diff --git a/InfiniteStory/MU3/patch_Scene_32_PrePlayMusic_MusicSelect.cs b/InfiniteStory/MU3/patch_Scene_32_PrePlayMusic_MusicSelect.cs index f0b9481..8f3b287 100644 --- a/InfiniteStory/MU3/patch_Scene_32_PrePlayMusic_MusicSelect.cs +++ b/InfiniteStory/MU3/patch_Scene_32_PrePlayMusic_MusicSelect.cs @@ -18,16 +18,13 @@ class patch_Scene_32_PrePlayMusic_MusicSelect: Scene_32_PrePlayMusic_MusicSelect // Walk around the warning dialog if(_dialogBase == null && !_selector.isDecided && !_selector.isCanceled && (_selector.isPressed || _selector.isPressedDisabledElement)) { MusicSelectViewData musicViewData = _selectList.getMusicViewData(_selector.selectIndex); - if(musicViewData != null && musicViewData.kind == MusicSelectViewData.Kind.Scenario && - musicViewData.scenarioViewData.ngReason == ScenarioViewData.PlayNGReason.None) { + if(musicViewData != null && musicViewData.kind == MusicSelectViewData.Kind.Scenario + && musicViewData.scenarioViewData.ngReason == ScenarioViewData.PlayNGReason.None) { onFinishPlayScenario(0, false); updateSystemUIPanel(); + return; } - else { - orig_Execute_Select(); - } - } else { - orig_Execute_Select(); } + orig_Execute_Select(); } } \ No newline at end of file