can be some license issues if you do use this code in some othe
|
||||
|
||||
/* API hooks */
|
||||
|
||||
static LRESULT hook_wndProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam);
|
||||
|
||||
static ATOM WINAPI hook_RegisterClassExA(
|
||||
WNDCLASSEXA* wndClass
|
||||
);
|
||||
|
||||
static int WINAPI hook_GetSystemMetrics(
|
||||
int nIndex
|
||||
);
|
||||
@ -35,8 +41,14 @@ static BOOL WINAPI hook_GetTouchInputInfo(
|
||||
int cbSize
|
||||
);
|
||||
|
||||
static HCURSOR WINAPI hook_SetCursor(HCURSOR cursor);
|
||||
|
||||
/* Link pointers */
|
||||
|
||||
static ATOM (WINAPI *next_RegisterClassExA)(
|
||||
const WNDCLASSEXA* wndClass
|
||||
);
|
||||
|
||||
static int (WINAPI *next_GetSystemMetrics)(
|
||||
int nIndex
|
||||
);
|
||||
@ -53,10 +65,20 @@ static BOOL (WINAPI *next_GetTouchInputInfo)(
|
||||
int cbSize
|
||||
);
|
||||
|
||||
static HCURSOR(WINAPI *next_SetCursor)(HCURSOR cursor);
|
||||
|
||||
static bool touch_hook_initted;
|
||||
static bool touch_held;
|
||||
static HWND registered_hWnd;
|
||||
static struct touch_screen_config touch_config;
|
||||
static WNDPROC orig_wndProc;
|
||||
|
||||
static const struct hook_symbol touch_hooks[] = {
|
||||
{
|
||||
.name = "RegisterClassExA",
|
||||
.patch = hook_RegisterClassExA,
|
||||
.link = (void**)&next_RegisterClassExA
|
||||
},
|
||||
{
|
||||
.name = "GetSystemMetrics",
|
||||
.patch = hook_GetSystemMetrics,
|
||||
@ -72,6 +94,11 @@ static const struct hook_symbol touch_hooks[] = {
|
||||
.patch = hook_GetTouchInputInfo,
|
||||
.link = (void **) &next_GetTouchInputInfo
|
||||
},
|
||||
{
|
||||
.name = "SetCursor",
|
||||
.patch = hook_SetCursor,
|
||||
.link = (void **) &next_SetCursor
|
||||
},
|
||||
};
|
||||
|
||||
void touch_screen_hook_init(const struct touch_screen_config *cfg, HINSTANCE self)
|
||||
@ -93,6 +120,34 @@ void touch_screen_hook_init(const struct touch_screen_config *cfg, HINSTANCE sel
|
||||
dprintf("TOUCH: hook enabled.\n");
|
||||
}
|
||||
|
||||
static HCURSOR WINAPI hook_SetCursor(HCURSOR cursor) {
|
||||
if (cursor == 0 && touch_config.cursor)
|
||||
return 0;
|
||||
|
||||
return next_SetCursor(cursor);
|
||||
}
|
||||
|
||||
// remap mouse events to touch events
|
||||
|
||||
static LRESULT hook_wndProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam) {
|
||||
if (hWnd == registered_hWnd && (Msg == WM_LBUTTONDOWN || Msg == WM_LBUTTONUP || (touch_held && Msg == WM_MOUSEMOVE))) {
|
||||
orig_wndProc(hWnd, WM_TOUCH, 1, 1);
|
||||
}
|
||||
|
||||
return orig_wndProc(hWnd, Msg, wParam, lParam);
|
||||
}
|
||||
|
||||
static ATOM WINAPI hook_RegisterClassExA(
|
||||
WNDCLASSEXA* wndClass
|
||||
) {
|
||||
if (wndClass->lpfnWndProc) {
|
||||
orig_wndProc = wndClass->lpfnWndProc;
|
||||
wndClass->lpfnWndProc = (WNDPROC) hook_wndProc;
|
||||
}
|
||||
|
||||
return next_RegisterClassExA(wndClass);
|
||||
}
|
||||
|
||||
// Spicetools misc/wintouchemu.cpp
|
||||
|
||||
static int WINAPI hook_GetSystemMetrics(
|
||||
@ -111,11 +166,11 @@ static BOOL WINAPI hook_RegisterTouchWindow(
|
||||
ULONG ulFlags
|
||||
)
|
||||
{
|
||||
registered_hWnd = hwnd;
|
||||
return true;
|
||||
}
|
||||
|
||||
// Converting mouse event to touch event
|
||||
// Does not work at current stage
|
||||
static BOOL WINAPI hook_GetTouchInputInfo(
|
||||
HANDLE hTouchInput,
|
||||
UINT cInputs,
|
||||
@ -124,7 +179,15 @@ static BOOL WINAPI hook_GetTouchInputInfo(
|
||||
)
|
||||
{
|
||||
bool result = false;
|
||||
int sw, sh, cw, ch;
|
||||
RECT cRect;
|
||||
sw = GetSystemMetrics(SM_CXSCREEN);
|
||||
sh = GetSystemMetrics(SM_CYSCREEN);
|
||||
GetClientRect(registered_hWnd, &cRect);
|
||||
cw = cRect.right - cRect.left;
|
||||
ch = cRect.bottom - cRect.top;
|
||||
static bool mouse_state_old = false;
|
||||
|
||||
for (UINT input = 0; input < cInputs; input++) {
|
||||
TOUCHINPUT *touch_input = &pInputs[input];
|
||||
|
||||
@ -143,8 +206,15 @@ static BOOL WINAPI hook_GetTouchInputInfo(
|
||||
|
||||
if (mouse_state || mouse_state_old) {
|
||||
POINT cursorPos;
|
||||
|
||||
GetCursorPos(&cursorPos);
|
||||
|
||||
if (touch_config.remap) {
|
||||
ScreenToClient(registered_hWnd, &cursorPos);
|
||||
cursorPos.x = (long)(cursorPos.x * ((double)sw / cw));
|
||||
cursorPos.y = (long)(cursorPos.y * ((double)sh / ch));
|
||||
}
|
||||
|
||||
result = true;
|
||||
touch_input->x = cursorPos.x * 100;
|
||||
touch_input->y = cursorPos.y * 100;
|
||||
@ -153,10 +223,12 @@ static BOOL WINAPI hook_GetTouchInputInfo(
|
||||
touch_input->dwFlags = 0;
|
||||
if (mouse_state && !mouse_state_old) {
|
||||
touch_input->dwFlags |= TOUCHEVENTF_DOWN;
|
||||
touch_held = true;
|
||||
} else if (mouse_state && mouse_state_old) {
|
||||
touch_input->dwFlags |= TOUCHEVENTF_MOVE;
|
||||
} else if (!mouse_state && mouse_state_old) {
|
||||
touch_input->dwFlags |= TOUCHEVENTF_UP;
|
||||
touch_held = false;
|
||||
}
|
||||
touch_input->dwMask = 0;
|
||||
touch_input->dwTime = 0;
|
||||
|
@ -6,6 +6,8 @@
|
||||
|
||||
struct touch_screen_config {
|
||||
bool enable;
|
||||
bool remap;
|
||||
bool cursor;
|
||||
};
|
||||
|
||||
/* Init is not thread safe because API hook init is not thread safe blah
|
||||
|
Loading…
Reference in New Issue
Block a user