feat: Infinite Story mod

- Allows to watch infinite story per session
- Skip the dialog about it when selecting a story
This commit is contained in:
Jujuforce 2024-07-24 21:44:46 +02:00
parent 75694527ee
commit e456afac20
4 changed files with 241 additions and 4 deletions

View File

@ -0,0 +1,7 @@
<Project>
<PropertyGroup>
<AssemblyName>Assembly-CSharp.InfiniteStory.mm</AssemblyName>
<Description>Allows to watch infinite story per session</Description>
</PropertyGroup>
<Import Project="..\Mu3Mods.csproj" />
</Project>

View File

@ -0,0 +1,13 @@
using MU3.User;
using MU3.Util;
namespace MU3.Sequence;
class patch_Play: Play {
private extern void orig_Enter_PlayScenario();
private void Enter_PlayScenario()
{
orig_Enter_PlayScenario();
Singleton<UserManager>.instance.userLocal.isStoryWatched = false;
}
}

View File

@ -0,0 +1,215 @@
using MU3.Data;
using MU3.DataStudio;
using MU3.DB;
using MU3.Game;
using MU3.Sequence;
using MU3.Util;
using MU3.ViewData;
using UnityEngine;
namespace MU3;
class patch_Scene_32_PrePlayMusic_MusicSelect: Scene_32_PrePlayMusic_MusicSelect {
private bool _playVoice;
private UIDialogBase _dialogBase;
private ChapterSelectionViewData _chapterSelectionViewData;
private Scene_32_PrePlayMusic _sceneCommonObject;
private bool _isCanceled;
private MusicSelectViewDataList _selectList;
private FumenDifficulty _selectorDifficulty;
private SystemUI.Request _deactivateTimer = SystemUI.Request.Default;
private float timeCountLogOutButtonPressed;
private float _timer;
[SerializeField]
private UIMusicSelector _selector;
private extern void orig_executeDifficulty();
private void executeDifficulty()
{
orig_executeDifficulty();
}
private extern bool orig_updateMatchingTag();
private bool updateMatchingTag()
{
return orig_updateMatchingTag();
}
private extern void orig_updateSecretMusic();
private void updateSecretMusic()
{
orig_updateSecretMusic();
}
private extern void orig_disableInput();
private void disableInput()
{
orig_disableInput();
}
private extern void orig_onFinishPurchaseItem(ChapterItemViewData itemViewData, int status);
private void onFinishPurchaseItem(ChapterItemViewData itemViewData, int status)
{
orig_onFinishPurchaseItem(itemViewData, status);
}
private extern void orig_onFinishPlayScenario(int status, bool flag);
private void onFinishPlayScenario(int status, bool flag)
{
orig_onFinishPlayScenario(status, flag);
}
private extern void orig_onFinishUnlockMusic(MusicViewData musicViewData, int status);
private void onFinishUnlockMusic(MusicViewData musicViewData, int status)
{
orig_onFinishUnlockMusic(musicViewData, status);
}
private extern void orig_updateSystemUIPanel();
private void updateSystemUIPanel()
{
orig_updateSystemUIPanel();
}
private void Execute_Select() {
if (_dialogBase != null)
{
if (_selector.isTimeOut)
{
_dialogBase.forceCancel();
}
return;
}
executeDifficulty();
if (_chapterSelectionViewData.category != ChapterMajorCategoryID.MedalShop)
{
_sceneCommonObject.localMatchingCtrl.addNewRecruitNotice();
}
updateMatchingTag();
updateSecretMusic();
memoryQRReader.update();
UIInput.UILayeredInput input = _selector.getInput();
bool flag = false;
if (_selector.isDecided)
{
flag = true;
_isCanceled = false;
}
else if (_selector.isCanceled)
{
flag = true;
_isCanceled = true;
}
else if (_selector.isPressed || _selector.isPressedDisabledElement)
{
MusicSelectViewData musicViewData = _selectList.getMusicViewData(_selector.selectIndex);
if (musicViewData != null)
{
if (musicViewData.kind == MusicSelectViewData.Kind.Music)
{
if (musicViewData.musicViewData.isForMatchingMusic)
{
if (_sceneCommonObject.localMatchingCtrl.startJoin(musicViewData.initOrder, _selectorDifficulty))
{
if (SingletonMonoBehaviour<SystemUI>.instance.systemTimer != null)
{
SingletonMonoBehaviour<SystemUI>.instance.systemTimer.deactivate(ref _deactivateTimer);
}
setNextState(EState.MatchingEntryWait);
disableInput();
}
}
else if (musicViewData.musicViewData.isSphereLock)
{
if (!musicViewData.musicViewData.isShortOfSphere)
{
Singleton<GameSound>.instance.avatarVoice.play(107);
_dialogBase = UIUnlockMusicDialog.create(musicViewData.musicViewData, _selectorDifficulty, _chapterSelectionViewData, onFinishUnlockMusic);
disableInput();
}
else
{
Singleton<GameSound>.instance.avatarVoice.play(109);
}
}
}
else if (musicViewData.kind == MusicSelectViewData.Kind.Item)
{
ChapterItemViewData itemViewData = musicViewData.itemViewData;
switch (itemViewData.ngReason)
{
case ChapterItemViewData.PurchaseNgReason.ShortOfJewel:
if (itemViewData.jewelWallet != null && itemViewData.jewelWallet.CurrencyType == CurrencyType.Medal)
{
Singleton<GameSound>.instance.avatarVoice.play(1405);
}
else
{
Singleton<GameSound>.instance.avatarVoice.play(109);
}
break;
case ChapterItemViewData.PurchaseNgReason.None:
{
ItemType itemType = itemViewData.itemType;
if (itemType == ItemType.Card)
{
Singleton<GameSound>.instance.avatarVoice.play(108);
}
else
{
Singleton<GameSound>.instance.avatarVoice.play(965);
}
_dialogBase = UIPurchaseItemDialog.create(itemViewData, _chapterSelectionViewData, onFinishPurchaseItem);
disableInput();
break;
}
}
}
else if (musicViewData.kind == MusicSelectViewData.Kind.Scenario)
{
ScenarioViewData scenarioViewData = musicViewData.scenarioViewData;
ScenarioViewData.PlayNGReason ngReason = scenarioViewData.ngReason;
if (ngReason == ScenarioViewData.PlayNGReason.None)
{
Singleton<GameSound>.instance.avatarVoice.play(1396);
onFinishPlayScenario(0, flag: false);
}
}
}
}
else if (input != null && _selector.isInputActive && !_selector.isDecidedOrWait && !_selector.isCanceledOrWait)
{
if (input.getStateOn(UIInput.Key.MenuLeft))
{
timeCountLogOutButtonPressed += UnityEngine.Time.deltaTime;
if ((double)timeCountLogOutButtonPressed > 1.5)
{
timeCountLogOutButtonPressed = 0f;
disableInput();
setNextState(EState.Logout);
}
}
else if (input.getTriggerOn(UIInput.Key.SkipRight, enableRepeat: true))
{
_selector.moveGenre(1);
}
else if (input.getTriggerOn(UIInput.Key.SkipLeft, enableRepeat: true))
{
_selector.moveGenre(-1);
}
else if (input.getTriggerOn(UIInput.Key.MenuRight))
{
MusicSelectViewData selectedMusicSelectViewData = _selector.selectedMusicSelectViewData;
if (selectedMusicSelectViewData != null && selectedMusicSelectViewData.majorCategory == MusicMajorCategoryID.MyList && !selectedMusicSelectViewData.isRandom)
{
disableInput();
setNextState(EState.Sort);
}
}
if (!input.getStateOn(UIInput.Key.MenuLeft) && timeCountLogOutButtonPressed != 0f)
{
timeCountLogOutButtonPressed = 0f;
}
}
if (flag)
{
_timer = 0f;
setNextState(EState.WaitFinish);
}
updateSystemUIPanel();
}
}

View File

@ -41,16 +41,14 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "PlatinumTiming", "PlatinumT
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AttractVideoPlayer", "AttractVideoPlayer\AttractVideoPlayer.csproj", "{6889330F-2E7E-4778-ADFF-70AF036F1BD5}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AttractVideoPlayer", "AttractVideoPlayer\AttractVideoPlayer.csproj", "{6889330F-2E7E-4778-ADFF-70AF036F1BD5}"
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "InfiniteStory", "InfiniteStory\InfiniteStory.csproj", "{6F7668B3-4EE0-40DD-8D09-D51D35785B94}"
EndProject
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@ -127,6 +125,10 @@ Global
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