using MU3.User; using MU3.Util; namespace MU3; class patch_Scene_25_Login: Scene_25_Login { private enum State { GetUserRatinglog = 24 } private Mode mode_; private void GetUserActivityMusic_Init() { // nop } private void GetUserActivityMusic_Proc() { Singleton.instance.updateUserActivityInLoginEnd(); mode_.set(State.GetUserRatinglog); } }