feat: add infinite gp and skip premusic

Also, run the autoformatter.
Also, the skip is now cleaner.
This commit is contained in:
あかニャン 2024-05-26 08:15:13 +09:00
parent 63453d5e5f
commit a4104a67e7
16 changed files with 205 additions and 84 deletions

1
.gitignore vendored
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@ -4,3 +4,4 @@
**/bin/*
**/obj/*
*.dll
Common/

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@ -7,7 +7,7 @@ using System.Collections.Generic;
namespace MU3.Game;
public class patch_GameLED : GameLED {
public class patch_GameLED: GameLED {
private patch_ButtonList _buttonList = new();
public extern void orig_initialize();
@ -17,7 +17,7 @@ public class patch_GameLED : GameLED {
orig_initialize();
}
private class patch_ButtonParam {}
private class patch_ButtonParam { }
private class patch_ButtonList : List<patch_ButtonParam> {}
private class patch_ButtonList: List<patch_ButtonParam> { }
}

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@ -6,9 +6,9 @@
using UnityEngine;
namespace MU3.Notes;
public class patch_FieldObject : FieldObject {
public class patch_FieldObject: FieldObject {
public class patch_BarNotes {
public class patch_Bar : BarNotes.Bar {
public class patch_Bar: BarNotes.Bar {
public extern void orig_update(NotesManager mgr, float width = 1f);
public new void update(NotesManager mgr, float width = 1f) {

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@ -7,7 +7,7 @@ using UnityEngine;
namespace MU3.Notes;
public class patch_NotesManager : NotesManager {
public class patch_NotesManager: NotesManager {
public extern void orig_reset();
public extern Vector3 orig_getEnemyPos();

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@ -12,7 +12,7 @@ using UnityEngine;
namespace MU3.Sequence;
public class patch_PlayMusic : PlayMusic {
public class patch_PlayMusic: PlayMusic {
private static readonly TimeSpan HOLD_DURATION = TimeSpan.FromSeconds(1.0f);
private static readonly TimeSpan ROLL_DURATION = TimeSpan.FromSeconds(0.5f);
public static bool QuickSkip = false;
@ -24,7 +24,7 @@ public class patch_PlayMusic : PlayMusic {
private bool _isHoldingAck;
private DateTime _holdingStartTime;
private float enemyPosX;
private patch_NotesManager ntMgr => (patch_NotesManager) _gameEngine?.notesManager;
private patch_NotesManager ntMgr => (patch_NotesManager)_gameEngine?.notesManager;
private extern void orig_Execute_Play();
public static double FadeOut(double progress, double min, double max) {
@ -66,12 +66,12 @@ public class patch_PlayMusic : PlayMusic {
private void Execute_Play() {
if(_isRolling) {
TimeSpan timeSpan = CustomDateTime.Now - _rollingStartTime;
if (timeSpan <= ROLL_DURATION) {
if(timeSpan <= ROLL_DURATION) {
double num1 = FadeOut(timeSpan.TotalMilliseconds / ROLL_DURATION.TotalMilliseconds, 0.0, 1.0);
double num2 = FadeIn(timeSpan.TotalMilliseconds / ROLL_DURATION.TotalMilliseconds, 0.0, 1.0);
ntMgr.setFrameForce(_totalRollingFrame * (float)(1.0 - num1));
ntMgr.enemyOffset = new Vector3(
ntMgr.enemyOffset.x + (enemyPosX - ntMgr.getEnemyPos().x), 20f * (float) num2, 0.0f
ntMgr.enemyOffset.x + (enemyPosX - ntMgr.getEnemyPos().x), 20f * (float)num2, 0.0f
);
} else {
EndRolling();

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@ -0,0 +1,22 @@
#pragma warning disable CS0626
#pragma warning disable CS0649
#pragma warning disable IDE0051
#pragma warning disable IDE1006
#pragma warning disable CS0108
#pragma warning disable CS0414
using MU3.Sequence;
namespace MU3;
public class patch_Scene_32_PrePlayMusic_MusicSelect: Scene_32_PrePlayMusic_MusicSelect {
private bool _playVoice;
private extern void orig_Enter_Select();
private void Enter_Select() {
if(patch_PlayMusic.QuickSkip) {
patch_PlayMusic.QuickSkip = false;
_playVoice = false;
}
orig_Enter_Select();
}
}

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@ -8,28 +8,28 @@ using MU3.Util;
namespace MU3;
public class patch_Scene_37_Result : Scene_37_Result {
private Mode<Scene_37_Result, State> mode_;
private extern void orig_Init_Init();
private enum State {
Init,
Score,
Assignment,
ReleaseMaster,
GetMusic,
UnlockScenario,
Event,
MemoryChapterEvent,
CardCharaUp,
CardCharaWaitSkip,
CardCharaEnd,
End
}
public class patch_Scene_37_Result: Scene_37_Result {
private Mode<Scene_37_Result, State> mode_;
private extern void orig_Init_Init();
private enum State {
Init,
Score,
Assignment,
ReleaseMaster,
GetMusic,
UnlockScenario,
Event,
MemoryChapterEvent,
CardCharaUp,
CardCharaWaitSkip,
CardCharaEnd,
End
}
private void Init_Init() {
orig_Init_Init();
if(patch_PlayMusic.QuickSkip) {
mode_.set(State.End);
}
}
private void Init_Init() {
orig_Init_Init();
if(patch_PlayMusic.QuickSkip) {
mode_.set(State.End);
}
}
}

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@ -9,28 +9,37 @@ using MU3.Util;
namespace MU3;
public class patch_Scene_38_End : Scene_38_End {
private Mode<Scene_38_End, State> mode_;
private extern void orig_Init_Init();
private int result_;
private enum State {
Init,
Continue,
SendResultContinue,
EndContinue,
ForceLogout,
ConsumeGP,
End,
WaitDestroy
}
public class patch_Scene_38_End: Scene_38_End {
private Mode<Scene_38_End, State> mode_;
private extern void orig_Init_Init();
private int result_;
private UICommonWindow commonWindow_;
private enum State {
Init,
Continue,
SendResultContinue,
EndContinue,
ForceLogout,
ConsumeGP,
End,
WaitDestroy
}
private void Init_Init() {
orig_Init_Init();
private void Init_Init() {
orig_Init_Init();
if(patch_PlayMusic.QuickSkip) {
result_ = 0;
mode_.set(State.End);
patch_PlayMusic.QuickSkip = false;
}
}
if(patch_PlayMusic.QuickSkip) {
result_ = 0;
mode_.set(State.End);
}
}
private void End_Init() {
SystemUI instance = SingletonMonoBehaviour<SystemUI>.instance;
instance.Panel.popState();
if(!patch_PlayMusic.QuickSkip) {
instance.fadeOut();
}
commonWindow_.end();
}
}

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@ -7,7 +7,7 @@ using System.IO;
namespace MU3.Data;
public class patch_DataManager : DataManager {
public class patch_DataManager: DataManager {
private extern void orig_linkFumenAnalysisData();
private const string SEPARATOR = "$";
private string PrintHeader() {

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@ -0,0 +1,33 @@
#pragma warning disable CS0626
#pragma warning disable CS0649
#pragma warning disable IDE0051
#pragma warning disable IDE1006
#pragma warning disable CS0108
namespace MU3.User;
public class patch_UserManager: UserManager {
public const int DefaultGP = 666;
private int _gp;
private OnUpdate _onUpdateGP;
private OnReset _onResetGP;
public void resetGP() {
_gp = 666;
if(_onResetGP != null) {
_onResetGP(_gp);
}
}
public int GP {
get {
return _gp;
}
private set {
_gp = 666;
if(_onUpdateGP != null) {
_onUpdateGP(_gp);
}
}
}
}

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@ -22,19 +22,19 @@ public class patch_UserRating: UserRating {
var musicDict = usMgr.userMusic;
foreach (KeyValuePair<int, UserMusic> item in musicDict) {
foreach(KeyValuePair<int, UserMusic> item in musicDict) {
MU3.Data.MusicData musicData = SingletonStateMachine<DataManager, DataManager.EState>.instance.getMusicData(item.Key);
if (musicData == null || item.Key == 1 || musicData.isBonusTrack) {
if(musicData == null || item.Key == 1 || musicData.isBonusTrack) {
continue;
}
for (int i = 0; i < 5; i++) {
for(int i = 0; i < 5; i++) {
FumenDifficulty fumenDifficulty = (FumenDifficulty)i;
UserFumen userFumen = usMgr.getUserFumen(item.Key, fumenDifficulty, create: false);
if (userFumen == null) {
if(userFumen == null) {
continue;
}
Rating rating = new Rating(musicData.id, fumenDifficulty, userFumen.TechScoreMax);
if (rating.level100 == 0) {
if(rating.level100 == 0) {
continue;
}
ratingList.Add(rating);
@ -48,7 +48,7 @@ public class patch_UserRating: UserRating {
private void calcRate() {
_rating100 = 0;
foreach (Rating best in calcSane().Take(45)) {
foreach(Rating best in calcSane().Take(45)) {
_rating100 += best.rate100;
}
_rating100 /= 45;

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@ -0,0 +1,8 @@

using MU3.Battle;
public class patch_BattleCamera: BattleCamera {
private void Enter_StartCutscene() {
setNextState(EState.ToPlay);
}
}

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@ -0,0 +1,22 @@
using MU3.Util;
using System;
using UnityEngine;
namespace MU3;
public class patch_BattleUI: BattleUI {
private System.Collections.IEnumerator playReadyProc(Action onFinish) {
if(!SystemUI.Exists) {
onFinish();
yield break;
}
SystemUI systemUI = SingletonMonoBehaviour<SystemUI>.instance;
float time = 1.5f;
while(0f < time) {
yield return null;
time -= Time.deltaTime;
}
onFinish();
systemUI.removeCanvas(MU3.Graphics.Const.SortOrder.UI);
}
}

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@ -0,0 +1,9 @@
#pragma warning disable CS0108
namespace MU3.Battle;
public class patch_GameEngine: GameEngine {
public bool isStartCutsceneFinish() {
return true;
}
}

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@ -0,0 +1,19 @@
#pragma warning disable CS0626
#pragma warning disable CS0649
#pragma warning disable IDE0051
#pragma warning disable IDE1006
using MU3.Battle;
namespace MU3.Sequence;
public class patch_PlayMusic: PlayMusic {
private GameEngine _gameEngine;
private extern void orig_Execute_StartCutscene();
private void Execute_StartCutscene() {
orig_Execute_StartCutscene();
_gameEngine.skipStartCutscene();
setNextState(EState.Countdown);
}
}

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@ -3,30 +3,28 @@
#pragma warning disable IDE0051
#pragma warning disable IDE1006
using MU3.Sequence;
using MU3.Util;
namespace MU3;
public class patch_Scene_30_NoticeReward : Scene_30_NoticeReward {
private Mode<Scene_30_NoticeReward, State> _mode;
private enum State
{
Attention,
Notice,
RankingReward,
TechnicalChallengeReward,
DailyBonus,
AimeCollab,
Present,
TrainingRoom,
FadeOut,
End
}
public class patch_Scene_30_NoticeReward: Scene_30_NoticeReward {
private Mode<Scene_30_NoticeReward, State> _mode;
private enum State {
Attention,
Notice,
RankingReward,
TechnicalChallengeReward,
DailyBonus,
AimeCollab,
Present,
TrainingRoom,
FadeOut,
End
}
private void Start() {
_mode = new Mode<Scene_30_NoticeReward, State>(this);
_mode.set(State.FadeOut);
SingletonMonoBehaviour<SystemUI>.instance.Panel.pushState(0, show: true);
}
private void Start() {
_mode = new Mode<Scene_30_NoticeReward, State>(this);
_mode.set(State.FadeOut);
SingletonMonoBehaviour<SystemUI>.instance.Panel.pushState(0, show: true);
}
}