mu3-mods/SkipNotice/MU3/patch_Scene_30_NoticeReward.cs

30 lines
851 B
C#

using MU3.Util;
namespace MU3;
class patch_Scene_30_NoticeReward: Scene_30_NoticeReward {
private Mode<Scene_30_NoticeReward, State> _mode;
public static bool Skipped { get; private set; }
private enum State {
RankingReward = 2,
FadeOut = 8,
}
private void Start() {
Skipped = false;
_mode = new Mode<Scene_30_NoticeReward, State>(this);
_mode.set(State.RankingReward);
SingletonMonoBehaviour<SystemUI>.instance.Panel.pushState(0, show: true);
}
private void Update() {
if(_mode.get() < (int)State.FadeOut && Singleton<UIInput>.instance.getTriggerOn(UIInput.Key.MenuLeft)) {
Skipped = true;
_mode.set(State.FadeOut);
} else {
_mode.update();
}
}
private void End_Init() {
Skipped = false;
}
}