39 lines
1.2 KiB
C#
39 lines
1.2 KiB
C#
using MU3.Data;
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using MU3.Game;
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using MU3.Util;
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using System;
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namespace MU3.Sequence;
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class patch_Play: Play {
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private LocalSessionInfo _localSessionInfo;
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public static int RecentID = 6;
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private extern void orig_Enter_Login();
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private void Enter_Login() {
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orig_Enter_Login();
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using IniFile iniFile = new("mu3.ini");
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var index = iniFile.getIntValue("Extra", "BGM", 6);
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if(index == 0) {
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var rnd = new Random();
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index = rnd.Next(1, 7);
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}
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if(index < 0 || index > 6) {
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index = 6;
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}
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RecentID = index;
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Singleton<GameSound>.instance.gameBGM.playBGM(233, index);
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}
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private extern void orig_Enter_ChapterSelect();
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private void Enter_ChapterSelect() {
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patch_GameBGM.WithholdPlay = true;
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orig_Enter_ChapterSelect();
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patch_GameBGM.WithholdPlay = false;
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int selectorID = SingletonStateMachine<DataManager, DataManager.EState>.instance.getMemoryChapterData(
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_localSessionInfo.chapterSelection.memoryChapterId
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)?.getMemoryChapterSelectorID() ?? RecentID;
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Singleton<GameSound>.instance.gameBGM.playBGM(233, selectorID);
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}
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}
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