feat: add LockSelectionTime
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16
LockSelectionTime/MU3/patch_SystemUI.cs
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16
LockSelectionTime/MU3/patch_SystemUI.cs
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#pragma warning disable CS0626
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namespace MU3;
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public class patch_SystemUI: SystemUI {
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public class patch_Timer: SystemUI.Timer {
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public patch_Timer(UITimer timer): base(timer) { /* nop */ }
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public new void execute() { /* nop */ }
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public extern bool orig_get_show();
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public extern void orig_set_show(bool value);
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public new bool show {
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get { return orig_get_show(); }
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set { orig_set_show(false); }
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}
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}
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}
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LockSelectionTime/MU3/patch_UITimer.cs
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15
LockSelectionTime/MU3/patch_UITimer.cs
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#pragma warning disable CS0626
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using UnityEngine;
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namespace MU3;
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public class patch_UITimer: UITimer {
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public new void update() { /* nop */ }
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public new void update(float externalCounter) { /* nop */ }
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public extern void orig_initialize(float counter);
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public new void initialize(float counter) {
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orig_initialize(counter);
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transform.localScale = new Vector3(0, 0, 0);
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}
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}
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@ -21,13 +21,19 @@ Exports some useful chart data into a dollar-separated file (charts.csv) when th
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Self-explanatory. Saves you time.
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Self-explanatory. Saves you time.
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### LockSelectionTime ⚠️
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Disables *all* timers. A replacement for the older LockSelectionTime.
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⚠️ Requires a clean assembly. Dirty assemblies often hardpatch the older LockSelectionTime.
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### NaiveRating
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### NaiveRating
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Replaces the in-game rating algorithm (OldBest30+NewBest15+Recent10) with Best45. Client-side and purely cosmetic.
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Replaces the in-game rating algorithm (OldBest30+NewBest15+Recent10) with Best45. Client-side and purely cosmetic.
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### SkipNotice ⚠️
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### SkipNotice ⚠️
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Skips the safety warning screen, event notices, ⚠️login bonuses, event rewards⚠️.
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Skips the safety warning screen, event notices, ⚠️login bonuses, ⚠️event rewards.
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### SkipPreMusicRitual
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### SkipPreMusicRitual
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