feat: implement UnlockAndSetJewelBoostNine. Setting the max boost in createSelector, cleaner this way.
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@ -10,11 +10,17 @@ using MU3.Util;
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namespace MU3;
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public class patch_Scene_32_PrePlayMusic_Confirm: Scene_32_PrePlayMusic_Confirm
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public class patch_Scene_32_PrePlayMusic_Confirm : Scene_32_PrePlayMusic_Confirm
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{
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private extern void orig_createSelector();
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private JewelBoostID getMaxBoost()
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{
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Singleton<UserManager>.instance.userLocal.boost = JewelBoostID.Nine;
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return JewelBoostID.Nine;
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}
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private void createSelector()
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{
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Singleton<UserManager>.instance.userLocal.boost = JewelBoostID.Nine;
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orig_createSelector();
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}
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}
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