fix: various fixes
This commit is contained in:
parent
26fffefbae
commit
c349854cb0
@ -2,7 +2,7 @@
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net35</TargetFramework>
|
||||
<Company>7EVENDAYS⇔HOLIDAYS</Company>
|
||||
<Version>2.0.0</Version>
|
||||
<Version>2.0.1</Version>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<Platforms>x64</Platforms>
|
||||
|
@ -22,7 +22,7 @@ class patch_PlayMusic: PlayMusic {
|
||||
}
|
||||
public override bool updateState(float deltaTime = -1f) {
|
||||
pauseTimer += deltaTime;
|
||||
if(Singleton<UIInput>.instance.getStateOn(UIInput.Key.Service)) {
|
||||
if(Singleton<UIInput>.instance.getStateOn(UIInput.Key.Service) && !Singleton<UIInput>.instance.getStateOn(UIInput.Key.Test)) {
|
||||
if((!Paused && pauseTimer >= PAUSE_CD) || (Paused && pauseTimer >= UNPAUSE_CD)) {
|
||||
Paused = !Paused;
|
||||
pgm.pause(Paused);
|
||||
|
@ -4,17 +4,20 @@ namespace MU3;
|
||||
|
||||
class patch_Scene_30_NoticeReward: Scene_30_NoticeReward {
|
||||
private Mode<Scene_30_NoticeReward, State> _mode;
|
||||
public static bool Skipped { get; private set; }
|
||||
private enum State {
|
||||
RankingReward = 2,
|
||||
FadeOut = 8,
|
||||
}
|
||||
private void Start() {
|
||||
Skipped = false;
|
||||
_mode = new Mode<Scene_30_NoticeReward, State>(this);
|
||||
_mode.set(State.RankingReward);
|
||||
SingletonMonoBehaviour<SystemUI>.instance.Panel.pushState(0, show: true);
|
||||
}
|
||||
private void Update() {
|
||||
if(_mode.get() != (int)State.FadeOut && Singleton<UIInput>.instance.getStateOn(UIInput.Key.MenuLeft)) {
|
||||
if(_mode.get() < (int)State.FadeOut && Singleton<UIInput>.instance.getStateOn(UIInput.Key.MenuLeft)) {
|
||||
Skipped = true;
|
||||
_mode.set(State.FadeOut);
|
||||
} else {
|
||||
_mode.update();
|
||||
|
18
SkipNotice/MU3/patch_UIGetRewards.cs
Normal file
18
SkipNotice/MU3/patch_UIGetRewards.cs
Normal file
@ -0,0 +1,18 @@
|
||||
namespace MU3;
|
||||
class patch_UIGetRewards: UIGetRewards {
|
||||
private extern void orig_invokeOnFinish();
|
||||
private extern void orig_startNextItem();
|
||||
private void invokeOnFinish() => orig_invokeOnFinish();
|
||||
private void startNextItem() {
|
||||
if(!patch_Scene_30_NoticeReward.Skipped) {
|
||||
orig_startNextItem();
|
||||
}
|
||||
}
|
||||
void Update() {
|
||||
// The panel state will still be screwed up for some reason but it won't crash
|
||||
// This could be improved
|
||||
if(patch_Scene_30_NoticeReward.Skipped) {
|
||||
invokeOnFinish();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,6 +1,5 @@
|
||||
using MU3.Battle;
|
||||
using MU3.Util;
|
||||
using UnityEngine;
|
||||
|
||||
namespace MU3.Sequence;
|
||||
|
||||
@ -13,9 +12,9 @@ class patch_PlayMusic: PlayMusic {
|
||||
orig_Execute_StartCutscene();
|
||||
ForceSkipped = false;
|
||||
if(Singleton<Sys.System>.instance.config.isQuickStart || Singleton<UIInput>.instance.getStateOn(UIInput.Key.MenuLeft)) {
|
||||
ForceSkipped = true;
|
||||
_gameEngine.skipStartCutscene();
|
||||
setNextState(EState.Countdown);
|
||||
ForceSkipped = true;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,4 +1,5 @@
|
||||
using MU3.Sequence;
|
||||
using MonoMod;
|
||||
using MU3.Sequence;
|
||||
using MU3.Util;
|
||||
using System;
|
||||
using UnityEngine;
|
||||
@ -6,11 +7,9 @@ using UnityEngine;
|
||||
namespace MU3;
|
||||
|
||||
class patch_BattleUI: BattleUI {
|
||||
private extern System.Collections.IEnumerator orig_playReadyProc(Action onFinish);
|
||||
private System.Collections.IEnumerator playReadyProc(Action onFinish) {
|
||||
if(!patch_PlayMusic.ForceSkipped) {
|
||||
yield return orig_playReadyProc(onFinish);
|
||||
}
|
||||
[MonoModIgnore]
|
||||
private extern System.Collections.IEnumerator playReadyProc(Action onFinish);
|
||||
private System.Collections.IEnumerator playReadyProcSkipped(Action onFinish) {
|
||||
if(!SystemUI.Exists) {
|
||||
onFinish();
|
||||
yield break;
|
||||
@ -22,6 +21,15 @@ class patch_BattleUI: BattleUI {
|
||||
time -= Time.deltaTime;
|
||||
}
|
||||
onFinish();
|
||||
systemUI.removeCanvas(MU3.Graphics.Const.SortOrder.UI);
|
||||
systemUI.removeCanvas(Graphics.Const.SortOrder.UI);
|
||||
}
|
||||
|
||||
public new void playReady(Action onFinish) {
|
||||
if(patch_PlayMusic.ForceSkipped) {
|
||||
StartCoroutine(playReadyProcSkipped(onFinish));
|
||||
} else {
|
||||
StartCoroutine(playReadyProc(onFinish));
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -1,11 +1,26 @@
|
||||
using MU3.Game;
|
||||
using MU3.Sys;
|
||||
using MU3.Util;
|
||||
|
||||
namespace MU3.Notes;
|
||||
|
||||
class patch_NotesManager: NotesManager {
|
||||
private float _frame;
|
||||
|
||||
private float _frameReal;
|
||||
private bool _altMode;
|
||||
public extern void orig_initialize(SessionInfo sessionInfo);
|
||||
public new void initialize(SessionInfo sessionInfo) {
|
||||
orig_initialize(sessionInfo);
|
||||
|
||||
var cfg = (patch_Config)Singleton<Sys.System>.instance.config;
|
||||
_altMode = cfg.isVsync || (cfg.framerate != 60);
|
||||
}
|
||||
private extern void orig_progressFrameAndFrameReal();
|
||||
private void progressFrameAndFrameReal() {
|
||||
_frame = _frameReal;
|
||||
if(_altMode) {
|
||||
_frame = _frameReal;
|
||||
} else {
|
||||
orig_progressFrameAndFrameReal();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4,18 +4,31 @@ namespace MU3.Sys;
|
||||
|
||||
class patch_Config: Config {
|
||||
public extern void orig_initialize();
|
||||
public int framerate { get; private set; }
|
||||
public bool isVsync { get; private set; }
|
||||
|
||||
public new void initialize() {
|
||||
orig_initialize();
|
||||
|
||||
using IniFile iniFile = new("mu3.ini");
|
||||
|
||||
if(iniFile.getIntValue("Video", "VSync", 0) != 0) {
|
||||
framerate = iniFile.getIntValue("Video", "Framerate", -1);
|
||||
isVsync = iniFile.getValue("Video", "VSync", false);
|
||||
|
||||
if(isVsync) {
|
||||
QualitySettings.vSyncCount = 1;
|
||||
framerate = -1;
|
||||
Debug.Log("[UnlockFrameRate] VSync on");
|
||||
} else {
|
||||
Application.targetFrameRate = iniFile.getIntValue("Video", "Framerate", 60);
|
||||
Debug.Log("[UnlockFrameRate] Framerate lock: " + Application.targetFrameRate);
|
||||
Application.targetFrameRate = framerate;
|
||||
QualitySettings.vSyncCount = 0;
|
||||
if(framerate == 60) {
|
||||
Debug.Log("[UnlockFrameRate] Framerate locked to 60 (vanilla)");
|
||||
} else if(framerate == -1) {
|
||||
Debug.Log("[UnlockFrameRate] Framerate unlocked)");
|
||||
} else {
|
||||
Debug.Log("[UnlockFrameRate] Framerate locked to " + framerate);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,20 +1,29 @@
|
||||
using MU3.Util;
|
||||
|
||||
namespace MU3.Sys;
|
||||
|
||||
class patch_Time: Time {
|
||||
private static bool _init;
|
||||
|
||||
private static float _deltaTime;
|
||||
|
||||
private static float _adjustAccumlation;
|
||||
|
||||
private static float _realtimeSinceStartup;
|
||||
private static bool _altMode;
|
||||
|
||||
public extern static void orig_update();
|
||||
public static new void update() {
|
||||
if(!_init) {
|
||||
_deltaTime = UnityEngine.Time.deltaTime;
|
||||
_adjustAccumlation = 0f;
|
||||
_realtimeSinceStartup = UnityEngine.Time.realtimeSinceStartup;
|
||||
var cfg = (patch_Config)Singleton<Sys.System>.instance.config;
|
||||
_altMode = cfg.isVsync || (cfg.framerate != 60);
|
||||
_init = true;
|
||||
}
|
||||
_deltaTime = UnityEngine.Time.deltaTime;
|
||||
_realtimeSinceStartup = UnityEngine.Time.realtimeSinceStartup;
|
||||
if(_altMode) {
|
||||
_deltaTime = UnityEngine.Time.deltaTime;
|
||||
_realtimeSinceStartup = UnityEngine.Time.realtimeSinceStartup;
|
||||
} else {
|
||||
orig_update();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user