14 lines
480 B
C#
14 lines
480 B
C#
using MU3.Game;
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namespace MU3.Battle;
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class patch_GameEngine: GameEngine {
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private patch_Counters _counters;
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public extern void orig_calcCurrentBattleResult(SessionResult sessionResult);
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public void calcCurrentBattleResult(patch_SessionResult sessionResult) {
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orig_calcCurrentBattleResult(sessionResult);
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sessionResult.PlatinumFastCount = _counters.PlatinumFastCount;
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sessionResult.PlatinumLateCount = _counters.PlatinumLateCount;
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}
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}
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