using MU3.Util; namespace MU3.Sequence; class patch_Advertise: Advertise { // Exclude Back/Left/Right private bool anyKeyDown() { UIInput instance = Singleton.instance; if(instance.getTriggerOn(UIInput.Key.Decision) || instance.getTriggerOn(UIInput.Key.OptionBackward) || instance.getTriggerOn(UIInput.Key.OptionForward) || instance.getTriggerOn(UIInput.Key.SkipLeft) || instance.getTriggerOn(UIInput.Key.SkipRight) || instance.getTriggerOn(UIInput.Key.MenuLeft) || instance.getTriggerOn(UIInput.Key.MenuRight)) { return true; } return false; } }