mu3, chusan: improved library doc

This commit is contained in:
Dniel97 2024-05-15 21:42:15 +02:00
parent 9fe98b227b
commit 3bfb046afc
Signed by untrusted user: Dniel97
GPG Key ID: 6180B3C768FB2E08
3 changed files with 47 additions and 15 deletions

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@ -163,8 +163,16 @@ HRESULT chuni_io_led_init(void);
Chunithm uses two chains/boards with WS2811 protocol (each logical led corresponds to 3 physical leds).
board 0 is on the left side and board 1 on the right side of the cab
left side has 5*10 rgb values for the billboard, followed by 3 rgb values for the air tower
right side has 6*10 rgb values for the billboard, followed by 3 rgb values for the air tower
Board 0 has 53 LEDs:
[0]-[49]: snakes through left half of billboard (first column starts at top)
[50]-[52]: left side partition LEDs
Board 1 has 63 LEDs:
[0]-[59]: right half of billboard (first column starts at bottom)
[60]-[62]: right side partition LEDs
Board 2 is the slider and has 31 LEDs:
[0]-[31]: slider LEDs right to left BRG, alternating between keys and dividers
Each rgb value is comprised of 3 bytes in R,G,B order

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@ -69,6 +69,18 @@ freeplay=0
; this to 1 on exactly one machine and set this to 0 on all others.
dipsw1=1
; -----------------------------------------------------------------------------
; Misc. hook settings
; -----------------------------------------------------------------------------
[unity]
; Enable Unity hook. This will allow you to run custom .NET code before the game
enable=1
; Path to a .NET DLL that should run before the game. Useful for loading
; modding frameworks such as BepInEx.
targetAssembly=
; -----------------------------------------------------------------------------
; Custom IO settings
; -----------------------------------------------------------------------------
@ -83,15 +95,6 @@ path=
; Leave empty if you want to use Segatools built-in keyboard input.
path=
; -----------------------------------------------------------------------------
; Misc. hook settings
; -----------------------------------------------------------------------------
[unity]
; Path to a .NET DLL that should run before the game. Useful for loading
; modding frameworks such as BepInEx.
targetAssembly=
; -----------------------------------------------------------------------------
; Input settings
; -----------------------------------------------------------------------------

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@ -123,12 +123,33 @@ void mu3_io_get_lever(int16_t *pos);
All subsequent calls may originate from arbitrary threads and some may
overlap with each other. Ensuring synchronization inside your IO DLL is
your responsibility. */
your responsibility.
Minimum API version: 0x0101 */
HRESULT mu3_io_led_init(void);
/* Update the RGB LEDs.
/* Update the RGB LEDs. rgb is a pointer to an array of up to 61 * 3 = 183 bytes.
Exact layout is TBD. */
ONGEKI uses one board with WS2811 protocol (each logical led corresponds to 3
physical leds). Board 0 is used for all cab lights and both WAD button lights.
Board 0 has 61 LEDs:
[0]-[1]: left side button
[2]-[8]: left pillar lower LEDs
[9]-[17]: left pillar center LEDs
[18]-[24]: left pillar upper LEDs
[25]-[35]: billboard LEDs
[36]-[42]: right pillar upper LEDs
[43]-[51]: right pillar center LEDs
[52]-[58]: right pillar lower LEDs
[59]-[60]: right side button
Board 1 has 6 LEDs:
[0]-[5]: 3 left and 3 right controller buttons
Each rgb value is comprised of 3 bytes in R,G,B order
Minimum API version: 0x0101 */
void mu3_io_led_set_colors(uint8_t board, uint8_t *rgb);