chore: major cleanup
This commit is contained in:
parent
74ecdf111a
commit
76884216dd
@ -1,22 +0,0 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net35</TargetFramework>
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<AssemblyName>Assembly-CSharp.BetterGiveUp.mm</AssemblyName>
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<Company>7EVENDAYS⇔HOLIDAYS</Company>
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<Description>Forfeit and restart in mu3</Description>
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<Version>1.6.0</Version>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>latest</LangVersion>
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<Platforms>x64</Platforms>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="mscorlib"><HintPath>..\Common\mscorlib.dll</HintPath></Reference>
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<Reference Include="UnityEngine"><HintPath>..\Common\UnityEngine.dll</HintPath></Reference>
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<ProjectReference Include="..\Common\Assembly-CSharp_unpacked\Assembly-CSharp_unpacked.csproj" />
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</ItemGroup>
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<Target Name="CopyDLLs" AfterTargets="Build">
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<Copy SourceFiles="$(TargetDir)$(AssemblyName).dll" DestinationFolder="..\Common\mu3\BepInEx\monomod" />
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</Target>
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</Project>
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7
BetterGiveUp/BetterGiveUp.csproj
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7
BetterGiveUp/BetterGiveUp.csproj
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@ -0,0 +1,7 @@
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<Project>
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<PropertyGroup>
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<AssemblyName>Assembly-CSharp.BetterGiveUp.mm</AssemblyName>
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<Description>Forfeit (red menu) and restart (yellow menu)</Description>
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</PropertyGroup>
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<Import Project="..\Mu3Mods.csproj" />
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</Project>
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@ -1,13 +1,8 @@
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#pragma warning disable CS0626
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using System.Collections.Generic;
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#pragma warning disable CS0649
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#pragma warning disable IDE0051
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#pragma warning disable IDE1006
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using System.Collections.Generic;
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namespace MU3.Game;
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namespace MU3.Game;
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public class patch_GameLED: GameLED {
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class patch_GameLED: GameLED {
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private patch_ButtonList _buttonList = new();
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private patch_ButtonList _buttonList = new();
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public extern void orig_initialize();
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public extern void orig_initialize();
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@ -1,14 +1,9 @@
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#pragma warning disable CS0626
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using UnityEngine;
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#pragma warning disable CS0649
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#pragma warning disable IDE0051
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#pragma warning disable IDE1006
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using UnityEngine;
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namespace MU3.Notes;
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namespace MU3.Notes;
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public class patch_FieldObject: FieldObject {
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class patch_FieldObject: FieldObject {
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public class patch_BarNotes {
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class patch_BarNotes {
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public class patch_Bar: BarNotes.Bar {
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class patch_Bar: BarNotes.Bar {
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public extern void orig_update(NotesManager mgr, float width = 1f);
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public extern void orig_update(NotesManager mgr, float width = 1f);
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public new void update(NotesManager mgr, float width = 1f) {
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public new void update(NotesManager mgr, float width = 1f) {
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@ -1,13 +1,8 @@
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#pragma warning disable CS0626
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using UnityEngine;
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#pragma warning disable CS0649
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#pragma warning disable IDE0051
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#pragma warning disable IDE1006
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using UnityEngine;
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namespace MU3.Notes;
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namespace MU3.Notes;
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public class patch_NotesManager: NotesManager {
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class patch_NotesManager: NotesManager {
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public extern void orig_reset();
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public extern void orig_reset();
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public extern Vector3 orig_getEnemyPos();
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public extern Vector3 orig_getEnemyPos();
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@ -1,9 +1,4 @@
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#pragma warning disable CS0626
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using MU3.Battle;
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#pragma warning disable CS0649
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#pragma warning disable IDE0051
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#pragma warning disable IDE1006
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using MU3.Battle;
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using MU3.Game;
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using MU3.Game;
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using MU3.Notes;
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using MU3.Notes;
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using MU3.Util;
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using MU3.Util;
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@ -12,7 +7,7 @@ using UnityEngine;
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namespace MU3.Sequence;
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namespace MU3.Sequence;
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public class patch_PlayMusic: PlayMusic {
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class patch_PlayMusic: PlayMusic {
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private static readonly TimeSpan HOLD_DURATION = TimeSpan.FromSeconds(1.0f);
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private static readonly TimeSpan HOLD_DURATION = TimeSpan.FromSeconds(1.0f);
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private static readonly TimeSpan ROLL_DURATION = TimeSpan.FromSeconds(0.5f);
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private static readonly TimeSpan ROLL_DURATION = TimeSpan.FromSeconds(0.5f);
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public static bool QuickSkip = false;
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public static bool QuickSkip = false;
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@ -1,14 +1,8 @@
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#pragma warning disable CS0626
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using MU3.Sequence;
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#pragma warning disable CS0649
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#pragma warning disable IDE0051
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#pragma warning disable IDE1006
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#pragma warning disable CS0414
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using MU3.Sequence;
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namespace MU3;
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namespace MU3;
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public class patch_Scene_32_PrePlayMusic_MusicSelect: Scene_32_PrePlayMusic_MusicSelect {
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class patch_Scene_32_PrePlayMusic_MusicSelect: Scene_32_PrePlayMusic_MusicSelect {
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private bool _playVoice;
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private bool _playVoice;
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private extern void orig_Enter_Select();
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private extern void orig_Enter_Select();
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private void Enter_Select() {
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private void Enter_Select() {
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@ -1,14 +1,9 @@
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#pragma warning disable CS0626
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#pragma warning disable CS0649
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#pragma warning disable IDE0051
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#pragma warning disable IDE1006
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using MU3.Sequence;
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using MU3.Sequence;
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using MU3.Util;
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using MU3.Util;
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namespace MU3;
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namespace MU3;
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public class patch_Scene_37_Result: Scene_37_Result {
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class patch_Scene_37_Result: Scene_37_Result {
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private Mode<Scene_37_Result, State> mode_;
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private Mode<Scene_37_Result, State> mode_;
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private extern void orig_Init_Init();
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private extern void orig_Init_Init();
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private enum State {
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private enum State {
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@ -25,7 +20,6 @@ public class patch_Scene_37_Result: Scene_37_Result {
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CardCharaEnd,
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CardCharaEnd,
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End
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End
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}
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}
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private void Init_Init() {
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private void Init_Init() {
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orig_Init_Init();
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orig_Init_Init();
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if(patch_PlayMusic.QuickSkip) {
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if(patch_PlayMusic.QuickSkip) {
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@ -1,15 +1,9 @@
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#pragma warning disable CS0626
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#pragma warning disable CS0649
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#pragma warning disable CS0414
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#pragma warning disable IDE0051
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#pragma warning disable IDE1006
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using MU3.Sequence;
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using MU3.Sequence;
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using MU3.Util;
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using MU3.Util;
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namespace MU3;
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namespace MU3;
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public class patch_Scene_38_End: Scene_38_End {
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class patch_Scene_38_End: Scene_38_End {
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private Mode<Scene_38_End, State> mode_;
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private Mode<Scene_38_End, State> mode_;
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private extern void orig_Init_Init();
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private extern void orig_Init_Init();
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private int result_;
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private int result_;
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@ -1,23 +0,0 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net35</TargetFramework>
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<AssemblyName>Assembly-CSharp.ExportChartData.mm</AssemblyName>
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<Company>7EVENDAYS⇔HOLIDAYS</Company>
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<Description>Export mu3 chart data</Description>
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<Version>1.3.0</Version>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>latest</LangVersion>
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<Platforms>x64</Platforms>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="mscorlib"><HintPath>..\Common\mscorlib.dll</HintPath></Reference>
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<Reference Include="UnityEngine"><HintPath>..\Common\UnityEngine.dll</HintPath></Reference>
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<ProjectReference Include="..\Common\Assembly-CSharp_unpacked\Assembly-CSharp_unpacked.csproj" />
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</ItemGroup>
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<Target Name="CopyDLLs" AfterTargets="Build">
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<Copy SourceFiles="$(TargetDir)$(AssemblyName).dll" DestinationFolder="..\Common\mu3\BepInEx\monomod" />
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</Target>
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</Project>
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7
ExportChartData/ExportChartData.csproj
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7
ExportChartData/ExportChartData.csproj
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<Project>
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<PropertyGroup>
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<AssemblyName>Assembly-CSharp.ExportChartData.mm</AssemblyName>
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<Description>Export chart data to charts.csv</Description>
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</PropertyGroup>
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<Import Project="..\Mu3Mods.csproj" />
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</Project>
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#pragma warning disable CS0626
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using System.IO;
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#pragma warning disable CS0649
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#pragma warning disable IDE0051
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#pragma warning disable IDE1006
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using System.IO;
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namespace MU3.Data;
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namespace MU3.Data;
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public class patch_DataManager: DataManager {
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class patch_DataManager: DataManager {
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private extern void orig_linkFumenAnalysisData();
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private extern void orig_linkFumenAnalysisData();
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private const string SEPARATOR = "$";
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private const string SEPARATOR = "$";
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private string PrintHeader() {
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private string PrintHeader() {
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@ -1,23 +0,0 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net35</TargetFramework>
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<AssemblyName>Assembly-CSharp.InfiniteGP.mm</AssemblyName>
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<Company>7EVENDAYS⇔HOLIDAYS</Company>
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<Description>Infinite GP in mu3</Description>
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<Version>1.6.0</Version>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>latest</LangVersion>
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<Platforms>x64</Platforms>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="mscorlib"><HintPath>..\Common\mscorlib.dll</HintPath></Reference>
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<Reference Include="UnityEngine"><HintPath>..\Common\UnityEngine.dll</HintPath></Reference>
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<Reference Include="UnityEngine.UI"><HintPath>..\Common\UnityEngine.UI.dll</HintPath></Reference>
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<ProjectReference Include="..\Common\Assembly-CSharp_unpacked\Assembly-CSharp_unpacked.csproj" />
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</ItemGroup>
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<Target Name="CopyDLLs" AfterTargets="Build">
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<Copy SourceFiles="$(TargetDir)$(AssemblyName).dll" DestinationFolder="..\Common\mu3\BepInEx\monomod" />
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</Target>
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</Project>
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7
InfiniteGP/InfiniteGP.csproj
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7
InfiniteGP/InfiniteGP.csproj
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<Project>
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<PropertyGroup>
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<AssemblyName>Assembly-CSharp.InfiniteGP.mm</AssemblyName>
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<Description>Remove credits and GP</Description>
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</PropertyGroup>
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<Import Project="..\Mu3Mods.csproj" />
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</Project>
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#pragma warning disable CS0649
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namespace MU3.User;
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#pragma warning disable IDE1006
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namespace MU3.User;
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class patch_UserManager: UserManager {
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public class patch_UserManager: UserManager {
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public new const int DefaultGP = 666;
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public new const int DefaultGP = 666;
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private int _gp;
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private int _gp;
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private OnUpdate _onUpdateGP;
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private OnUpdate _onUpdateGP;
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#pragma warning disable CS0649
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#pragma warning disable CS0626
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using MU3.Util;
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using MU3.Util;
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namespace MU3;
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namespace MU3;
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public class patch_Scene_25_Login: Scene_25_Login {
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class patch_Scene_25_Login: Scene_25_Login {
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private enum State {
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public enum State {
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Login = 2
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Login = 2
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}
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}
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private Mode<Scene_25_Login, State> mode_;
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private Mode<Scene_25_Login, State> mode_;
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#pragma warning disable CS0626
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#pragma warning disable CS0649
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using MU3.CustomUI;
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using MU3.CustomUI;
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using UnityEngine;
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using UnityEngine;
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namespace MU3;
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namespace MU3;
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public class patch_UICredit: UICredit {
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class patch_UICredit: UICredit {
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private Animator gpAnimator_;
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private Animator gpAnimator_;
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private GameObject creditRoot_;
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private GameObject creditRoot_;
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private MU3UICounter credit_;
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private MU3UICounter credit_;
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net35</TargetFramework>
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<AssemblyName>Assembly-CSharp.LockSelectionTime.mm</AssemblyName>
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<Company>7EVENDAYS⇔HOLIDAYS</Company>
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<Description>Lock selection time in mu3</Description>
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<Version>1.5.0</Version>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>latest</LangVersion>
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<Platforms>x64</Platforms>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="mscorlib"><HintPath>..\Common\mscorlib.dll</HintPath></Reference>
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<Reference Include="UnityEngine"><HintPath>..\Common\UnityEngine.dll</HintPath></Reference>
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<Reference Include="UnityEngine.UI"><HintPath>..\Common\UnityEngine.UI.dll</HintPath></Reference>
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<ProjectReference Include="..\Common\Assembly-CSharp_unpacked\Assembly-CSharp_unpacked.csproj" />
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</ItemGroup>
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<Target Name="CopyDLLs" AfterTargets="Build">
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<Copy SourceFiles="$(TargetDir)$(AssemblyName).dll" DestinationFolder="..\Common\mu3\BepInEx\monomod" />
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</Target>
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</Project>
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7
LockSelectionTime/LockSelectionTime.csproj
Normal file
7
LockSelectionTime/LockSelectionTime.csproj
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<Project>
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<PropertyGroup>
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<AssemblyName>Assembly-CSharp.LockSelectionTime.mm</AssemblyName>
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<Description>Disable all timers</Description>
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</PropertyGroup>
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<Import Project="..\Mu3Mods.csproj" />
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</Project>
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#pragma warning disable CS0626
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namespace MU3;
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namespace MU3;
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public class patch_SystemUI: SystemUI {
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class patch_SystemUI: SystemUI {
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public class patch_Timer: SystemUI.Timer {
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class patch_Timer: Timer {
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public patch_Timer(UITimer timer) : base(timer) { /* nop */ }
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public patch_Timer(UITimer timer) : base(timer) { /* nop */ }
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public new void execute() { /* nop */ }
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public new void execute() { /* nop */ }
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public extern bool orig_get_show();
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public extern bool orig_get_show();
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@ -1,10 +1,8 @@
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#pragma warning disable CS0626
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using UnityEngine;
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using UnityEngine;
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namespace MU3;
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namespace MU3;
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public class patch_UITimer: UITimer {
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class patch_UITimer: UITimer {
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public new void update() { /* nop */ }
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public new void update() { /* nop */ }
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public new void update(float externalCounter) { /* nop */ }
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public new void update(float externalCounter) { /* nop */ }
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public extern void orig_initialize(float counter);
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public extern void orig_initialize(float counter);
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@ -1,13 +1,12 @@
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<Project Sdk="Microsoft.NET.Sdk">
|
<Project Sdk="Microsoft.NET.Sdk">
|
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<PropertyGroup>
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<PropertyGroup>
|
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<TargetFramework>net35</TargetFramework>
|
<TargetFramework>net35</TargetFramework>
|
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<AssemblyName>Assembly-CSharp.Pause.mm</AssemblyName>
|
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<Company>7EVENDAYS⇔HOLIDAYS</Company>
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<Company>7EVENDAYS⇔HOLIDAYS</Company>
|
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<Description>Pause in mu3</Description>
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<Version>1.8.0</Version>
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<Version>1.6.0</Version>
|
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
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<LangVersion>latest</LangVersion>
|
<LangVersion>latest</LangVersion>
|
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<Platforms>x64</Platforms>
|
<Platforms>x64</Platforms>
|
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|
<NoWarn>IDE0044,IDE0051,IDE0052,IDE1006,CS0414,CS0649,CS0626</NoWarn>
|
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</PropertyGroup>
|
</PropertyGroup>
|
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|
|
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<ItemGroup>
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<ItemGroup>
|
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@ -15,6 +14,7 @@
|
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<Reference Include="UnityEngine"><HintPath>..\Common\UnityEngine.dll</HintPath></Reference>
|
<Reference Include="UnityEngine"><HintPath>..\Common\UnityEngine.dll</HintPath></Reference>
|
||||||
<Reference Include="UnityEngine.UI"><HintPath>..\Common\UnityEngine.UI.dll</HintPath></Reference>
|
<Reference Include="UnityEngine.UI"><HintPath>..\Common\UnityEngine.UI.dll</HintPath></Reference>
|
||||||
<Reference Include="Assembly-CSharp-firstpass"><HintPath>..\Common\Assembly-CSharp-firstpass.dll</HintPath></Reference>
|
<Reference Include="Assembly-CSharp-firstpass"><HintPath>..\Common\Assembly-CSharp-firstpass.dll</HintPath></Reference>
|
||||||
|
<PackageReference Include="monomod" Version="22.7.31.1" />
|
||||||
<ProjectReference Include="..\Common\Assembly-CSharp_unpacked\Assembly-CSharp_unpacked.csproj" />
|
<ProjectReference Include="..\Common\Assembly-CSharp_unpacked\Assembly-CSharp_unpacked.csproj" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
@ -3,25 +3,25 @@ Microsoft Visual Studio Solution File, Format Version 12.00
|
|||||||
# Visual Studio Version 17
|
# Visual Studio Version 17
|
||||||
VisualStudioVersion = 17.9.34728.123
|
VisualStudioVersion = 17.9.34728.123
|
||||||
MinimumVisualStudioVersion = 10.0.40219.1
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Assembly-CSharp.BetterGiveUp.mm", "BetterGiveUp\Assembly-CSharp.BetterGiveUp.mm.csproj", "{003AD3C6-07CA-4824-B4BD-4BEF6F3D8997}"
|
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "BetterGiveUp", "BetterGiveUp\BetterGiveUp.csproj", "{003AD3C6-07CA-4824-B4BD-4BEF6F3D8997}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Assembly-CSharp.NaiveRating.mm", "NaiveRating\Assembly-CSharp.NaiveRating.mm.csproj", "{1FEA698E-DF5E-46CF-8023-F2B2F57885C5}"
|
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "NaiveRating", "NaiveRating\NaiveRating.csproj", "{1FEA698E-DF5E-46CF-8023-F2B2F57885C5}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Assembly-CSharp.ExportChartData.mm", "ExportChartData\Assembly-CSharp.ExportChartData.mm.csproj", "{8BFC37B1-C6C8-492A-B8DC-99BD1F1B9576}"
|
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ExportChartData", "ExportChartData\ExportChartData.csproj", "{8BFC37B1-C6C8-492A-B8DC-99BD1F1B9576}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Assembly-CSharp.SkipNotice.mm", "SkipNotice\Assembly-CSharp.SkipNotice.mm.csproj", "{A1F32CB9-56C2-458A-B369-C61BD3A6AFBB}"
|
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SkipNotice", "SkipNotice\SkipNotice.csproj", "{A1F32CB9-56C2-458A-B369-C61BD3A6AFBB}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Assembly-CSharp.SkipPreMusicRitual.mm", "SkipPreMusicRitual\Assembly-CSharp.SkipPreMusicRitual.mm.csproj", "{BB9CB905-9989-466C-9A91-D2F323005237}"
|
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SkipPreMusicRitual", "SkipPreMusicRitual\SkipPreMusicRitual.csproj", "{BB9CB905-9989-466C-9A91-D2F323005237}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Assembly-CSharp.InfiniteGP.mm", "InfiniteGP\Assembly-CSharp.InfiniteGP.mm.csproj", "{990DCB96-7A47-45B9-B7CB-A6B2A1B6864A}"
|
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "InfiniteGP", "InfiniteGP\InfiniteGP.csproj", "{990DCB96-7A47-45B9-B7CB-A6B2A1B6864A}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Assembly-CSharp.LockSelectionTime.mm", "LockSelectionTime\Assembly-CSharp.LockSelectionTime.mm.csproj", "{66DE85AD-58AD-467C-B1C0-6B98BB27265D}"
|
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "LockSelectionTime", "LockSelectionTime\LockSelectionTime.csproj", "{66DE85AD-58AD-467C-B1C0-6B98BB27265D}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Assembly-CSharp.SkipLoginReward.mm", "SkipLoginReward\Assembly-CSharp.SkipLoginReward.mm.csproj", "{6E078B7E-7965-4CFF-9590-5C27A009BA7A}"
|
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SkipLoginReward", "SkipLoginReward\SkipLoginReward.csproj", "{6E078B7E-7965-4CFF-9590-5C27A009BA7A}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Assembly-CSharp.Pause.mm", "Pause\Assembly-CSharp.Pause.mm.csproj", "{627B3AA0-25E2-4C3E-A211-66BAB0E997E2}"
|
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Pause", "Pause\Pause.csproj", "{627B3AA0-25E2-4C3E-A211-66BAB0E997E2}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Assembly-CSharp.UnlockAndSetJewelBoostNine.mm", "UnlockAndSetJewelBoostNine\Assembly-CSharp.UnlockAndSetJewelBoostNine.mm.csproj", "{70C775D7-8C47-4CFE-B91D-6AAEB17389F2}"
|
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "UnlockAndSetJewelBoostNine", "UnlockAndSetJewelBoostNine\UnlockAndSetJewelBoostNine.csproj", "{70C775D7-8C47-4CFE-B91D-6AAEB17389F2}"
|
||||||
EndProject
|
EndProject
|
||||||
Global
|
Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
@ -1,24 +0,0 @@
|
|||||||
<Project Sdk="Microsoft.NET.Sdk">
|
|
||||||
<PropertyGroup>
|
|
||||||
<TargetFramework>net35</TargetFramework>
|
|
||||||
<AssemblyName>Assembly-CSharp.NaiveRating.mm</AssemblyName>
|
|
||||||
<Company>7EVENDAYS⇔HOLIDAYS</Company>
|
|
||||||
<Description>Better rating for mu3</Description>
|
|
||||||
<Version>1.5.0</Version>
|
|
||||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
|
||||||
<LangVersion>latest</LangVersion>
|
|
||||||
<Platforms>x64</Platforms>
|
|
||||||
</PropertyGroup>
|
|
||||||
|
|
||||||
<ItemGroup>
|
|
||||||
<Reference Include="mscorlib"><HintPath>..\Common\mscorlib.dll</HintPath></Reference>
|
|
||||||
<Reference Include="UnityEngine"><HintPath>..\Common\UnityEngine.dll</HintPath></Reference>
|
|
||||||
<Reference Include="UnityEngine.UI"><HintPath>..\Common\UnityEngine.UI.dll</HintPath></Reference>
|
|
||||||
<ProjectReference Include="..\Common\Assembly-CSharp_unpacked\Assembly-CSharp_unpacked.csproj" />
|
|
||||||
<PackageReference Include="monomod" Version="22.7.31.1" />
|
|
||||||
</ItemGroup>
|
|
||||||
|
|
||||||
<Target Name="CopyDLLs" AfterTargets="Build">
|
|
||||||
<Copy SourceFiles="$(TargetDir)$(AssemblyName).dll" DestinationFolder="..\Common\mu3\BepInEx\monomod" />
|
|
||||||
</Target>
|
|
||||||
</Project>
|
|
@ -1,13 +1,8 @@
|
|||||||
#pragma warning disable CS0626
|
|
||||||
#pragma warning disable CS0649
|
|
||||||
#pragma warning disable IDE0051
|
|
||||||
#pragma warning disable IDE1006
|
|
||||||
|
|
||||||
using MU3.DB;
|
using MU3.DB;
|
||||||
|
|
||||||
namespace MU3.Data;
|
namespace MU3.Data;
|
||||||
|
|
||||||
public class patch_GameData: GameData {
|
class patch_GameData: GameData {
|
||||||
public extern static RatingColorID orig_getRatingColorIDFromRating100(int rating100);
|
public extern static RatingColorID orig_getRatingColorIDFromRating100(int rating100);
|
||||||
public static new RatingColorID getRatingColorIDFromRating100(int rating100) {
|
public static new RatingColorID getRatingColorIDFromRating100(int rating100) {
|
||||||
return orig_getRatingColorIDFromRating100(NaiveRating.Get());
|
return orig_getRatingColorIDFromRating100(NaiveRating.Get());
|
||||||
|
@ -1,13 +1,8 @@
|
|||||||
#pragma warning disable CS0626
|
|
||||||
#pragma warning disable CS0649
|
|
||||||
#pragma warning disable IDE0051
|
|
||||||
#pragma warning disable IDE1006
|
|
||||||
|
|
||||||
using MU3.Game;
|
using MU3.Game;
|
||||||
|
|
||||||
namespace MU3.User;
|
namespace MU3.User;
|
||||||
|
|
||||||
public class patch_UserManager: UserManager {
|
class patch_UserManager: UserManager {
|
||||||
public extern void orig_updateUserRating(SessionInfo sessionInfo, SessionResult result);
|
public extern void orig_updateUserRating(SessionInfo sessionInfo, SessionResult result);
|
||||||
public new void updateUserRating(SessionInfo sessionInfo, SessionResult result) {
|
public new void updateUserRating(SessionInfo sessionInfo, SessionResult result) {
|
||||||
NaiveRating.PrevRating = NaiveRating.Get();
|
NaiveRating.PrevRating = NaiveRating.Get();
|
||||||
|
@ -1,8 +1,3 @@
|
|||||||
#pragma warning disable CS0626
|
|
||||||
#pragma warning disable CS0649
|
|
||||||
#pragma warning disable IDE0051
|
|
||||||
#pragma warning disable IDE1006
|
|
||||||
|
|
||||||
using MonoMod;
|
using MonoMod;
|
||||||
|
|
||||||
namespace MU3.User;
|
namespace MU3.User;
|
||||||
|
@ -1,8 +1,3 @@
|
|||||||
#pragma warning disable CS0626
|
|
||||||
#pragma warning disable CS0649
|
|
||||||
#pragma warning disable IDE0051
|
|
||||||
#pragma warning disable IDE1006
|
|
||||||
|
|
||||||
using MU3.Data;
|
using MU3.Data;
|
||||||
using MU3.DataStudio;
|
using MU3.DataStudio;
|
||||||
using MU3.User;
|
using MU3.User;
|
||||||
|
@ -1,11 +1,9 @@
|
|||||||
#pragma warning disable CS0626
|
|
||||||
|
|
||||||
using MU3.User;
|
using MU3.User;
|
||||||
using MU3.Util;
|
using MU3.Util;
|
||||||
|
|
||||||
namespace MU3;
|
namespace MU3;
|
||||||
|
|
||||||
public class patch_ANM_SWH_Profile: ANM_SWH_Profile {
|
class patch_ANM_SWH_Profile: ANM_SWH_Profile {
|
||||||
public extern void orig_setUpLogin();
|
public extern void orig_setUpLogin();
|
||||||
|
|
||||||
// Fixes login display
|
// Fixes login display
|
||||||
|
@ -1,13 +1,8 @@
|
|||||||
#pragma warning disable CS0626
|
|
||||||
#pragma warning disable CS0649
|
|
||||||
#pragma warning disable IDE0051
|
|
||||||
#pragma warning disable IDE1006
|
|
||||||
|
|
||||||
using MU3.Sequence;
|
using MU3.Sequence;
|
||||||
|
|
||||||
namespace MU3;
|
namespace MU3;
|
||||||
|
|
||||||
public class patch_Scene_37_Result_Score: Scene_37_Result_Score {
|
class patch_Scene_37_Result_Score: Scene_37_Result_Score {
|
||||||
private PlayInfo playInfo_;
|
private PlayInfo playInfo_;
|
||||||
private extern void orig_TechRating_Init();
|
private extern void orig_TechRating_Init();
|
||||||
|
|
||||||
|
7
NaiveRating/NaiveRating.csproj
Normal file
7
NaiveRating/NaiveRating.csproj
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
<Project>
|
||||||
|
<PropertyGroup>
|
||||||
|
<AssemblyName>Assembly-CSharp.NaiveRating.mm</AssemblyName>
|
||||||
|
<Description>Best45 rating</Description>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="..\Mu3Mods.csproj" />
|
||||||
|
</Project>
|
@ -1,10 +1,8 @@
|
|||||||
#pragma warning disable CS0626
|
|
||||||
|
|
||||||
using MU3.Sequence;
|
using MU3.Sequence;
|
||||||
|
|
||||||
namespace MU3.Battle;
|
namespace MU3.Battle;
|
||||||
|
|
||||||
public class patch_GameEngine: GameEngine {
|
class patch_GameEngine: GameEngine {
|
||||||
public extern void orig_reset();
|
public extern void orig_reset();
|
||||||
public new void reset() {
|
public new void reset() {
|
||||||
orig_reset();
|
orig_reset();
|
||||||
|
@ -1,11 +1,9 @@
|
|||||||
#pragma warning disable CS0649
|
|
||||||
|
|
||||||
using MU3.Sound;
|
using MU3.Sound;
|
||||||
using MU3.Util;
|
using MU3.Util;
|
||||||
|
|
||||||
namespace MU3.Game;
|
namespace MU3.Game;
|
||||||
|
|
||||||
public class patch_GameBGM: GameBGM {
|
class patch_GameBGM: GameBGM {
|
||||||
private patch_SoundManager psm => ((patch_SoundManager)Singleton<SoundManager>.instance);
|
private patch_SoundManager psm => ((patch_SoundManager)Singleton<SoundManager>.instance);
|
||||||
private HandleInfo _handle;
|
private HandleInfo _handle;
|
||||||
public void pause(bool val) {
|
public void pause(bool val) {
|
||||||
|
@ -1,16 +1,11 @@
|
|||||||
#pragma warning disable CS0626
|
using MU3.Battle;
|
||||||
#pragma warning disable CS0649
|
|
||||||
#pragma warning disable IDE0051
|
|
||||||
#pragma warning disable IDE1006
|
|
||||||
|
|
||||||
using MU3.Battle;
|
|
||||||
using MU3.Game;
|
using MU3.Game;
|
||||||
using MU3.Notes;
|
using MU3.Notes;
|
||||||
using MU3.Util;
|
using MU3.Util;
|
||||||
|
|
||||||
namespace MU3.Sequence;
|
namespace MU3.Sequence;
|
||||||
|
|
||||||
public class patch_PlayMusic: PlayMusic {
|
class patch_PlayMusic: PlayMusic {
|
||||||
private static readonly float PAUSE_CD = 5f;
|
private static readonly float PAUSE_CD = 5f;
|
||||||
private static readonly float UNPAUSE_CD = 0.5f;
|
private static readonly float UNPAUSE_CD = 0.5f;
|
||||||
private GameEngine _gameEngine;
|
private GameEngine _gameEngine;
|
||||||
|
@ -1,9 +1,6 @@
|
|||||||
#pragma warning disable CS0626
|
|
||||||
#pragma warning disable CS0649
|
|
||||||
|
|
||||||
namespace MU3.Sound;
|
namespace MU3.Sound;
|
||||||
|
|
||||||
public class patch_SoundManager: SoundManager {
|
class patch_SoundManager: SoundManager {
|
||||||
private extern HandleInfo orig_getHandle(Priority priority);
|
private extern HandleInfo orig_getHandle(Priority priority);
|
||||||
private HandleInfo getHandle(Priority priority) => orig_getHandle(priority);
|
private HandleInfo getHandle(Priority priority) => orig_getHandle(priority);
|
||||||
private patch_SoundPlayer[] _soundPlayers;
|
private patch_SoundPlayer[] _soundPlayers;
|
||||||
|
@ -1,6 +1,3 @@
|
|||||||
#pragma warning disable CS0626
|
|
||||||
#pragma warning disable CS0649
|
|
||||||
|
|
||||||
namespace MU3.Sound;
|
namespace MU3.Sound;
|
||||||
|
|
||||||
class patch_SoundPlayer: SoundPlayer {
|
class patch_SoundPlayer: SoundPlayer {
|
||||||
|
7
Pause/Pause.csproj
Normal file
7
Pause/Pause.csproj
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
<Project>
|
||||||
|
<PropertyGroup>
|
||||||
|
<AssemblyName>Assembly-CSharp.Pause.mm</AssemblyName>
|
||||||
|
<Description>Enables pausing the game with the service button</Description>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="..\Mu3Mods.csproj" />
|
||||||
|
</Project>
|
@ -1,8 +1,6 @@
|
|||||||
#pragma warning disable CS0626
|
|
||||||
|
|
||||||
using MU3.Sequence;
|
using MU3.Sequence;
|
||||||
|
|
||||||
public class patch_GameDeviceManager: GameDeviceManager {
|
class patch_GameDeviceManager: GameDeviceManager {
|
||||||
private extern void orig_update();
|
private extern void orig_update();
|
||||||
private void update() {
|
private void update() {
|
||||||
if(!patch_PlayMusic.Paused) {
|
if(!patch_PlayMusic.Paused) {
|
||||||
|
@ -1,22 +0,0 @@
|
|||||||
<Project Sdk="Microsoft.NET.Sdk">
|
|
||||||
<PropertyGroup>
|
|
||||||
<TargetFramework>net35</TargetFramework>
|
|
||||||
<AssemblyName>Assembly-CSharp.SkipLoginReward.mm</AssemblyName>
|
|
||||||
<Company>7EVENDAYS⇔HOLIDAYS</Company>
|
|
||||||
<Description>Skip bullshit in mu3 that some individuals may consider useful</Description>
|
|
||||||
<Version>1.5.1</Version>
|
|
||||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
|
||||||
<LangVersion>latest</LangVersion>
|
|
||||||
<Platforms>x64</Platforms>
|
|
||||||
</PropertyGroup>
|
|
||||||
|
|
||||||
<ItemGroup>
|
|
||||||
<Reference Include="mscorlib"><HintPath>..\Common\mscorlib.dll</HintPath></Reference>
|
|
||||||
<Reference Include="UnityEngine"><HintPath>..\Common\UnityEngine.dll</HintPath></Reference>
|
|
||||||
<ProjectReference Include="..\Common\Assembly-CSharp_unpacked\Assembly-CSharp_unpacked.csproj" />
|
|
||||||
</ItemGroup>
|
|
||||||
|
|
||||||
<Target Name="CopyDLLs" AfterTargets="Build">
|
|
||||||
<Copy SourceFiles="$(TargetDir)$(AssemblyName).dll" DestinationFolder="..\Common\mu3\BepInEx\monomod" />
|
|
||||||
</Target>
|
|
||||||
</Project>
|
|
@ -1,12 +1,8 @@
|
|||||||
#pragma warning disable CS0649
|
|
||||||
#pragma warning disable IDE0051
|
|
||||||
#pragma warning disable IDE1006
|
|
||||||
|
|
||||||
using MU3.Util;
|
using MU3.Util;
|
||||||
|
|
||||||
namespace MU3;
|
namespace MU3;
|
||||||
|
|
||||||
public class patch_Scene_30_NoticeReward: Scene_30_NoticeReward {
|
class patch_Scene_30_NoticeReward: Scene_30_NoticeReward {
|
||||||
private Mode<Scene_30_NoticeReward, State> _mode;
|
private Mode<Scene_30_NoticeReward, State> _mode;
|
||||||
private enum State {
|
private enum State {
|
||||||
RankingReward = 2,
|
RankingReward = 2,
|
||||||
|
7
SkipLoginReward/SkipLoginReward.csproj
Normal file
7
SkipLoginReward/SkipLoginReward.csproj
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
<Project>
|
||||||
|
<PropertyGroup>
|
||||||
|
<AssemblyName>Assembly-CSharp.SkipLoginReward.mm</AssemblyName>
|
||||||
|
<Description>Skip event/login rewards</Description>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="..\Mu3Mods.csproj" />
|
||||||
|
</Project>
|
@ -1,22 +0,0 @@
|
|||||||
<Project Sdk="Microsoft.NET.Sdk">
|
|
||||||
<PropertyGroup>
|
|
||||||
<TargetFramework>net35</TargetFramework>
|
|
||||||
<AssemblyName>Assembly-CSharp.SkipNotice.mm</AssemblyName>
|
|
||||||
<Company>7EVENDAYS⇔HOLIDAYS</Company>
|
|
||||||
<Description>Skip bullshit in mu3</Description>
|
|
||||||
<Version>1.5.1</Version>
|
|
||||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
|
||||||
<LangVersion>latest</LangVersion>
|
|
||||||
<Platforms>x64</Platforms>
|
|
||||||
</PropertyGroup>
|
|
||||||
|
|
||||||
<ItemGroup>
|
|
||||||
<Reference Include="mscorlib"><HintPath>..\Common\mscorlib.dll</HintPath></Reference>
|
|
||||||
<Reference Include="UnityEngine"><HintPath>..\Common\UnityEngine.dll</HintPath></Reference>
|
|
||||||
<ProjectReference Include="..\Common\Assembly-CSharp_unpacked\Assembly-CSharp_unpacked.csproj" />
|
|
||||||
</ItemGroup>
|
|
||||||
|
|
||||||
<Target Name="CopyDLLs" AfterTargets="Build">
|
|
||||||
<Copy SourceFiles="$(TargetDir)$(AssemblyName).dll" DestinationFolder="..\Common\mu3\BepInEx\monomod" />
|
|
||||||
</Target>
|
|
||||||
</Project>
|
|
@ -1,12 +1,8 @@
|
|||||||
#pragma warning disable CS0649
|
|
||||||
#pragma warning disable IDE0051
|
|
||||||
#pragma warning disable IDE1006
|
|
||||||
|
|
||||||
using MU3.Util;
|
using MU3.Util;
|
||||||
|
|
||||||
namespace MU3;
|
namespace MU3;
|
||||||
|
|
||||||
public class patch_Scene_30_NoticeReward: Scene_30_NoticeReward {
|
class patch_Scene_30_NoticeReward: Scene_30_NoticeReward {
|
||||||
private Mode<Scene_30_NoticeReward, State> _mode;
|
private Mode<Scene_30_NoticeReward, State> _mode;
|
||||||
private enum State {
|
private enum State {
|
||||||
RankingReward = 2,
|
RankingReward = 2,
|
||||||
|
7
SkipNotice/SkipNotice.csproj
Normal file
7
SkipNotice/SkipNotice.csproj
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
<Project>
|
||||||
|
<PropertyGroup>
|
||||||
|
<AssemblyName>Assembly-CSharp.SkipNotice.mm</AssemblyName>
|
||||||
|
<Description>Skip event/safety notice</Description>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="..\Mu3Mods.csproj" />
|
||||||
|
</Project>
|
@ -1,22 +0,0 @@
|
|||||||
<Project Sdk="Microsoft.NET.Sdk">
|
|
||||||
<PropertyGroup>
|
|
||||||
<TargetFramework>net35</TargetFramework>
|
|
||||||
<AssemblyName>Assembly-CSharp.SkipPreMusicRitual.mm</AssemblyName>
|
|
||||||
<Company>7EVENDAYS⇔HOLIDAYS</Company>
|
|
||||||
<Description>Skip more bullshit in mu3</Description>
|
|
||||||
<Version>1.3.0</Version>
|
|
||||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
|
||||||
<LangVersion>latest</LangVersion>
|
|
||||||
<Platforms>x64</Platforms>
|
|
||||||
</PropertyGroup>
|
|
||||||
|
|
||||||
<ItemGroup>
|
|
||||||
<Reference Include="mscorlib"><HintPath>..\Common\mscorlib.dll</HintPath></Reference>
|
|
||||||
<Reference Include="UnityEngine"><HintPath>..\Common\UnityEngine.dll</HintPath></Reference>
|
|
||||||
<ProjectReference Include="..\Common\Assembly-CSharp_unpacked\Assembly-CSharp_unpacked.csproj" />
|
|
||||||
</ItemGroup>
|
|
||||||
|
|
||||||
<Target Name="CopyDLLs" AfterTargets="Build">
|
|
||||||
<Copy SourceFiles="$(TargetDir)$(AssemblyName).dll" DestinationFolder="..\Common\mu3\BepInEx\monomod" />
|
|
||||||
</Target>
|
|
||||||
</Project>
|
|
@ -1,6 +1,6 @@
|
|||||||
namespace MU3.Battle;
|
namespace MU3.Battle;
|
||||||
|
|
||||||
public class patch_GameEngine: GameEngine {
|
class patch_GameEngine: GameEngine {
|
||||||
public new bool isStartCutsceneFinish() {
|
public new bool isStartCutsceneFinish() {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -1,13 +1,8 @@
|
|||||||
#pragma warning disable CS0626
|
|
||||||
#pragma warning disable CS0649
|
|
||||||
#pragma warning disable IDE0051
|
|
||||||
#pragma warning disable IDE1006
|
|
||||||
|
|
||||||
using MU3.Battle;
|
using MU3.Battle;
|
||||||
|
|
||||||
namespace MU3.Sequence;
|
namespace MU3.Sequence;
|
||||||
|
|
||||||
public class patch_PlayMusic: PlayMusic {
|
class patch_PlayMusic: PlayMusic {
|
||||||
private GameEngine _gameEngine;
|
private GameEngine _gameEngine;
|
||||||
private extern void orig_Execute_StartCutscene();
|
private extern void orig_Execute_StartCutscene();
|
||||||
|
|
||||||
|
@ -4,7 +4,7 @@ using UnityEngine;
|
|||||||
|
|
||||||
namespace MU3;
|
namespace MU3;
|
||||||
|
|
||||||
public class patch_BattleUI: BattleUI {
|
class patch_BattleUI: BattleUI {
|
||||||
private System.Collections.IEnumerator playReadyProc(Action onFinish) {
|
private System.Collections.IEnumerator playReadyProc(Action onFinish) {
|
||||||
if(!SystemUI.Exists) {
|
if(!SystemUI.Exists) {
|
||||||
onFinish();
|
onFinish();
|
||||||
|
7
SkipPreMusicRitual/SkipPreMusicRitual.csproj
Normal file
7
SkipPreMusicRitual/SkipPreMusicRitual.csproj
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
<Project>
|
||||||
|
<PropertyGroup>
|
||||||
|
<AssemblyName>Assembly-CSharp.SkipPreMusicRitual.mm</AssemblyName>
|
||||||
|
<Description>Skip "Are you ready? Let's shoot"</Description>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="..\Mu3Mods.csproj" />
|
||||||
|
</Project>
|
@ -1,22 +0,0 @@
|
|||||||
<Project Sdk="Microsoft.NET.Sdk">
|
|
||||||
<PropertyGroup>
|
|
||||||
<TargetFramework>net35</TargetFramework>
|
|
||||||
<AssemblyName>Assembly-CSharp.UnlockAndSetJewelBoostNine.mm</AssemblyName>
|
|
||||||
<Company>7EVENDAYS⇔HOLIDAYS</Company>
|
|
||||||
<Description>Unlock and set the jewel boost to max</Description>
|
|
||||||
<Version>1.7.0</Version>
|
|
||||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
|
||||||
<LangVersion>latest</LangVersion>
|
|
||||||
<Platforms>x64</Platforms>
|
|
||||||
</PropertyGroup>
|
|
||||||
|
|
||||||
<ItemGroup>
|
|
||||||
<Reference Include="mscorlib"><HintPath>..\Common\mscorlib.dll</HintPath></Reference>
|
|
||||||
<Reference Include="UnityEngine"><HintPath>..\Common\UnityEngine.dll</HintPath></Reference>
|
|
||||||
<ProjectReference Include="..\Common\Assembly-CSharp_unpacked\Assembly-CSharp_unpacked.csproj" />
|
|
||||||
</ItemGroup>
|
|
||||||
|
|
||||||
<Target Name="CopyDLLs" AfterTargets="Build">
|
|
||||||
<Copy SourceFiles="$(TargetDir)$(AssemblyName).dll" DestinationFolder="..\Common\mu3\BepInEx\monomod" />
|
|
||||||
</Target>
|
|
||||||
</Project>
|
|
@ -1,15 +1,10 @@
|
|||||||
#pragma warning disable CS0626
|
using MU3.DB;
|
||||||
#pragma warning disable CS0649
|
|
||||||
#pragma warning disable IDE1006
|
|
||||||
#pragma warning disable CS0414
|
|
||||||
|
|
||||||
using MU3.DB;
|
|
||||||
using MU3.User;
|
using MU3.User;
|
||||||
using MU3.Util;
|
using MU3.Util;
|
||||||
|
|
||||||
namespace MU3;
|
namespace MU3;
|
||||||
|
|
||||||
public class patch_Scene_32_PrePlayMusic_Confirm: Scene_32_PrePlayMusic_Confirm {
|
class patch_Scene_32_PrePlayMusic_Confirm: Scene_32_PrePlayMusic_Confirm {
|
||||||
private extern void orig_createSelector();
|
private extern void orig_createSelector();
|
||||||
private JewelBoostID getMaxBoost() {
|
private JewelBoostID getMaxBoost() {
|
||||||
return JewelBoostID.Nine;
|
return JewelBoostID.Nine;
|
||||||
|
@ -0,0 +1,7 @@
|
|||||||
|
<Project>
|
||||||
|
<PropertyGroup>
|
||||||
|
<AssemblyName>Assembly-CSharp.UnlockAndSetJewelBoostNine.mm</AssemblyName>
|
||||||
|
<Description>Unlock and set the jewel boost to max</Description>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="..\Mu3Mods.csproj" />
|
||||||
|
</Project>
|
Loading…
Reference in New Issue
Block a user