using MU3.DB; namespace MU3.Data; class patch_GameData: GameData { public extern static RatingColorID orig_getRatingColorIDFromRating100(int rating100); public static new RatingColorID getRatingColorIDFromRating100(int rating100) { if(NaiveRating.IsEnabled()) { return orig_getRatingColorIDFromRating100(NaiveRating.Get()); } else { return orig_getRatingColorIDFromRating100(rating100); } } }