feat: add the remaining things
* DisableMaintenance * UnlockAllMusic * UnlockGameEvents * UnlockMemoryChapters
This commit is contained in:
parent
42cf65bdb7
commit
cc7bc8613b
7
DisableMaintenance/DisableMaintenance.csproj
Normal file
7
DisableMaintenance/DisableMaintenance.csproj
Normal file
@ -0,0 +1,7 @@
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<Project>
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<PropertyGroup>
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<AssemblyName>Assembly-CSharp.DisableMaintenance.mm</AssemblyName>
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<Description>Disable maintenance</Description>
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</PropertyGroup>
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<Import Project="..\Mu3Mods.csproj" />
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</Project>
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27
DisableMaintenance/MU3.Operation/patch_ClosingManager.cs
Normal file
27
DisableMaintenance/MU3.Operation/patch_ClosingManager.cs
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@ -0,0 +1,27 @@
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namespace MU3.Operation;
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class patch_ClosingManager: ClosingManager {
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public new int getRemainingMinutes() {
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return int.MaxValue;
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}
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public new int getClosedRemainingMinutes() {
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return int.MaxValue;
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}
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public new bool isShowRemainingMinutes() {
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return false;
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}
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public new bool isReceptionClosed() {
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return false;
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}
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public new bool isForceLogout() {
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return false;
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}
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public new CreditUseRestriction getCreditUseRestriction() {
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return CreditUseRestriction.None;
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}
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}
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47
DisableMaintenance/MU3.Operation/patch_MaintenanceTimer.cs
Normal file
47
DisableMaintenance/MU3.Operation/patch_MaintenanceTimer.cs
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@ -0,0 +1,47 @@
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namespace MU3.Operation;
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class patch_MaintenanceTimer: MaintenanceTimer {
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public new bool isUnderServerMaintenance() {
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return false;
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}
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public new int getServerMaintenanceSec() {
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return int.MaxValue;
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}
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public new int getAutoRebootSec() {
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return int.MaxValue;
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}
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public new bool isAutoRebootNeeded() {
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return false;
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}
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public new int getRemainingMinutes() {
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return int.MaxValue;
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}
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public new int getClosedRemainingMinutes() {
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return int.MaxValue;
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}
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public new bool isShowRemainingMinutes() {
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return false;
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}
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public new bool isClosed() {
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return false;
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}
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public new bool isForceLogout() {
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return false;
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}
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public new ClosingManager.CreditUseRestriction getCreditUseRestriction() {
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return ClosingManager.CreditUseRestriction.None;
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}
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public new bool isCoinAcceptable() {
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return true;
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}
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}
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48
Mu3Mods.sln
48
Mu3Mods.sln
@ -25,6 +25,22 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "UnlockAndSetJewelBoostNine"
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EndProject
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SortByInternalDifficulty", "SortByInternalDifficulty\SortByInternalDifficulty.csproj", "{0BF799DF-8837-4372-9F36-705CDC22374C}"
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SortByInternalDifficulty", "SortByInternalDifficulty\SortByInternalDifficulty.csproj", "{0BF799DF-8837-4372-9F36-705CDC22374C}"
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EndProject
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "LoadBoost", "LoadBoost\LoadBoost.csproj", "{56B75395-ED26-479B-B59F-DABB74513335}"
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "DisableEncryption", "DisableEncryption\DisableEncryption.csproj", "{3F05931E-4444-4616-A0AC-047809821B0E}"
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "UnlockMasterDifficulty", "UnlockMasterDifficulty\UnlockMasterDifficulty.csproj", "{965FCDBC-12EA-4F31-AAF6-9C4C3B9F7022}"
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "UnlockFrameRate", "UnlockFrameRate\UnlockFrameRate.csproj", "{0C3E8145-F91B-4F1F-97D1-17E12D49891B}"
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "UnlockAllMusic", "UnlockAllMusic\UnlockAllMusic.csproj", "{C8948C3E-0434-429E-AFE6-4FB2DF246872}"
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "DisableMaintenance", "DisableMaintenance\DisableMaintenance.csproj", "{6C91EB92-3A30-43B5-8954-E84C610C1D67}"
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "UnlockGameEvents", "UnlockGameEvents\UnlockGameEvents.csproj", "{3B9B843D-DCA0-41FE-B642-6BCB187BBD5D}"
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "UnlockMemoryChapters", "UnlockMemoryChapters\UnlockMemoryChapters.csproj", "{3A217A12-6082-491B-89F6-C1D13AD69A19}"
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EndProject
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Global
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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Debug|x64 = Debug|x64
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@ -75,6 +91,38 @@ Global
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{0BF799DF-8837-4372-9F36-705CDC22374C}.Debug|x64.Build.0 = Debug|x64
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{0BF799DF-8837-4372-9F36-705CDC22374C}.Debug|x64.Build.0 = Debug|x64
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{0BF799DF-8837-4372-9F36-705CDC22374C}.Release|x64.ActiveCfg = Release|x64
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{0BF799DF-8837-4372-9F36-705CDC22374C}.Release|x64.ActiveCfg = Release|x64
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{0BF799DF-8837-4372-9F36-705CDC22374C}.Release|x64.Build.0 = Release|x64
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{0BF799DF-8837-4372-9F36-705CDC22374C}.Release|x64.Build.0 = Release|x64
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{56B75395-ED26-479B-B59F-DABB74513335}.Debug|x64.ActiveCfg = Debug|x64
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{56B75395-ED26-479B-B59F-DABB74513335}.Debug|x64.Build.0 = Debug|x64
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{56B75395-ED26-479B-B59F-DABB74513335}.Release|x64.ActiveCfg = Release|x64
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{56B75395-ED26-479B-B59F-DABB74513335}.Release|x64.Build.0 = Release|x64
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{3F05931E-4444-4616-A0AC-047809821B0E}.Debug|x64.ActiveCfg = Debug|x64
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{3F05931E-4444-4616-A0AC-047809821B0E}.Debug|x64.Build.0 = Debug|x64
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{3F05931E-4444-4616-A0AC-047809821B0E}.Release|x64.ActiveCfg = Release|x64
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{3F05931E-4444-4616-A0AC-047809821B0E}.Release|x64.Build.0 = Release|x64
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{965FCDBC-12EA-4F31-AAF6-9C4C3B9F7022}.Debug|x64.ActiveCfg = Debug|x64
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{965FCDBC-12EA-4F31-AAF6-9C4C3B9F7022}.Debug|x64.Build.0 = Debug|x64
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{965FCDBC-12EA-4F31-AAF6-9C4C3B9F7022}.Release|x64.ActiveCfg = Release|x64
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{965FCDBC-12EA-4F31-AAF6-9C4C3B9F7022}.Release|x64.Build.0 = Release|x64
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{0C3E8145-F91B-4F1F-97D1-17E12D49891B}.Debug|x64.ActiveCfg = Debug|x64
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{0C3E8145-F91B-4F1F-97D1-17E12D49891B}.Debug|x64.Build.0 = Debug|x64
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{0C3E8145-F91B-4F1F-97D1-17E12D49891B}.Release|x64.ActiveCfg = Release|x64
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{0C3E8145-F91B-4F1F-97D1-17E12D49891B}.Release|x64.Build.0 = Release|x64
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{C8948C3E-0434-429E-AFE6-4FB2DF246872}.Debug|x64.ActiveCfg = Debug|x64
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{C8948C3E-0434-429E-AFE6-4FB2DF246872}.Debug|x64.Build.0 = Debug|x64
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{C8948C3E-0434-429E-AFE6-4FB2DF246872}.Release|x64.ActiveCfg = Release|x64
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{C8948C3E-0434-429E-AFE6-4FB2DF246872}.Release|x64.Build.0 = Release|x64
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{6C91EB92-3A30-43B5-8954-E84C610C1D67}.Debug|x64.ActiveCfg = Debug|x64
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{6C91EB92-3A30-43B5-8954-E84C610C1D67}.Debug|x64.Build.0 = Debug|x64
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{6C91EB92-3A30-43B5-8954-E84C610C1D67}.Release|x64.ActiveCfg = Release|x64
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{6C91EB92-3A30-43B5-8954-E84C610C1D67}.Release|x64.Build.0 = Release|x64
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{3B9B843D-DCA0-41FE-B642-6BCB187BBD5D}.Debug|x64.ActiveCfg = Debug|x64
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{3B9B843D-DCA0-41FE-B642-6BCB187BBD5D}.Debug|x64.Build.0 = Debug|x64
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{3B9B843D-DCA0-41FE-B642-6BCB187BBD5D}.Release|x64.ActiveCfg = Release|x64
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{3B9B843D-DCA0-41FE-B642-6BCB187BBD5D}.Release|x64.Build.0 = Release|x64
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{3A217A12-6082-491B-89F6-C1D13AD69A19}.Debug|x64.ActiveCfg = Debug|x64
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{3A217A12-6082-491B-89F6-C1D13AD69A19}.Debug|x64.Build.0 = Debug|x64
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{3A217A12-6082-491B-89F6-C1D13AD69A19}.Release|x64.ActiveCfg = Release|x64
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{3A217A12-6082-491B-89F6-C1D13AD69A19}.Release|x64.Build.0 = Release|x64
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EndGlobalSection
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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HideSolutionNode = FALSE
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24
UnlockAllMusic/MU3.DataStudio/patch_MusicData.cs
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24
UnlockAllMusic/MU3.DataStudio/patch_MusicData.cs
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@ -0,0 +1,24 @@
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namespace MU3.DataStudio;
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class patch_MusicData: MusicData {
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public new int CostToUnlock {
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get {
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return 0;
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}
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private set { /* nop */ }
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}
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public new bool PossessingFromTheBeginning {
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get {
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return true;
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}
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private set { /* nop */ }
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}
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public new bool IsLockedAtTheBeginning {
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get {
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return false;
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}
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private set { /* nop */ }
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}
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}
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20
UnlockAllMusic/MU3/patch_Scene_25_Login.cs
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20
UnlockAllMusic/MU3/patch_Scene_25_Login.cs
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using MU3.User;
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using MU3.Util;
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namespace MU3;
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class patch_Scene_25_Login: Scene_25_Login {
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private enum State {
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GetUserRatinglog = 24
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}
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private Mode<Scene_25_Login, State> mode_;
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private void GetUserActivityMusic_Init() {
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// nop
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}
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private void GetUserActivityMusic_Proc() {
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Singleton<UserManager>.instance.updateUserActivityInLoginEnd();
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mode_.set(State.GetUserRatinglog);
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}
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}
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7
UnlockAllMusic/UnlockAllMusic.csproj
Normal file
7
UnlockAllMusic/UnlockAllMusic.csproj
Normal file
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<Project>
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<PropertyGroup>
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<AssemblyName>Assembly-CSharp.UnlockAllMusic.mm</AssemblyName>
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<Description>Unlock all music</Description>
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</PropertyGroup>
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<Import Project="..\Mu3Mods.csproj" />
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</Project>
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@ -12,8 +12,10 @@ class patch_Config: Config {
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if(iniFile.getIntValue("Video", "VSync", 0) != 0) {
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if(iniFile.getIntValue("Video", "VSync", 0) != 0) {
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QualitySettings.vSyncCount = 1;
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QualitySettings.vSyncCount = 1;
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Debug.Log("[UnlockFrameRate] VSync on");
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} else {
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} else {
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Application.targetFrameRate = iniFile.getIntValue("Video", "Framerate", 60);
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Application.targetFrameRate = iniFile.getIntValue("Video", "Framerate", 60);
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Debug.Log("[UnlockFrameRate] Framerate lock: " + Application.targetFrameRate);
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}
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}
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}
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}
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}
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}
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35
UnlockGameEvents/MU3.Client/patch_PacketGetGameEvent.cs
Normal file
35
UnlockGameEvents/MU3.Client/patch_PacketGetGameEvent.cs
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using MU3.Data;
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using MU3.Operation;
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using MU3.Util;
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using System;
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using System.Linq;
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namespace MU3.Client;
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class patch_PacketGetGameEvent: Packet {
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public Operation.GameEvent _gameEvent;
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public Operation.GameEvent gameEvent => _gameEvent;
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public extern State orig_proc();
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public override State proc() {
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State state = orig_proc();
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if(state == State.Done) {
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DateTime endDate = DateTime.Parse("2099-01-01 05:00:00.0");
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_gameEvent ??= new Operation.GameEvent();
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foreach(EventData eventData in SingletonStateMachine<DataManager, DataManager.EState>.instance.allEventData) {
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IdPeriod idPeriod = Enumerable.FirstOrDefault(_gameEvent.list, (IdPeriod e) => e.id == eventData.id);
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if(idPeriod != null) {
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if(idPeriod.period.endDate < CustomDateTime.Now) {
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idPeriod.period.endDate = endDate;
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}
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} else {
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idPeriod = new();
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idPeriod.id = eventData.id;
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idPeriod.period = new Period(DateTime.MinValue.Date, endDate);
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_gameEvent.list.Add(idPeriod);
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_gameEvent.lastUpdate = CustomDateTime.Now;
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}
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}
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}
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return state;
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}
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}
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7
UnlockGameEvents/UnlockGameEvents.csproj
Normal file
7
UnlockGameEvents/UnlockGameEvents.csproj
Normal file
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<Project>
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<PropertyGroup>
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<AssemblyName>Assembly-CSharp.UnlockGameEvents.mm</AssemblyName>
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<Description>Unlock game events</Description>
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</PropertyGroup>
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<Import Project="..\Mu3Mods.csproj" />
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</Project>
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@ -2,7 +2,6 @@
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<PropertyGroup>
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<PropertyGroup>
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<AssemblyName>Assembly-CSharp.UnlockMasterDifficulty.mm</AssemblyName>
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<AssemblyName>Assembly-CSharp.UnlockMasterDifficulty.mm</AssemblyName>
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<Description>Unlock master difficulty</Description>
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<Description>Unlock master difficulty</Description>
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<ProjectGuid>{965FCDBC-12EA-4F31-AAF6-9C4C3B9F7022}</ProjectGuid>
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</PropertyGroup>
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</PropertyGroup>
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<Import Project="..\Mu3Mods.csproj" />
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<Import Project="..\Mu3Mods.csproj" />
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</Project>
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</Project>
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@ -0,0 +1,32 @@
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using MU3.Data;
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using MU3.User;
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using MU3.Util;
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using System.Collections.Generic;
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using System.Linq;
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namespace MU3.Client;
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class patch_PacketGetUserMemoryChapter: Packet {
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private Dictionary<int, User.UserMemoryChapter> userMemoryChapter_;
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public override State proc() {
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switch(procImpl()) {
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case State.Done: {
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GetUserMemoryChapterResponse response_ = (query_ as GetUserMemoryChapter).response_;
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foreach(MemoryChapterData memoryChapterData in SingletonStateMachine<DataManager, DataManager.EState>.instance.allMemoryChapterData) {
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UserMemoryChapter userMemoryChapter = Enumerable.FirstOrDefault(response_.userMemoryChapterList, (UserMemoryChapter c) => c.chapterId == memoryChapterData.id);
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if(userMemoryChapter != null) {
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User.UserMemoryChapter userMemoryChapter2 = new User.UserMemoryChapter();
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userMemoryChapter2.copyFrom(userMemoryChapter);
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userMemoryChapter_[userMemoryChapter2.ChapterId] = userMemoryChapter2;
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} else {
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User.UserMemoryChapter userMemoryChapter3 = new User.UserMemoryChapter(memoryChapterData.id);
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userMemoryChapter_[userMemoryChapter3.ChapterId] = userMemoryChapter3;
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}
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}
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||||||
|
Singleton<UserManager>.instance.UserMemoryChapter = userMemoryChapter_;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return state_;
|
||||||
|
}
|
||||||
|
}
|
7
UnlockMemoryChapters/UnlockMemoryChapters.csproj
Normal file
7
UnlockMemoryChapters/UnlockMemoryChapters.csproj
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
<Project>
|
||||||
|
<PropertyGroup>
|
||||||
|
<AssemblyName>Assembly-CSharp.UnlockMemoryChapters.mm</AssemblyName>
|
||||||
|
<Description>Unlock memory chapters</Description>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="..\Mu3Mods.csproj" />
|
||||||
|
</Project>
|
Loading…
Reference in New Issue
Block a user