36 lines
1.3 KiB
C#
36 lines
1.3 KiB
C#
using MU3.Data;
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using MU3.Operation;
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using MU3.Util;
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using System;
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using System.Linq;
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namespace MU3.Client;
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class patch_PacketGetGameEvent: Packet {
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public Operation.GameEvent _gameEvent;
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public Operation.GameEvent gameEvent => _gameEvent;
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public extern State orig_proc();
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public override State proc() {
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State state = orig_proc();
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if(state == State.Done) {
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DateTime endDate = DateTime.Parse("2099-01-01 05:00:00.0");
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_gameEvent ??= new Operation.GameEvent();
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foreach(EventData eventData in SingletonStateMachine<DataManager, DataManager.EState>.instance.allEventData) {
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IdPeriod idPeriod = Enumerable.FirstOrDefault(_gameEvent.list, (IdPeriod e) => e.id == eventData.id);
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if(idPeriod != null) {
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if(idPeriod.period.endDate < CustomDateTime.Now) {
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idPeriod.period.endDate = endDate;
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}
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} else {
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idPeriod = new();
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idPeriod.id = eventData.id;
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idPeriod.period = new Period(DateTime.MinValue.Date, endDate);
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_gameEvent.list.Add(idPeriod);
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_gameEvent.lastUpdate = CustomDateTime.Now;
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}
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}
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}
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return state;
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}
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}
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