40 lines
1.5 KiB
C#
40 lines
1.5 KiB
C#
using MU3.CustomUI;
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using UnityEngine;
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namespace MU3;
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class patch_UICredit: UICredit {
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private Animator gpAnimator_;
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private GameObject creditRoot_;
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private MU3UICounter credit_;
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private GameObject freePlayRoot_;
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private GameObject gpRoot_;
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private MU3UICounter gp_;
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private MU3UICounter gpPlus_;
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private MU3UICounter gpMinus_;
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private MU3UIImageChanger netIcon_;
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private MU3UIImageChanger groupIcon_;
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private void onUpdateGP(int value) { /* nop */ }
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public extern void orig_initialize();
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public new void initialize() {
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orig_initialize();
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DestroyImmediate(gpAnimator_);
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creditRoot_.transform.localScale = new Vector3(0, 0, 0);
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credit_.transform.localScale = new Vector3(0, 0, 0);
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freePlayRoot_.transform.localScale = new Vector3(0, 0, 0);
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gpRoot_.transform.localScale = new Vector3(0, 0, 0);
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gp_.transform.localScale = new Vector3(0, 0, 0);
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gpPlus_.transform.localScale = new Vector3(0, 0, 0);
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gpMinus_.transform.localScale = new Vector3(0, 0, 0);
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netIcon_.transform.localPosition = new Vector3(-514, netIcon_.transform.localPosition.y, netIcon_.transform.localPosition.z);
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netIcon_.image.rectTransform.pivot = new Vector2(0f, 0.5f);
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groupIcon_.transform.localPosition = new Vector3(-476, groupIcon_.transform.localPosition.y, groupIcon_.transform.localPosition.z);
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groupIcon_.image.rectTransform.pivot = new Vector2(0f, 0.5f);
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}
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} |