mu3-mods/UnlockAndSetJewelBoostNine/Assembly-CSharp.UnlockAndSetJewelBoostNine.mm.csproj
JUJUX670E\Jujuforce 74ecdf111a feat: implement UnlockAndSetJewelBoostNine (#1)
* UnlockAndSetJewelBoostNine: added.

Co-authored-by: akanyan <alicechecker01@proton.me>
Reviewed-on: #1
Co-authored-by: JUJUX670E\Jujuforce <julien@campy.fr>
Co-committed-by: JUJUX670E\Jujuforce <julien@campy.fr>
2024-07-02 20:47:44 +00:00

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XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net35</TargetFramework>
<AssemblyName>Assembly-CSharp.UnlockAndSetJewelBoostNine.mm</AssemblyName>
<Company>7EVENDAYS⇔HOLIDAYS</Company>
<Description>Unlock and set the jewel boost to max</Description>
<Version>1.7.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<Platforms>x64</Platforms>
</PropertyGroup>
<ItemGroup>
<Reference Include="mscorlib"><HintPath>..\Common\mscorlib.dll</HintPath></Reference>
<Reference Include="UnityEngine"><HintPath>..\Common\UnityEngine.dll</HintPath></Reference>
<ProjectReference Include="..\Common\Assembly-CSharp_unpacked\Assembly-CSharp_unpacked.csproj" />
</ItemGroup>
<Target Name="CopyDLLs" AfterTargets="Build">
<Copy SourceFiles="$(TargetDir)$(AssemblyName).dll" DestinationFolder="..\Common\mu3\BepInEx\monomod" />
</Target>
</Project>