initial commit
This commit is contained in:
commit
edddcbffd7
6
.gitignore
vendored
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6
.gitignore
vendored
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.vs/
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*.sln
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*.csproj
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**/bin/*
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**/obj/*
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*.dll
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23
BetterGiveUp/MU3.Game/patch_GameLED.cs
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23
BetterGiveUp/MU3.Game/patch_GameLED.cs
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#pragma warning disable CS0626
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#pragma warning disable CS0649
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#pragma warning disable IDE0051
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#pragma warning disable IDE1006
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using System.Collections.Generic;
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namespace MU3.Game;
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public class patch_GameLED : GameLED {
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private patch_ButtonList _buttonList = new();
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public extern void orig_initialize();
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public new void initialize() {
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_buttonList.Clear();
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orig_initialize();
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}
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private class patch_ButtonParam {}
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private class patch_ButtonList : List<patch_ButtonParam> {}
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}
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23
BetterGiveUp/MU3.Notes/patch_FieldObject.cs
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23
BetterGiveUp/MU3.Notes/patch_FieldObject.cs
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#pragma warning disable CS0626
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#pragma warning disable CS0649
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#pragma warning disable IDE0051
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#pragma warning disable IDE1006
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using UnityEngine;
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namespace MU3.Notes;
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public class patch_FieldObject : FieldObject {
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public class patch_BarNotes {
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public class patch_Bar : BarNotes.Bar {
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public extern void orig_update(NotesManager mgr, float width = 1f);
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public new void update(NotesManager mgr, float width = 1f) {
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orig_update(mgr, width);
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if(frameAppear <= (double)mgr.getCurrentFrame() || itemBar == null) {
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return;
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}
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itemBar.go.transform.localScale = Vector3.zero;
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}
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}
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}
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}
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23
BetterGiveUp/MU3.Notes/patch_NotesManager.cs
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23
BetterGiveUp/MU3.Notes/patch_NotesManager.cs
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#pragma warning disable CS0626
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#pragma warning disable CS0649
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#pragma warning disable IDE0051
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#pragma warning disable IDE1006
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using UnityEngine;
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namespace MU3.Notes;
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public class patch_NotesManager : NotesManager {
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public extern void orig_reset();
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public extern Vector3 orig_getEnemyPos();
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public Vector3 enemyOffset { get; set; }
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public new Vector3 getEnemyPos() => orig_getEnemyPos() + enemyOffset;
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public new void reset() {
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enemyOffset = Vector3.zero;
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orig_reset();
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}
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}
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99
BetterGiveUp/MU3.Sequence/patch_PlayMusic.cs
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99
BetterGiveUp/MU3.Sequence/patch_PlayMusic.cs
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#pragma warning disable CS0626
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#pragma warning disable CS0649
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#pragma warning disable IDE0051
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#pragma warning disable IDE1006
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using MU3.Battle;
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using MU3.Game;
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using MU3.Notes;
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using MU3.Util;
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using System;
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using UnityEngine;
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namespace MU3.Sequence;
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public class patch_PlayMusic : PlayMusic {
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private static readonly TimeSpan HOLD_DURATION = TimeSpan.FromSeconds(1.0f);
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private static readonly TimeSpan ROLL_DURATION = TimeSpan.FromSeconds(0.5f);
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private GameEngine _gameEngine;
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private SessionInfo _sessionInfo;
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private bool _isRolling;
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private float _totalRollingFrame;
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private DateTime _rollingStartTime;
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private bool _isHoldingAck;
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private DateTime _holdingStartTime;
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private float enemyPosX;
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private patch_NotesManager ntMgr => (patch_NotesManager) _gameEngine?.notesManager;
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private extern void orig_Execute_Play();
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public static double FadeOut(double progress, double min, double max) {
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return min + (max - min) * (1.0 - Math.Pow(1.0 - progress, 2.0));
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}
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public static double FadeIn(double progress, double min, double max) {
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return min + (max - min) * Math.Pow(progress, 2.0);
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}
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private static bool IsHolding() {
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return Singleton<UIInput>.instance.getStateOn(UIInput.Key.MenuLeft) ^ Singleton<UIInput>.instance.getStateOn(UIInput.Key.MenuRight);
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}
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private void StartRolling() {
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_isRolling = true;
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_totalRollingFrame = ntMgr.getCurrentFrame();
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_rollingStartTime = CustomDateTime.Now;
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enemyPosX = ntMgr.getEnemyPos().x;
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ntMgr.forceRecover(recover: 100);
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Singleton<GameSound>.instance.gameBGM.stop();
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}
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private void EndRolling() {
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_isRolling = false;
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ntMgr.stopPlay();
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ntMgr.reset();
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ntMgr.reloadScore(_gameEngine.IsStageDazzling);
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_gameEngine.counters.reset();
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_gameEngine.battleReward.initialize(_sessionInfo);
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_gameEngine.enemyManager.destroy();
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_gameEngine.enemyManager.initialize();
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_gameEngine.reset();
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Singleton<GameSound>.instance.gameBGM.playMusic(_sessionInfo.musicData, 0);
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ntMgr.startPlay(0.0f);
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ntMgr.led.setGameColor(true);
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}
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private void Execute_Play() {
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if(_isRolling) {
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TimeSpan timeSpan = CustomDateTime.Now - _rollingStartTime;
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if (timeSpan <= ROLL_DURATION) {
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double num1 = FadeOut(timeSpan.TotalMilliseconds / ROLL_DURATION.TotalMilliseconds, 0.0, 1.0);
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double num2 = FadeIn(timeSpan.TotalMilliseconds / ROLL_DURATION.TotalMilliseconds, 0.0, 1.0);
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ntMgr.setFrameForce(_totalRollingFrame * (float)(1.0 - num1));
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ntMgr.enemyOffset = new Vector3(
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ntMgr.enemyOffset.x + (enemyPosX - ntMgr.getEnemyPos().x), 20f * (float) num2, 0.0f
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);
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} else {
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EndRolling();
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}
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} else if(IsHolding() && !_sessionInfo.isTutorial) {
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if(!_isHoldingAck) {
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_holdingStartTime = CustomDateTime.Now;
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_isHoldingAck = true;
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}
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TimeSpan ts = CustomDateTime.Now - _holdingStartTime;
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if(ts > HOLD_DURATION) {
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if(Singleton<UIInput>.instance.getStateOn(UIInput.Key.MenuRight)) {
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StartRolling();
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} else {
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ntMgr.forceDamage(damage: 100);
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}
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}
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} else {
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_isHoldingAck = false;
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orig_Execute_Play();
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}
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}
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}
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63
ExportChartData/MU3.Data/patch_DataManager.cs
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63
ExportChartData/MU3.Data/patch_DataManager.cs
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#pragma warning disable CS0626
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#pragma warning disable CS0649
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#pragma warning disable IDE0051
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#pragma warning disable IDE1006
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using System.IO;
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namespace MU3.Data;
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public class patch_DataManager : DataManager {
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private extern void orig_linkFumenAnalysisData();
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private const string SEPARATOR = "$";
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private string PrintHeader() {
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return string.Join(SEPARATOR, new string[] {
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"id",
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"name",
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"difficulty",
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"name for sort",
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"artist",
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"genre",
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"internal level",
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"charter",
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"max platinum score",
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"release date",
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"release version",
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"bpm",
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"location"
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});
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}
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private string PrintLine(FumenData fumen, MusicData mus, int level) {
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return string.Join(SEPARATOR, new string[] {
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mus.id.ToString(),
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mus.name,
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level.ToString(),
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mus.nameForSort,
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mus.artistName,
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mus.genreName,
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fumen.fumenConst.ToString(),
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fumen.notesDesignerName ?? "",
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fumen.platinumScoreMax.ToString(),
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mus.ReleaseVersion.ToUniversalTime().ToString(),
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mus.versionTitle,
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fumen.bpm.ToString(),
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fumen.fumenFile.Substring(fumen.fumenFile.LastIndexOf('A'))
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});
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}
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private void linkFumenAnalysisData() {
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orig_linkFumenAnalysisData();
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using StreamWriter writer = new("charts.csv");
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writer.WriteLine(PrintHeader());
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foreach(var mus in allMusicData) {
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int i = 0;
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foreach(var fumen in mus.fumenData) {
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if(fumen.isExist) {
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writer.WriteLine(PrintLine(fumen, mus, i));
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}
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i += 1;
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}
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}
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UnityEngine.Debug.Log("[ExportChartData] Written to charts.csv");
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}
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}
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24
LICENSE
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24
LICENSE
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This is free and unencumbered software released into the public domain.
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Anyone is free to copy, modify, publish, use, compile, sell, or
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distribute this software, either in source code form or as a compiled
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binary, for any purpose, commercial or non-commercial, and by any
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means.
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In jurisdictions that recognize copyright laws, the author or authors
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of this software dedicate any and all copyright interest in the
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software to the public domain. We make this dedication for the benefit
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of the public at large and to the detriment of our heirs and
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successors. We intend this dedication to be an overt act of
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relinquishment in perpetuity of all present and future rights to this
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software under copyright law.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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OTHER DEALINGS IN THE SOFTWARE.
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For more information, please refer to <http://unlicense.org/>
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56
NaiveRating/MU3.User/patch_UserRating.cs
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56
NaiveRating/MU3.User/patch_UserRating.cs
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#pragma warning disable CS0626
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#pragma warning disable CS0649
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#pragma warning disable IDE0051
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#pragma warning disable IDE1006
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using MU3.Data;
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using MU3.DataStudio;
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using MU3.Util;
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using System.Collections.Generic;
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using System.Linq;
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namespace MU3.User;
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public class patch_UserRating: UserRating {
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private int _rating100;
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private UserManager usMgr => Singleton<UserManager>.instance;
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// Adaptation of calcBest() without bullshit
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// The original lists stay intact because the game expects them to be filled
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private RatingList calcSane() {
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RatingList ratingList = new();
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var musicDict = usMgr.userMusic;
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foreach (KeyValuePair<int, UserMusic> item in musicDict) {
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MU3.Data.MusicData musicData = SingletonStateMachine<DataManager, DataManager.EState>.instance.getMusicData(item.Key);
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if (musicData == null || item.Key == 1 || musicData.isBonusTrack) {
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continue;
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}
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for (int i = 0; i < 5; i++) {
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FumenDifficulty fumenDifficulty = (FumenDifficulty)i;
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UserFumen userFumen = usMgr.getUserFumen(item.Key, fumenDifficulty, create: false);
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if (userFumen == null) {
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continue;
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}
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Rating rating = new Rating(musicData.id, fumenDifficulty, userFumen.TechScoreMax);
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if (rating.level100 == 0) {
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continue;
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}
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ratingList.Add(rating);
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}
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}
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ratingList.Sort();
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return ratingList;
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}
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private void calcRate() {
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_rating100 = 0;
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foreach (Rating best in calcSane().Take(45)) {
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_rating100 += best.rate100;
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}
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_rating100 /= 45;
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}
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}
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16
README.md
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16
README.md
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## µ3 mods
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Miscellaneous mods for µ3/SDDT for my personal use.
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### BetterGiveUp
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Hold down the evil red menu button for 1 second to give up, or the friendlier yellow button to restart. Based on GiveUp, but Better (impossible to misclick).
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### ExportChartData
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Export some useful chart data into a dollar-separated file (charts.csv) when the game launches.
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### NaiveRating
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Replace the in-game rating algorithm (OldBest30+NewBest15+Recent10) with Best45.
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This change is client-side and immediate, but **the server will acknowledge it**. I host my own server and don't care, but you have been warned.
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