# Conflicts:
#	MiscMods.sln
#	UnlockAndSetJewelBoostNine/MU3/patch_Scene_32_PrePlayMusic_Confirm.cs
This commit is contained in:
Jujuforce 2024-07-20 17:50:03 +02:00
commit 5d5692da0b
89 changed files with 1901 additions and 551 deletions

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@ -1,22 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net35</TargetFramework>
<AssemblyName>Assembly-CSharp.BetterGiveUp.mm</AssemblyName>
<Company>7EVENDAYS⇔HOLIDAYS</Company>
<Description>Forfeit and restart in mu3</Description>
<Version>1.6.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<Platforms>x64</Platforms>
</PropertyGroup>
<ItemGroup>
<Reference Include="mscorlib"><HintPath>..\Common\mscorlib.dll</HintPath></Reference>
<Reference Include="UnityEngine"><HintPath>..\Common\UnityEngine.dll</HintPath></Reference>
<ProjectReference Include="..\Common\Assembly-CSharp_unpacked\Assembly-CSharp_unpacked.csproj" />
</ItemGroup>
<Target Name="CopyDLLs" AfterTargets="Build">
<Copy SourceFiles="$(TargetDir)$(AssemblyName).dll" DestinationFolder="..\Common\mu3\BepInEx\monomod" />
</Target>
</Project>

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@ -0,0 +1,7 @@
<Project>
<PropertyGroup>
<AssemblyName>Assembly-CSharp.BetterGiveUp.mm</AssemblyName>
<Description>Forfeit (red menu) and restart (yellow menu)</Description>
</PropertyGroup>
<Import Project="..\Mu3Mods.csproj" />
</Project>

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@ -1,13 +1,8 @@
#pragma warning disable CS0626
#pragma warning disable CS0649
#pragma warning disable IDE0051
#pragma warning disable IDE1006
using System.Collections.Generic;
using System.Collections.Generic;
namespace MU3.Game;
public class patch_GameLED: GameLED {
class patch_GameLED: GameLED {
private patch_ButtonList _buttonList = new();
public extern void orig_initialize();

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@ -1,14 +1,9 @@
#pragma warning disable CS0626
#pragma warning disable CS0649
#pragma warning disable IDE0051
#pragma warning disable IDE1006
using UnityEngine;
using UnityEngine;
namespace MU3.Notes;
public class patch_FieldObject: FieldObject {
public class patch_BarNotes {
public class patch_Bar: BarNotes.Bar {
class patch_FieldObject: FieldObject {
class patch_BarNotes {
class patch_Bar: BarNotes.Bar {
public extern void orig_update(NotesManager mgr, float width = 1f);
public new void update(NotesManager mgr, float width = 1f) {

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@ -1,13 +1,8 @@
#pragma warning disable CS0626
#pragma warning disable CS0649
#pragma warning disable IDE0051
#pragma warning disable IDE1006
using UnityEngine;
using UnityEngine;
namespace MU3.Notes;
public class patch_NotesManager: NotesManager {
class patch_NotesManager: NotesManager {
public extern void orig_reset();
public extern Vector3 orig_getEnemyPos();

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@ -1,9 +1,4 @@
#pragma warning disable CS0626
#pragma warning disable CS0649
#pragma warning disable IDE0051
#pragma warning disable IDE1006
using MU3.Battle;
using MU3.Battle;
using MU3.Game;
using MU3.Notes;
using MU3.Util;
@ -12,7 +7,7 @@ using UnityEngine;
namespace MU3.Sequence;
public class patch_PlayMusic: PlayMusic {
class patch_PlayMusic: PlayMusic {
private static readonly TimeSpan HOLD_DURATION = TimeSpan.FromSeconds(1.0f);
private static readonly TimeSpan ROLL_DURATION = TimeSpan.FromSeconds(0.5f);
public static bool QuickSkip = false;

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@ -1,14 +1,8 @@
#pragma warning disable CS0626
#pragma warning disable CS0649
#pragma warning disable IDE0051
#pragma warning disable IDE1006
#pragma warning disable CS0414
using MU3.Sequence;
using MU3.Sequence;
namespace MU3;
public class patch_Scene_32_PrePlayMusic_MusicSelect: Scene_32_PrePlayMusic_MusicSelect {
class patch_Scene_32_PrePlayMusic_MusicSelect: Scene_32_PrePlayMusic_MusicSelect {
private bool _playVoice;
private extern void orig_Enter_Select();
private void Enter_Select() {

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@ -1,14 +1,9 @@
#pragma warning disable CS0626
#pragma warning disable CS0649
#pragma warning disable IDE0051
#pragma warning disable IDE1006
using MU3.Sequence;
using MU3.Util;
namespace MU3;
public class patch_Scene_37_Result: Scene_37_Result {
class patch_Scene_37_Result: Scene_37_Result {
private Mode<Scene_37_Result, State> mode_;
private extern void orig_Init_Init();
private enum State {
@ -25,7 +20,6 @@ public class patch_Scene_37_Result: Scene_37_Result {
CardCharaEnd,
End
}
private void Init_Init() {
orig_Init_Init();
if(patch_PlayMusic.QuickSkip) {

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@ -1,15 +1,9 @@
#pragma warning disable CS0626
#pragma warning disable CS0649
#pragma warning disable CS0414
#pragma warning disable IDE0051
#pragma warning disable IDE1006
using MU3.Sequence;
using MU3.Util;
namespace MU3;
public class patch_Scene_38_End: Scene_38_End {
class patch_Scene_38_End: Scene_38_End {
private Mode<Scene_38_End, State> mode_;
private extern void orig_Init_Init();
private int result_;

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@ -0,0 +1,7 @@
<Project>
<PropertyGroup>
<AssemblyName>Assembly-CSharp.DisableEncryption.mm</AssemblyName>
<Description>Disable encryption</Description>
</PropertyGroup>
<Import Project="..\Mu3Mods.csproj" />
</Project>

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@ -0,0 +1,28 @@
using MonoMod;
namespace MU3;
[MonoModPatch("global::MU3.NetConfig")]
public static class patch_NetConfig {
private static int encryptVersion_;
private static bool useTLS_;
public static int EncryptVersion {
get {
return 0;
}
set {
encryptVersion_ = 0;
}
}
public static bool UseTLS {
get {
return false;
}
set {
useTLS_ = false;
}
}
}

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@ -0,0 +1,7 @@
<Project>
<PropertyGroup>
<AssemblyName>Assembly-CSharp.DisableMaintenance.mm</AssemblyName>
<Description>Disable maintenance</Description>
</PropertyGroup>
<Import Project="..\Mu3Mods.csproj" />
</Project>

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@ -0,0 +1,27 @@
namespace MU3.Operation;
class patch_ClosingManager: ClosingManager {
public new int getRemainingMinutes() {
return int.MaxValue;
}
public new int getClosedRemainingMinutes() {
return int.MaxValue;
}
public new bool isShowRemainingMinutes() {
return false;
}
public new bool isReceptionClosed() {
return false;
}
public new bool isForceLogout() {
return false;
}
public new CreditUseRestriction getCreditUseRestriction() {
return CreditUseRestriction.None;
}
}

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@ -0,0 +1,47 @@
namespace MU3.Operation;
class patch_MaintenanceTimer: MaintenanceTimer {
public new bool isUnderServerMaintenance() {
return false;
}
public new int getServerMaintenanceSec() {
return int.MaxValue;
}
public new int getAutoRebootSec() {
return int.MaxValue;
}
public new bool isAutoRebootNeeded() {
return false;
}
public new int getRemainingMinutes() {
return int.MaxValue;
}
public new int getClosedRemainingMinutes() {
return int.MaxValue;
}
public new bool isShowRemainingMinutes() {
return false;
}
public new bool isClosed() {
return false;
}
public new bool isForceLogout() {
return false;
}
public new ClosingManager.CreditUseRestriction getCreditUseRestriction() {
return ClosingManager.CreditUseRestriction.None;
}
public new bool isCoinAcceptable() {
return true;
}
}

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@ -1,23 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net35</TargetFramework>
<AssemblyName>Assembly-CSharp.ExportChartData.mm</AssemblyName>
<Company>7EVENDAYS⇔HOLIDAYS</Company>
<Description>Export mu3 chart data</Description>
<Version>1.3.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<Platforms>x64</Platforms>
</PropertyGroup>
<ItemGroup>
<Reference Include="mscorlib"><HintPath>..\Common\mscorlib.dll</HintPath></Reference>
<Reference Include="UnityEngine"><HintPath>..\Common\UnityEngine.dll</HintPath></Reference>
<ProjectReference Include="..\Common\Assembly-CSharp_unpacked\Assembly-CSharp_unpacked.csproj" />
</ItemGroup>
<Target Name="CopyDLLs" AfterTargets="Build">
<Copy SourceFiles="$(TargetDir)$(AssemblyName).dll" DestinationFolder="..\Common\mu3\BepInEx\monomod" />
</Target>
</Project>

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@ -1,63 +0,0 @@
#pragma warning disable CS0626
#pragma warning disable CS0649
#pragma warning disable IDE0051
#pragma warning disable IDE1006
using System.IO;
namespace MU3.Data;
public class patch_DataManager: DataManager {
private extern void orig_linkFumenAnalysisData();
private const string SEPARATOR = "$";
private string PrintHeader() {
return string.Join(SEPARATOR, new string[] {
"id",
"name",
"difficulty",
"name for sort",
"artist",
"genre",
"internal level",
"charter",
"max platinum score",
"release date",
"release version",
"bpm",
"location"
});
}
private string PrintLine(FumenData fumen, MusicData mus, int level) {
return string.Join(SEPARATOR, new string[] {
mus.id.ToString(),
mus.name,
level.ToString(),
mus.nameForSort,
mus.artistName,
mus.genreName,
fumen.fumenConst.ToString(),
fumen.notesDesignerName ?? "",
fumen.platinumScoreMax.ToString(),
mus.ReleaseVersion.ToUniversalTime().ToString(),
mus.versionTitle,
fumen.bpm.ToString(),
fumen.fumenFile.Substring(fumen.fumenFile.LastIndexOf('A'))
});
}
private void linkFumenAnalysisData() {
orig_linkFumenAnalysisData();
using StreamWriter writer = new("charts.csv");
writer.WriteLine(PrintHeader());
foreach(var mus in allMusicData) {
int i = 0;
foreach(var fumen in mus.fumenData) {
if(fumen.isExist) {
writer.WriteLine(PrintLine(fumen, mus, i));
}
i += 1;
}
}
UnityEngine.Debug.Log("[ExportChartData] Written to charts.csv");
}
}

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@ -1,23 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net35</TargetFramework>
<AssemblyName>Assembly-CSharp.InfiniteGP.mm</AssemblyName>
<Company>7EVENDAYS⇔HOLIDAYS</Company>
<Description>Infinite GP in mu3</Description>
<Version>1.6.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<Platforms>x64</Platforms>
</PropertyGroup>
<ItemGroup>
<Reference Include="mscorlib"><HintPath>..\Common\mscorlib.dll</HintPath></Reference>
<Reference Include="UnityEngine"><HintPath>..\Common\UnityEngine.dll</HintPath></Reference>
<Reference Include="UnityEngine.UI"><HintPath>..\Common\UnityEngine.UI.dll</HintPath></Reference>
<ProjectReference Include="..\Common\Assembly-CSharp_unpacked\Assembly-CSharp_unpacked.csproj" />
</ItemGroup>
<Target Name="CopyDLLs" AfterTargets="Build">
<Copy SourceFiles="$(TargetDir)$(AssemblyName).dll" DestinationFolder="..\Common\mu3\BepInEx\monomod" />
</Target>
</Project>

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@ -0,0 +1,7 @@
<Project>
<PropertyGroup>
<AssemblyName>Assembly-CSharp.InfiniteGP.mm</AssemblyName>
<Description>Remove credits and GP</Description>
</PropertyGroup>
<Import Project="..\Mu3Mods.csproj" />
</Project>

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@ -1,9 +1,6 @@
#pragma warning disable CS0649
#pragma warning disable IDE1006
namespace MU3.User;
namespace MU3.User;
public class patch_UserManager: UserManager {
class patch_UserManager: UserManager {
public new const int DefaultGP = 666;
private int _gp;
private OnUpdate _onUpdateGP;

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@ -1,13 +1,10 @@
#pragma warning disable CS0649
#pragma warning disable CS0626
using MU3.Util;
namespace MU3;
public class patch_Scene_25_Login: Scene_25_Login {
private enum State {
class patch_Scene_25_Login: Scene_25_Login {
public enum State {
Login = 2
}
private Mode<Scene_25_Login, State> mode_;

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@ -1,12 +1,9 @@
#pragma warning disable CS0626
#pragma warning disable CS0649
using MU3.CustomUI;
using UnityEngine;
namespace MU3;
public class patch_UICredit: UICredit {
class patch_UICredit: UICredit {
private Animator gpAnimator_;
private GameObject creditRoot_;
private MU3UICounter credit_;

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@ -0,0 +1,7 @@
<Project>
<PropertyGroup>
<AssemblyName>Assembly-CSharp.LoadBoost.mm</AssemblyName>
<Description>Speed up startup</Description>
</PropertyGroup>
<Import Project="..\Mu3Mods.csproj" />
</Project>

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@ -0,0 +1,70 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace MU3.Data;
public class patch_DataManager: DataManager {
private Dictionary<int, FumenAnalysisData> _fumenAnalysisData;
private void InitCache() {
if(File.Exists("data_fumen_analysis_cache.bin")) {
System.Console.WriteLine("Loading FumenAnalysisData cache...");
_fumenAnalysisData = new Dictionary<int, FumenAnalysisData>();
using(FileStream input = File.OpenRead("data_fumen_analysis_cache.bin")) {
using BinaryReader binaryReader = new BinaryReader(input);
while(binaryReader.BaseStream.Position < binaryReader.BaseStream.Length) {
int key = binaryReader.ReadInt32();
bool isExist = binaryReader.ReadBoolean();
int bpm = binaryReader.ReadInt32();
int platinumScoreMax = binaryReader.ReadInt32();
string notesDesignerName = binaryReader.ReadString();
_fumenAnalysisData.Add(key, new FumenAnalysisData {
isExist = isExist,
bpm = bpm,
platinumScoreMax = platinumScoreMax,
notesDesignerName = notesDesignerName
});
}
}
System.Console.WriteLine("Success");
} else {
_fumenAnalysisData = new Dictionary<int, FumenAnalysisData>();
}
}
private void SaveCache() {
System.Console.WriteLine($"Saving FumenAnalysisData cache...{Enumerable.First<KeyValuePair<int, FumenAnalysisData>>((IEnumerable<KeyValuePair<int, FumenAnalysisData>>)_fumenAnalysisData).Key},{Enumerable.First<KeyValuePair<int, FumenAnalysisData>>((IEnumerable<KeyValuePair<int, FumenAnalysisData>>)_fumenAnalysisData).Value.notesDesignerName}");
if(File.Exists("data_fumen_analysis_cache.bin")) {
File.Delete("data_fumen_analysis_cache.bin");
}
using(FileStream fileStream = File.OpenWrite("data_fumen_analysis_cache.bin")) {
using BinaryWriter binaryWriter = new BinaryWriter(fileStream);
foreach(KeyValuePair<int, FumenAnalysisData> fumenAnalysisDatum in _fumenAnalysisData) {
binaryWriter.Write(fumenAnalysisDatum.Key);
binaryWriter.Write(fumenAnalysisDatum.Value.isExist);
binaryWriter.Write(fumenAnalysisDatum.Value.bpm);
binaryWriter.Write(fumenAnalysisDatum.Value.platinumScoreMax);
binaryWriter.Write(fumenAnalysisDatum.Value.notesDesignerName);
}
fileStream.Flush();
}
System.Console.WriteLine("Success");
}
private extern void orig_makeFumenAnalysisDataList();
private void makeFumenAnalysisDataList() {
try {
if(DataStudioManager.needSave || !File.Exists("data_fumen_analysis_cache.bin")) {
orig_makeFumenAnalysisDataList();
SaveCache();
} else {
InitCache();
}
} catch(Exception value) {
System.Console.WriteLine(value);
}
}
}

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@ -0,0 +1,60 @@
using System.Collections.Generic;
using System.IO;
using System.Runtime.Serialization.Formatters.Binary;
namespace MU3.Data;
public class DataStudioManager {
public static bool needSave;
private static Dictionary<string, object> _dataCache;
private static extern bool orig_Deserialize<T>(string filePath, out T dsr) where T : new();
private static void InitCache() {
if(File.Exists("data_cache.bin")) {
System.Console.WriteLine("Loading cache...");
using FileStream serializationStream = File.OpenRead("data_cache.bin");
_dataCache = (Dictionary<string, object>)new BinaryFormatter().Deserialize(serializationStream);
return;
}
_dataCache = new Dictionary<string, object>();
}
private static void SaveCache() {
if(File.Exists("data_cache.bin")) {
File.Delete("data_cache.bin");
}
using FileStream serializationStream = File.OpenWrite("data_cache.bin");
new BinaryFormatter().Serialize(serializationStream, _dataCache);
}
private static bool Deserialize<T>(string filePath, out T dsr) where T : new() {
if(_dataCache == null) {
InitCache();
}
if(_dataCache.ContainsKey(filePath)) {
dsr = (T)_dataCache[filePath];
return true;
}
if(orig_Deserialize<T>(filePath, out dsr)) {
needSave = true;
_dataCache.Add(filePath, dsr);
return true;
}
return false;
}
public extern bool orig_IsLoaded();
public bool IsLoaded() {
if(orig_IsLoaded()) {
if(needSave) {
System.Console.WriteLine("Saving cache...");
SaveCache();
}
return true;
}
return false;
}
}

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@ -0,0 +1,16 @@
using MU3.SceneObject;
namespace MU3.Sequence;
public class patch_Initialize: Initialize {
private Scene_12_Initialize _initializeObject;
private void Execute_InitQRReader() {
_initializeObject.setQRCodeReaderStatus("SKIP");
setNextState(EState.CheckDelivery);
}
private void Enter_Warning() {
setNextState(EState.StateEnd);
}
}

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@ -1,23 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net35</TargetFramework>
<AssemblyName>Assembly-CSharp.LockSelectionTime.mm</AssemblyName>
<Company>7EVENDAYS⇔HOLIDAYS</Company>
<Description>Lock selection time in mu3</Description>
<Version>1.5.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<Platforms>x64</Platforms>
</PropertyGroup>
<ItemGroup>
<Reference Include="mscorlib"><HintPath>..\Common\mscorlib.dll</HintPath></Reference>
<Reference Include="UnityEngine"><HintPath>..\Common\UnityEngine.dll</HintPath></Reference>
<Reference Include="UnityEngine.UI"><HintPath>..\Common\UnityEngine.UI.dll</HintPath></Reference>
<ProjectReference Include="..\Common\Assembly-CSharp_unpacked\Assembly-CSharp_unpacked.csproj" />
</ItemGroup>
<Target Name="CopyDLLs" AfterTargets="Build">
<Copy SourceFiles="$(TargetDir)$(AssemblyName).dll" DestinationFolder="..\Common\mu3\BepInEx\monomod" />
</Target>
</Project>

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@ -0,0 +1,7 @@
<Project>
<PropertyGroup>
<AssemblyName>Assembly-CSharp.LockSelectionTime.mm</AssemblyName>
<Description>Disable all timers</Description>
</PropertyGroup>
<Import Project="..\Mu3Mods.csproj" />
</Project>

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@ -1,9 +1,7 @@
#pragma warning disable CS0626
namespace MU3;
public class patch_SystemUI: SystemUI {
public class patch_Timer: SystemUI.Timer {
class patch_SystemUI: SystemUI {
class patch_Timer: Timer {
public patch_Timer(UITimer timer) : base(timer) { /* nop */ }
public new void execute() { /* nop */ }
public extern bool orig_get_show();

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@ -1,10 +1,8 @@
#pragma warning disable CS0626
using UnityEngine;
namespace MU3;
public class patch_UITimer: UITimer {
class patch_UITimer: UITimer {
public new void update() { /* nop */ }
public new void update(float externalCounter) { /* nop */ }
public extern void orig_initialize(float counter);

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@ -1,79 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 12.00
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EndProject
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EndProject
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View File

@ -1,13 +1,12 @@
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net35</TargetFramework>
<AssemblyName>Assembly-CSharp.Pause.mm</AssemblyName>
<Company>7EVENDAYS⇔HOLIDAYS</Company>
<Description>Pause in mu3</Description>
<Version>1.6.0</Version>
<Version>2.0.2</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<Platforms>x64</Platforms>
<NoWarn>IDE0044,IDE0051,IDE0052,IDE1006,CS0414,CS0649,CS0626</NoWarn>
</PropertyGroup>
<ItemGroup>
@ -15,10 +14,11 @@
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<Reference Include="UnityEngine.UI"><HintPath>..\Common\UnityEngine.UI.dll</HintPath></Reference>
<Reference Include="Assembly-CSharp-firstpass"><HintPath>..\Common\Assembly-CSharp-firstpass.dll</HintPath></Reference>
<PackageReference Include="monomod" Version="22.7.31.1" />
<ProjectReference Include="..\Common\Assembly-CSharp_unpacked\Assembly-CSharp_unpacked.csproj" />
</ItemGroup>
<Target Name="CopyDLLs" AfterTargets="Build">
<Copy SourceFiles="$(TargetDir)$(AssemblyName).dll" DestinationFolder="..\Common\mu3\BepInEx\monomod" />
</Target>
</Project>
</Project>

121
Mu3Mods.sln Normal file
View File

@ -0,0 +1,121 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.9.34728.123
MinimumVisualStudioVersion = 10.0.40219.1
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EndProject
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EndProject
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View File

@ -1,24 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net35</TargetFramework>
<AssemblyName>Assembly-CSharp.NaiveRating.mm</AssemblyName>
<Company>7EVENDAYS⇔HOLIDAYS</Company>
<Description>Better rating for mu3</Description>
<Version>1.5.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<Platforms>x64</Platforms>
</PropertyGroup>
<ItemGroup>
<Reference Include="mscorlib"><HintPath>..\Common\mscorlib.dll</HintPath></Reference>
<Reference Include="UnityEngine"><HintPath>..\Common\UnityEngine.dll</HintPath></Reference>
<Reference Include="UnityEngine.UI"><HintPath>..\Common\UnityEngine.UI.dll</HintPath></Reference>
<ProjectReference Include="..\Common\Assembly-CSharp_unpacked\Assembly-CSharp_unpacked.csproj" />
<PackageReference Include="monomod" Version="22.7.31.1" />
</ItemGroup>
<Target Name="CopyDLLs" AfterTargets="Build">
<Copy SourceFiles="$(TargetDir)$(AssemblyName).dll" DestinationFolder="..\Common\mu3\BepInEx\monomod" />
</Target>
</Project>

View File

@ -0,0 +1,18 @@
namespace MU3.CustomUI;
class patch_MU3UICounter: MU3UICounter {
protected extern void orig_calcNumFiguresFloat(double value);
protected new void calcNumFiguresFloat(double value) {
orig_calcNumFiguresFloat(value);
if(isDispSuffix) {
pushFigureFront(10);
}
}
public bool isDispSuffix { get; set; }
protected void pushFigureFront(byte c) {
for(int i = numFigures_; i > 0; --i) {
figures_[i] = figures_[i - 1];
}
figures_[0] = c;
numFigures_ += 1;
}
}

View File

@ -1,15 +1,14 @@
#pragma warning disable CS0626
#pragma warning disable CS0649
#pragma warning disable IDE0051
#pragma warning disable IDE1006
using MU3.DB;
namespace MU3.Data;
public class patch_GameData: GameData {
class patch_GameData: GameData {
public extern static RatingColorID orig_getRatingColorIDFromRating100(int rating100);
public static new RatingColorID getRatingColorIDFromRating100(int rating100) {
return orig_getRatingColorIDFromRating100(NaiveRating.Get());
if(NaiveRating.IsEnabled()) {
return orig_getRatingColorIDFromRating100(NaiveRating.Get());
} else {
return orig_getRatingColorIDFromRating100(rating100);
}
}
}

View File

@ -0,0 +1,11 @@
using MU3.CustomUI;
namespace MU3.SceneObject;
class patch_ANM_CMN_UserDeta_01: ANM_CMN_UserDeta_01 {
private MU3UICounter rating;
public extern void orig_setUserDetail();
public new void setUserDetail() {
((patch_MU3UICounter)rating).isDispSuffix = NaiveRating.IsEnabled();
orig_setUserDetail();
}
}

View File

@ -1,16 +0,0 @@
#pragma warning disable CS0626
#pragma warning disable CS0649
#pragma warning disable IDE0051
#pragma warning disable IDE1006
using MU3.Game;
namespace MU3.User;
public class patch_UserManager: UserManager {
public extern void orig_updateUserRating(SessionInfo sessionInfo, SessionResult result);
public new void updateUserRating(SessionInfo sessionInfo, SessionResult result) {
NaiveRating.PrevRating = NaiveRating.Get();
orig_updateUserRating(sessionInfo, result);
}
}

View File

@ -0,0 +1,36 @@
using MonoMod;
namespace MU3.User;
class patch_UserOption: UserOption {
[MonoModEnumReplace]
public enum patch_eRating {
OFF = 0,
Default = 1,
ON = 1,
Naive = 2,
MAX = 2
}
class patch_DataSet: DataSet {
private patch_eRating rating = patch_eRating.ON;
public extern bool orig_isMax(OptionName id);
public new bool isMax(OptionName id) {
if(id == OptionName.Rating) {
return rating == patch_eRating.MAX;
}
return orig_isMax(id);
}
public new patch_eRating Rating {
get => rating;
set {
if(patch_eRating.MAX < value) {
rating = patch_eRating.MAX;
} else if(value < patch_eRating.OFF) {
rating = patch_eRating.OFF;
} else {
rating = value;
}
}
}
}
}

View File

@ -1,15 +1,15 @@
#pragma warning disable CS0626
#pragma warning disable CS0649
#pragma warning disable IDE0051
#pragma warning disable IDE1006
using MonoMod;
namespace MU3.User;
[MonoModPatch("global::MU3.User.UserUtil")]
public static class patch_UserUtil {
public extern static float orig_toRatingFloat(int rating);
public static float toRatingFloat(int rating) {
return NaiveRating.Get() * 0.01f + 1E-05f;
if(NaiveRating.IsEnabled()) {
return orig_toRatingFloat(NaiveRating.Get());
} else {
return orig_toRatingFloat(rating);
}
}
}

View File

@ -1,21 +1,23 @@
#pragma warning disable CS0626
using MU3.User;
using MU3.Util;
namespace MU3;
public class patch_ANM_SWH_Profile: ANM_SWH_Profile {
class patch_ANM_SWH_Profile: ANM_SWH_Profile {
public extern void orig_setUpLogin();
// Fixes login display
public new void setUpLogin() {
UserManager instance = Singleton<UserManager>.instance;
var prev = instance.userPreview;
var temp = prev;
temp.dispRating = 0;
instance.userPreview = temp;
orig_setUpLogin();
instance.userPreview = prev;
var up = instance.userPreview;
if(NaiveRating.IsEnabled()) {
up.dispRating = 0;
instance.userPreview = up;
orig_setUpLogin();
up.dispRating = 2;
instance.userPreview = up;
} else {
orig_setUpLogin();
}
}
}

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@ -0,0 +1,23 @@
using MU3.CustomUI;
using MU3.User;
using MU3.Util;
namespace MU3;
class patch_OptionSelecterController: OptionSelecterController {
private chengeParamFuncArray[] cpFuncArray = new chengeParamFuncArray[35];
public extern void orig_init(UserOption.OptionName id);
private extern void orig_chengeParamOther(int currentParam);
public new void init(UserOption.OptionName id) {
orig_init(id);
cpFuncArray[33].max = 2;
}
private void chengeParamOther(int currentParam) {
if(myOptionId == UserOption.OptionName.Rating) {
transform.Find("NUL_SWH_Option_00/NUL_Select/PAT_OnOff").GetComponent<MU3UIImageChanger>().patternNumber = currentParam != 0 ? 0f : 1f;
Singleton<UserManager>.instance.userOption.customSet.Rating = (UserOption.eRating)currentParam;
SingletonMonoBehaviour<SystemUI>.instance.userData.setUserDetail();
} else {
orig_chengeParamOther(currentParam);
}
}
}

View File

@ -0,0 +1,10 @@
namespace MU3;
// It doesn't have to be PrePlayMusic_Confirm, but it prev rating has to be stored at some point
class patch_Scene_32_PrePlayMusic_Confirm: Scene_32_PrePlayMusic_Confirm {
private extern void orig_Enter_Select();
private void Enter_Select() {
NaiveRating.SavePrev();
orig_Enter_Select();
}
}

View File

@ -1,27 +0,0 @@
#pragma warning disable CS0626
#pragma warning disable CS0649
#pragma warning disable IDE0051
#pragma warning disable IDE1006
using MU3.Sequence;
namespace MU3;
public class patch_Scene_37_Result_Score: Scene_37_Result_Score {
private PlayInfo playInfo_;
private extern void orig_TechRating_Init();
// Fixes rating+/rating- display
private void TechRating_Init() {
var origRating = playInfo_.sessionResult.rating_;
var origPrevRating = playInfo_.sessionResult.prevRating_;
playInfo_.sessionResult.rating_ = NaiveRating.Get();
playInfo_.sessionResult.prevRating_ = NaiveRating.PrevRating;
orig_TechRating_Init();
playInfo_.sessionResult.rating_ = origRating;
playInfo_.sessionResult.prevRating_ = origPrevRating;
}
}

View File

@ -0,0 +1,47 @@
using MU3.CustomUI;
using MU3.Sequence;
using MU3.User;
using UnityEngine;
namespace MU3;
class patch_UIResultBattlePoint: UIResultBattlePoint {
private Animator animator_;
private MU3UICounter counterScore_;
private MU3UIImageChanger imageHeader_;
private MU3UICounter counterScorePlus_;
private MU3UICounter counterScoreMinus_;
private GameObject hideScore_;
private extern void orig_disable(MU3UICounter counter);
private void disable(MU3UICounter counter) => orig_disable(counter);
public extern void orig_initTechRating(PlayInfo playInfo);
public new void initTechRating(PlayInfo playInfo) {
((patch_MU3UICounter)counterScore_).isDispSuffix = NaiveRating.IsEnabled();
if(!NaiveRating.IsEnabled()) {
orig_initTechRating(playInfo);
return;
}
int prevRating = NaiveRating.PrevRating;
int rating1 = NaiveRating.Get();
if((bool)hideScore_) {
hideScore_.SetActive(false);
}
counterScore_.Counter = (double)UserUtil.toRatingFloat(rating1);
int ratingPatternNo = UserUtil.toRatingPatternNo(rating1);
counterScore_.SpriteIndex = ratingPatternNo;
imageHeader_.patternNumber = (float)ratingPatternNo;
int rating2 = rating1 - prevRating;
if(rating2 == 0) {
disable(counterScorePlus_);
disable(counterScoreMinus_);
animator_.SetInteger(MU3.Sys.Const.AnimatorID_State, 2);
} else if(0 < rating2) {
disable(counterScoreMinus_);
if((bool)counterScorePlus_) {
counterScorePlus_.Counter = rating2 * 0.01f + 1E-05f;
}
animator_.SetInteger(MU3.Sys.Const.AnimatorID_State, 0);
}
animator_.SetTrigger(MU3.Sys.Const.AnimatorID_In);
}
}

View File

@ -1,8 +1,3 @@
#pragma warning disable CS0626
#pragma warning disable CS0649
#pragma warning disable IDE0051
#pragma warning disable IDE1006
using MU3.Data;
using MU3.DataStudio;
using MU3.User;
@ -10,10 +5,8 @@ using MU3.Util;
using System.Collections.Generic;
using System.Linq;
namespace MU3;
public static class NaiveRating {
public static int PrevRating { get; set; }
public static int PrevRating { get; private set; }
// Adapted from MU3.User.UserRating.calcBest()
private static RatingList calcSane() {
@ -53,4 +46,10 @@ public static class NaiveRating {
}
return res / 45;
}
public static bool IsEnabled() {
return Singleton<UserManager>.instance.userOption.customSet.Rating == (UserOption.eRating)patch_UserOption.patch_eRating.Naive;
}
public static void SavePrev() {
PrevRating = Get();
}
}

View File

@ -0,0 +1,7 @@
<Project>
<PropertyGroup>
<AssemblyName>Assembly-CSharp.NaiveRating.mm</AssemblyName>
<Description>Best45 rating</Description>
</PropertyGroup>
<Import Project="..\Mu3Mods.csproj" />
</Project>

View File

@ -1,10 +1,8 @@
#pragma warning disable CS0626
using MU3.Sequence;
namespace MU3.Battle;
public class patch_GameEngine: GameEngine {
class patch_GameEngine: GameEngine {
public extern void orig_reset();
public new void reset() {
orig_reset();

View File

@ -1,11 +1,9 @@
#pragma warning disable CS0649
using MU3.Sound;
using MU3.Util;
namespace MU3.Game;
public class patch_GameBGM: GameBGM {
class patch_GameBGM: GameBGM {
private patch_SoundManager psm => ((patch_SoundManager)Singleton<SoundManager>.instance);
private HandleInfo _handle;
public void pause(bool val) {

View File

@ -1,16 +1,11 @@
#pragma warning disable CS0626
#pragma warning disable CS0649
#pragma warning disable IDE0051
#pragma warning disable IDE1006
using MU3.Battle;
using MU3.Battle;
using MU3.Game;
using MU3.Notes;
using MU3.Util;
namespace MU3.Sequence;
public class patch_PlayMusic: PlayMusic {
class patch_PlayMusic: PlayMusic {
private static readonly float PAUSE_CD = 5f;
private static readonly float UNPAUSE_CD = 0.5f;
private GameEngine _gameEngine;
@ -27,7 +22,7 @@ public class patch_PlayMusic: PlayMusic {
}
public override bool updateState(float deltaTime = -1f) {
pauseTimer += deltaTime;
if(Singleton<UIInput>.instance.getStateOn(UIInput.Key.Service)) {
if(Singleton<UIInput>.instance.getStateOn(UIInput.Key.Service) && !Singleton<UIInput>.instance.getStateOn(UIInput.Key.Test)) {
if((!Paused && pauseTimer >= PAUSE_CD) || (Paused && pauseTimer >= UNPAUSE_CD)) {
Paused = !Paused;
pgm.pause(Paused);

View File

@ -1,9 +1,6 @@
#pragma warning disable CS0626
#pragma warning disable CS0649
namespace MU3.Sound;
public class patch_SoundManager: SoundManager {
class patch_SoundManager: SoundManager {
private extern HandleInfo orig_getHandle(Priority priority);
private HandleInfo getHandle(Priority priority) => orig_getHandle(priority);
private patch_SoundPlayer[] _soundPlayers;

View File

@ -1,6 +1,3 @@
#pragma warning disable CS0626
#pragma warning disable CS0649
namespace MU3.Sound;
class patch_SoundPlayer: SoundPlayer {

7
Pause/Pause.csproj Normal file
View File

@ -0,0 +1,7 @@
<Project>
<PropertyGroup>
<AssemblyName>Assembly-CSharp.Pause.mm</AssemblyName>
<Description>Enables pausing the game with the service button</Description>
</PropertyGroup>
<Import Project="..\Mu3Mods.csproj" />
</Project>

View File

@ -1,8 +1,6 @@
#pragma warning disable CS0626
using MU3.Sequence;
public class patch_GameDeviceManager: GameDeviceManager {
class patch_GameDeviceManager: GameDeviceManager {
private extern void orig_update();
private void update() {
if(!patch_PlayMusic.Paused) {

View File

@ -1,10 +1,10 @@
## µ3 mods
Miscellaneous mods for µ3/SDDT. Suggestions/PRs are welcome.
Miscellaneous mods for Ongeki. Suggestions/PRs are welcome.
Visit [the wiki](https://gitea.tendokyu.moe/akanyan/mu3-mods/wiki) for more information.
### Supported versions
- 1.39
- 1.40
- 1.45
- 1.45
1.39/1.40 should work but they are generally untested.

View File

@ -1,22 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net35</TargetFramework>
<AssemblyName>Assembly-CSharp.SkipLoginReward.mm</AssemblyName>
<Company>7EVENDAYS⇔HOLIDAYS</Company>
<Description>Skip bullshit in mu3 that some individuals may consider useful</Description>
<Version>1.5.1</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<Platforms>x64</Platforms>
</PropertyGroup>
<ItemGroup>
<Reference Include="mscorlib"><HintPath>..\Common\mscorlib.dll</HintPath></Reference>
<Reference Include="UnityEngine"><HintPath>..\Common\UnityEngine.dll</HintPath></Reference>
<ProjectReference Include="..\Common\Assembly-CSharp_unpacked\Assembly-CSharp_unpacked.csproj" />
</ItemGroup>
<Target Name="CopyDLLs" AfterTargets="Build">
<Copy SourceFiles="$(TargetDir)$(AssemblyName).dll" DestinationFolder="..\Common\mu3\BepInEx\monomod" />
</Target>
</Project>

View File

@ -1,18 +0,0 @@
#pragma warning disable CS0649
#pragma warning disable IDE0051
#pragma warning disable IDE1006
using MU3.Util;
namespace MU3;
public class patch_Scene_30_NoticeReward: Scene_30_NoticeReward {
private Mode<Scene_30_NoticeReward, State> _mode;
private enum State {
RankingReward = 2,
FadeOut = 8,
}
private void RankingReward_Init() {
_mode.set(State.FadeOut);
}
}

View File

@ -1,22 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net35</TargetFramework>
<AssemblyName>Assembly-CSharp.SkipNotice.mm</AssemblyName>
<Company>7EVENDAYS⇔HOLIDAYS</Company>
<Description>Skip bullshit in mu3</Description>
<Version>1.5.1</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<Platforms>x64</Platforms>
</PropertyGroup>
<ItemGroup>
<Reference Include="mscorlib"><HintPath>..\Common\mscorlib.dll</HintPath></Reference>
<Reference Include="UnityEngine"><HintPath>..\Common\UnityEngine.dll</HintPath></Reference>
<ProjectReference Include="..\Common\Assembly-CSharp_unpacked\Assembly-CSharp_unpacked.csproj" />
</ItemGroup>
<Target Name="CopyDLLs" AfterTargets="Build">
<Copy SourceFiles="$(TargetDir)$(AssemblyName).dll" DestinationFolder="..\Common\mu3\BepInEx\monomod" />
</Target>
</Project>

View File

@ -1,20 +1,26 @@
#pragma warning disable CS0649
#pragma warning disable IDE0051
#pragma warning disable IDE1006
using MU3.Util;
namespace MU3;
public class patch_Scene_30_NoticeReward: Scene_30_NoticeReward {
class patch_Scene_30_NoticeReward: Scene_30_NoticeReward {
private Mode<Scene_30_NoticeReward, State> _mode;
public static bool Skipped { get; private set; }
private enum State {
RankingReward = 2,
FadeOut = 8,
}
private void Start() {
Skipped = false;
_mode = new Mode<Scene_30_NoticeReward, State>(this);
_mode.set(State.RankingReward);
SingletonMonoBehaviour<SystemUI>.instance.Panel.pushState(0, show: true);
}
private void Update() {
if(_mode.get() < (int)State.FadeOut && Singleton<UIInput>.instance.getStateOn(UIInput.Key.MenuLeft)) {
Skipped = true;
_mode.set(State.FadeOut);
} else {
_mode.update();
}
}
}

View File

@ -0,0 +1,18 @@
namespace MU3;
class patch_UIGetRewards: UIGetRewards {
private extern void orig_invokeOnFinish();
private extern void orig_startNextItem();
private void invokeOnFinish() => orig_invokeOnFinish();
private void startNextItem() {
if(!patch_Scene_30_NoticeReward.Skipped) {
orig_startNextItem();
}
}
void Update() {
// The panel state will still be screwed up for some reason but it won't crash
// This could be improved
if(patch_Scene_30_NoticeReward.Skipped) {
invokeOnFinish();
}
}
}

View File

@ -0,0 +1,7 @@
<Project>
<PropertyGroup>
<AssemblyName>Assembly-CSharp.SkipNotice.mm</AssemblyName>
<Description>Skip event/safety notices</Description>
</PropertyGroup>
<Import Project="..\Mu3Mods.csproj" />
</Project>

View File

@ -1,22 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net35</TargetFramework>
<AssemblyName>Assembly-CSharp.SkipPreMusicRitual.mm</AssemblyName>
<Company>7EVENDAYS⇔HOLIDAYS</Company>
<Description>Skip more bullshit in mu3</Description>
<Version>1.3.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<Platforms>x64</Platforms>
</PropertyGroup>
<ItemGroup>
<Reference Include="mscorlib"><HintPath>..\Common\mscorlib.dll</HintPath></Reference>
<Reference Include="UnityEngine"><HintPath>..\Common\UnityEngine.dll</HintPath></Reference>
<ProjectReference Include="..\Common\Assembly-CSharp_unpacked\Assembly-CSharp_unpacked.csproj" />
</ItemGroup>
<Target Name="CopyDLLs" AfterTargets="Build">
<Copy SourceFiles="$(TargetDir)$(AssemblyName).dll" DestinationFolder="..\Common\mu3\BepInEx\monomod" />
</Target>
</Project>

View File

@ -1,7 +0,0 @@
namespace MU3.Battle;
public class patch_GameEngine: GameEngine {
public new bool isStartCutsceneFinish() {
return true;
}
}

View File

@ -1,19 +1,20 @@
#pragma warning disable CS0626
#pragma warning disable CS0649
#pragma warning disable IDE0051
#pragma warning disable IDE1006
using MU3.Battle;
using MU3.Util;
namespace MU3.Sequence;
public class patch_PlayMusic: PlayMusic {
class patch_PlayMusic: PlayMusic {
private GameEngine _gameEngine;
private extern void orig_Execute_StartCutscene();
public static bool ForceSkipped { get; private set; }
private void Execute_StartCutscene() {
orig_Execute_StartCutscene();
_gameEngine.skipStartCutscene();
setNextState(EState.Countdown);
ForceSkipped = false;
if(Singleton<Sys.System>.instance.config.isQuickStart || Singleton<UIInput>.instance.getStateOn(UIInput.Key.MenuLeft)) {
ForceSkipped = true;
_gameEngine.skipStartCutscene();
setNextState(EState.Countdown);
}
}
}

View File

@ -1,11 +1,15 @@
using MU3.Util;
using MonoMod;
using MU3.Sequence;
using MU3.Util;
using System;
using UnityEngine;
namespace MU3;
public class patch_BattleUI: BattleUI {
private System.Collections.IEnumerator playReadyProc(Action onFinish) {
class patch_BattleUI: BattleUI {
[MonoModIgnore]
private extern System.Collections.IEnumerator playReadyProc(Action onFinish);
private System.Collections.IEnumerator playReadyProcSkipped(Action onFinish) {
if(!SystemUI.Exists) {
onFinish();
yield break;
@ -17,6 +21,15 @@ public class patch_BattleUI: BattleUI {
time -= Time.deltaTime;
}
onFinish();
systemUI.removeCanvas(MU3.Graphics.Const.SortOrder.UI);
systemUI.removeCanvas(Graphics.Const.SortOrder.UI);
}
public new void playReady(Action onFinish) {
if(patch_PlayMusic.ForceSkipped) {
StartCoroutine(playReadyProcSkipped(onFinish));
} else {
StartCoroutine(playReadyProc(onFinish));
}
}
}

View File

@ -0,0 +1,7 @@
<Project>
<PropertyGroup>
<AssemblyName>Assembly-CSharp.SkipPreMusicRitual.mm</AssemblyName>
<Description>Skip "Are you ready? Let's shoot"</Description>
</PropertyGroup>
<Import Project="..\Mu3Mods.csproj" />
</Project>

View File

@ -0,0 +1,649 @@
public static class InternalSortPreview {
// This really shouldn't be a png but it's just one texture
public static byte[] Bytes = {
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0x0f, 0x26, 0x32, 0x50, 0x64, 0x97, 0x08, 0x93, 0x8d, 0xfa, 0xf5, 0x0d, 0x20, 0x42, 0x84, 0x68,
0x98, 0x1b, 0x21, 0xc2, 0xa1, 0xee, 0xf5, 0x23, 0xad, 0x1f, 0x61, 0x32, 0x6b, 0xfd, 0x88, 0xf9,
0x11, 0x26, 0x01, 0xd8, 0x6b, 0xbc, 0x7e, 0x44, 0xfc, 0x08, 0x93, 0xd0, 0xeb, 0xab, 0x68, 0x36,
0x37, 0xc2, 0x64, 0xd6, 0xfa, 0x51, 0xd2, 0x72, 0x84, 0x49, 0xaa, 0xf5, 0x23, 0x44, 0x98, 0xa4,
0x5e, 0x3f, 0x42, 0x84, 0xc9, 0xaa, 0xf5, 0x23, 0xb3, 0x44, 0x88, 0xbc, 0x7e, 0x84, 0x08, 0x93,
0x48, 0xeb, 0x47, 0xfc, 0x8f, 0x10, 0x79, 0xfd, 0x08, 0x11, 0x22, 0xea, 0x47, 0x88, 0x70, 0x08,
0x53, 0x3f, 0x8a, 0xe8, 0x47, 0x98, 0xd4, 0x5a, 0x3f, 0x42, 0x84, 0xc8, 0xeb, 0x47, 0x88, 0x10,
0x69, 0xfd, 0x08, 0x11, 0x22, 0xea, 0x47, 0x88, 0x70, 0x68, 0x6a, 0xfd, 0x88, 0xff, 0x11, 0x22,
0xaf, 0x1f, 0x21, 0xc2, 0xe4, 0xa0, 0x7e, 0xb4, 0xf1, 0x60, 0x84, 0xc8, 0xeb, 0x47, 0x88, 0x10,
0x51, 0x3f, 0x42, 0x84, 0x49, 0x42, 0xfd, 0x88, 0xff, 0x11, 0x26, 0x9f, 0xd6, 0x57, 0x40, 0x94,
0xaf, 0x1f, 0x21, 0x12, 0x3c, 0x11, 0x22, 0x44, 0x82, 0x27, 0x42, 0x84, 0xc8, 0xeb, 0x47, 0x88,
0x70, 0xe8, 0x51, 0x3f, 0x4a, 0x5f, 0x8b, 0x10, 0x79, 0xfd, 0x08, 0x11, 0x0e, 0x6d, 0xd0, 0x67,
0xde, 0x36, 0xf2, 0x4f, 0x43, 0x43, 0x43, 0x64, 0x91, 0x08, 0x87, 0x30, 0xb2, 0xd9, 0xec, 0xd8,
0x5e, 0xbf, 0xfe, 0x83, 0x08, 0x11, 0x0e, 0x6d, 0xb0, 0xc8, 0x04, 0x11, 0x22, 0xea, 0x47, 0x88,
0x30, 0x89, 0xf0, 0xff, 0x01, 0xff, 0x06, 0x5d, 0x67, 0xc8, 0xbc, 0x24, 0x9a, 0x00, 0x00, 0x00,
0x00, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
}

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@ -0,0 +1,12 @@
using UnityEngine;
namespace MU3.CustomUI;
class patch_MU3UIImageChanger: MU3UIImageChanger {
private Sprite[] _sprites;
public Sprite[] sprites {
get { return _sprites; }
set { _sprites = value; }
}
}

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@ -0,0 +1,18 @@
using MonoMod;
namespace MU3.DB;
[MonoModEnumReplace]
public enum patch_MusicSort1ID {
Genre = 0,
All = 1,
Character = 2,
Version = 3,
Level = 4,
Name = 5,
Attribute = 6,
InternalLevel = 7,
Begin = 0,
End = 8,
Invalid = -1
}

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@ -0,0 +1,40 @@
using MonoMod;
namespace MU3.DB;
[MonoModPatch("global::MU3.DB.MusicSort1IDEnum")]
public static class patch_MusicSort1IDEnum {
private static MusicSort1TableRecord[] records;
public static patch_MusicSort1ID[] List;
public static extern bool orig_loadFromFile(string filename);
public static bool loadFromFile(string filename) {
var rv = orig_loadFromFile(filename);
records = new[] {
new MusicSort1TableRecord(0, "Genre", "ジャンル", 0),
new MusicSort1TableRecord(1, "All", "全曲", 0),
new MusicSort1TableRecord(2, "Character", "キャラクター", 0),
new MusicSort1TableRecord(3, "Version", "バージョン", 0),
new MusicSort1TableRecord(4, "Level", "譜面レベル", 0),
new MusicSort1TableRecord(5, "Name", "曲名", 0),
new MusicSort1TableRecord(6, "Attribute", "属性", 0),
new MusicSort1TableRecord(7, "InternalLevel", "譜面定数", 0)
};
List = new[] {
patch_MusicSort1ID.Genre,
patch_MusicSort1ID.All,
patch_MusicSort1ID.Character,
patch_MusicSort1ID.Version,
patch_MusicSort1ID.Level,
patch_MusicSort1ID.Name,
patch_MusicSort1ID.Attribute,
patch_MusicSort1ID.InternalLevel
};
return rv;
}
// Not exactly sure why this is necessary
public static bool isValid(this patch_MusicSort1ID self) {
return self >= patch_MusicSort1ID.Genre && self < patch_MusicSort1ID.End;
}
}

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@ -0,0 +1,15 @@
using MonoMod;
namespace MU3.DB;
[MonoModPatch("global::MU3.DB.MusicSort2IDEnum")]
public static class patch_MusicSort2IDEnum {
private static MusicSort2TableRecord[] records;
public static extern bool orig_loadFromFile(string filename);
public static bool loadFromFile(string filename) {
var rv = orig_loadFromFile(filename);
records[4].Name = "譜面定数";
return rv;
}
}

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@ -0,0 +1,128 @@
using MU3.DataStudio;
using MU3.DB;
using MU3.Util;
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
namespace MU3.ViewData;
class patch_MusicSelectViewDataList: MusicSelectViewDataList {
private delegate int CompareProc(MusicSelectViewData d1, MusicSelectViewData d2, bool forSort1);
private delegate string GetCategoryNameProc(MusicSelectViewData d);
private MusicSort1ID __sort1;
private CompareProc _compareProc1;
private CompareProc _compareProc2;
private GetCategoryNameProc _getCategoryNameProc;
private extern void orig_set__sort1(MusicSort1ID value);
private extern void orig_set__sort2(MusicSort2ID value);
private void set__sort1(MusicSort1ID value) {
if(value == (MusicSort1ID)patch_MusicSort1ID.InternalLevel) {
__sort1 = value;
_compareProc1 = compareByInternalLevel;
_getCategoryNameProc = getCategoryNameByInternalLevel;
} else {
orig_set__sort1(value);
}
}
private void set__sort2(MusicSort2ID value) {
orig_set__sort2(value);
if(value == MusicSort2ID.Level) {
_compareProc2 = compareByInternalLevel;
}
}
private PropertyInfo reMasterPi = null;
private bool isReMaster(Data.MusicData d) {
// Fall back for pre-Act3
if(reMasterPi == null) {
return false;
}
return (bool)reMasterPi.GetValue(d, null);
}
public extern void orig_create(GameViewData gameViewData, ChapterSelection chapterSelection, FumenDifficulty difficulty, MusicSort1ID sort1, MusicSort2ID sort2);
public new void create(GameViewData gameViewData, ChapterSelection chapterSelection, FumenDifficulty difficulty, MusicSort1ID sort1, MusicSort2ID sort2) {
reMasterPi = typeof(Data.MusicData).GetProperty("isReMaster");
orig_create(gameViewData, chapterSelection, difficulty, sort1, sort2);
}
private string getMetaGategoryName(MusicSelectViewData d) {
var remas = isReMaster(d.musicViewData.data);
if(d.musicViewData.data.isBonusTrack) {
return "ボーナストラック";
}
if(d.musicViewData.data.isLunatic && remas && __sort1 != MusicSort1ID.Level && __sort1 != (MusicSort1ID)patch_MusicSort1ID.InternalLevel) {
return "Re:MASTER";
}
return d.musicViewData.data.isLunatic && !remas ? "LUNATIC" : null;
}
private string getCategoryNameByInternalLevel(MusicSelectViewData d) {
StringBuilder stringBuilder = Singleton<MU3.Sys.System>.instance.getStringBuilder();
Data.FumenData fumenData = ((d.musicViewData.data == null) ? null : d.musicViewData.data.fumenData[(int)d.difficulty]);
stringBuilder.Append("LEVEL ");
stringBuilder.AppendFormat("{0}", (fumenData == null) ? (-1) : (fumenData.fumenConst.ToString("0.0")));
return stringBuilder.ToString();
}
private int getSortKeyByInternalLevel(MusicSelectViewData d) {
return (int)Math.Round(d.musicViewData.data.fumenData[(int)d.difficulty].fumenConst * 10.0);
}
private int compareByInternalLevel(MusicSelectViewData d1, MusicSelectViewData d2, bool forSort1) {
return getSortKeyByInternalLevel(d1) - getSortKeyByInternalLevel(d2);
}
private extern bool orig_isDifferentMyListSet(patch_MusicSort1ID oldSort1, patch_MusicSort1ID nowSort1);
private bool isDifferentMyListSet(patch_MusicSort1ID oldSort1, patch_MusicSort1ID nowSort1) {
if(oldSort1 == patch_MusicSort1ID.InternalLevel && nowSort1 != patch_MusicSort1ID.InternalLevel) {
return true;
}
if(oldSort1 != patch_MusicSort1ID.InternalLevel && nowSort1 == patch_MusicSort1ID.InternalLevel) {
return true;
}
return orig_isDifferentMyListSet(oldSort1, nowSort1);
}
private extern int orig_createMyListMusicDataAllDifficulty(List<MusicSelectViewData> list, HashSet<int> idList, MU3.Data.MusicData musicData, MusicSort1ID sort1, int initOrder);
private int createMyListMusicDataAllDifficulty(List<MusicSelectViewData> list, HashSet<int> idList, MU3.Data.MusicData musicData, MusicSort1ID sort1, int initOrder) {
if(sort1 == (MusicSort1ID)patch_MusicSort1ID.InternalLevel) {
sort1 = MusicSort1ID.Level;
}
return orig_createMyListMusicDataAllDifficulty(list, idList, musicData, sort1, initOrder);
}
private extern int orig_getMetaSortKey(MusicSelectViewData d, bool forCategorySort);
private int getMetaSortKey(MusicSelectViewData d, bool forCategorySort) {
if(reMasterPi == null) {
return orig_getMetaSortKey(d, forCategorySort);
}
var remas = isReMaster(d.musicViewData.data);
if(forCategorySort) {
if(d.musicViewData.data.isBonusTrack) {
return 3;
}
if(d.musicViewData.data.isLunatic && remas && __sort1 != MusicSort1ID.Level && __sort1 != (MusicSort1ID)patch_MusicSort1ID.InternalLevel) {
return 1;
}
if(d.musicViewData.data.isLunatic && !remas) {
return 2;
}
} else {
if(d.musicViewData.data.isLunatic && remas && __sort1 != MusicSort1ID.Level && __sort1 != (MusicSort1ID)patch_MusicSort1ID.InternalLevel) {
return 1;
}
if(d.musicViewData.data.isLunatic && !remas) {
return 2;
}
}
return 0;
}
}

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using MU3.DB;
namespace MU3;
public class patch_Scene_32_PrePlayMusic_MusicSelect: Scene_32_PrePlayMusic_MusicSelect {
private static patch_MusicSort1ID[] _sort1SettingList;
private static MusicSort2ID[] _sort2SettingList;
private extern void orig_Awake();
private new void Awake() {
_sort1SettingList = new[] {
patch_MusicSort1ID.Genre,
patch_MusicSort1ID.All,
patch_MusicSort1ID.Character,
patch_MusicSort1ID.Version,
patch_MusicSort1ID.Level,
patch_MusicSort1ID.Name,
patch_MusicSort1ID.Attribute,
patch_MusicSort1ID.InternalLevel
};
_sort2SettingList = new[] {
MusicSort2ID.Recommend,
MusicSort2ID.BattlePoint,
MusicSort2ID.TechnicalScore,
MusicSort2ID.BossLevel,
MusicSort2ID.Name,
MusicSort2ID.AddDate,
MusicSort2ID.Chapter,
MusicSort2ID.Level
//, MusicSort2ID.Lamp
};
orig_Awake();
}
}

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@ -0,0 +1,27 @@
using MU3.CustomUI;
using UnityEngine;
namespace MU3;
class patch_UISortButton: UISortButton {
private MU3UIImageChanger _selectPreviewImageChanger;
protected override void Awake() {
base.Awake();
var changer = (patch_MU3UIImageChanger)_selectPreviewImageChanger;
var n = changer.sprites.Length;
var sprites = new Sprite[n + 1];
for(int i = 0; i < n; ++i) {
sprites[i] = changer.sprites[i];
}
Texture2D tex = new Texture2D(2, 2);
tex.LoadImage(InternalSortPreview.Bytes);
sprites[n] = Sprite.Create(tex, new Rect(0, 0, 254, 121), sprites[0].pivot);
changer.sprites = sprites;
}
}

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@ -0,0 +1,7 @@
<Project>
<PropertyGroup>
<AssemblyName>Assembly-CSharp.SortByInternalDifficulty.mm</AssemblyName>
<Description>Makes internal levels not internal</Description>
</PropertyGroup>
<Import Project="..\Mu3Mods.csproj" />
</Project>

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namespace MU3.DataStudio;
class patch_MusicData: MusicData {
public new int CostToUnlock {
get {
return 0;
}
private set { /* nop */ }
}
public new bool PossessingFromTheBeginning {
get {
return true;
}
private set { /* nop */ }
}
public new bool IsLockedAtTheBeginning {
get {
return false;
}
private set { /* nop */ }
}
}

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@ -0,0 +1,20 @@
using MU3.User;
using MU3.Util;
namespace MU3;
class patch_Scene_25_Login: Scene_25_Login {
private enum State {
GetUserRatinglog = 24
}
private Mode<Scene_25_Login, State> mode_;
private void GetUserActivityMusic_Init() {
// nop
}
private void GetUserActivityMusic_Proc() {
Singleton<UserManager>.instance.updateUserActivityInLoginEnd();
mode_.set(State.GetUserRatinglog);
}
}

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@ -0,0 +1,7 @@
<Project>
<PropertyGroup>
<AssemblyName>Assembly-CSharp.UnlockAllMusic.mm</AssemblyName>
<Description>Unlock all music</Description>
</PropertyGroup>
<Import Project="..\Mu3Mods.csproj" />
</Project>

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@ -1,15 +1,10 @@
#pragma warning disable CS0626
#pragma warning disable CS0649
#pragma warning disable IDE1006
#pragma warning disable CS0414
using MU3.DB;
using MU3.DB;
using MU3.User;
using MU3.Util;
namespace MU3;
public class patch_Scene_32_PrePlayMusic_Confirm: Scene_32_PrePlayMusic_Confirm {
class patch_Scene_32_PrePlayMusic_Confirm: Scene_32_PrePlayMusic_Confirm {
private extern void orig_createSelector();
private JewelBoostID getMaxBoost() {
return JewelBoostID.Nine;

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@ -0,0 +1,7 @@
<Project>
<PropertyGroup>
<AssemblyName>Assembly-CSharp.UnlockAndSetJewelBoostNine.mm</AssemblyName>
<Description>Unlock and set the jewel boost to max</Description>
</PropertyGroup>
<Import Project="..\Mu3Mods.csproj" />
</Project>

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using MU3.Game;
using MU3.Sys;
using MU3.Util;
namespace MU3.Notes;
class patch_NotesManager: NotesManager {
private float _frame;
private float _frameReal;
private bool _altMode;
public extern void orig_initialize(SessionInfo sessionInfo);
public new void initialize(SessionInfo sessionInfo) {
orig_initialize(sessionInfo);
var cfg = (patch_Config)Singleton<Sys.System>.instance.config;
_altMode = cfg.isVsync || (cfg.framerate != 60);
}
private extern void orig_progressFrameAndFrameReal();
private void progressFrameAndFrameReal() {
if(_altMode) {
_frame = _frameReal;
} else {
orig_progressFrameAndFrameReal();
}
}
}

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@ -0,0 +1,38 @@
using UnityEngine;
namespace MU3.Sys;
class patch_Config: Config {
public extern void orig_initialize();
public int framerate { get; private set; }
public bool isVsync { get; private set; }
public new void initialize() {
orig_initialize();
using IniFile iniFile = new("mu3.ini");
framerate = iniFile.getIntValue("Video", "Framerate", 60);
isVsync = iniFile.getValue("Video", "VSync", false);
if(framerate == 0) {
framerate = -1;
}
if(isVsync) {
QualitySettings.vSyncCount = 1;
framerate = -1;
Debug.Log("[UnlockFrameRate] VSync on");
} else {
Application.targetFrameRate = framerate;
QualitySettings.vSyncCount = 0;
if(framerate == 60) {
Debug.Log("[UnlockFrameRate] Framerate locked to 60 (vanilla)");
} else if(framerate == -1) {
Debug.Log("[UnlockFrameRate] Framerate unlocked");
} else {
Debug.Log("[UnlockFrameRate] Framerate locked to " + framerate);
}
}
}
}

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using MU3.Util;
namespace MU3.Sys;
class patch_Time: Time {
private static bool _init;
private static float _deltaTime;
private static float _adjustAccumlation;
private static float _realtimeSinceStartup;
private static bool _altMode;
public extern static void orig_update();
public static new void update() {
if(!_init) {
_deltaTime = UnityEngine.Time.deltaTime;
_adjustAccumlation = 0f;
_realtimeSinceStartup = UnityEngine.Time.realtimeSinceStartup;
var cfg = (patch_Config)Singleton<Sys.System>.instance.config;
_altMode = cfg.isVsync || (cfg.framerate != 60);
_init = true;
}
if(_altMode) {
_deltaTime = UnityEngine.Time.deltaTime;
_realtimeSinceStartup = UnityEngine.Time.realtimeSinceStartup;
} else {
orig_update();
}
}
}

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@ -0,0 +1,7 @@
<Project>
<PropertyGroup>
<AssemblyName>Assembly-CSharp.UnlockFramerate.mm</AssemblyName>
<Description>Unlock framerate</Description>
</PropertyGroup>
<Import Project="..\Mu3Mods.csproj" />
</Project>

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@ -0,0 +1,35 @@
using MU3.Data;
using MU3.Operation;
using MU3.Util;
using System;
using System.Linq;
namespace MU3.Client;
class patch_PacketGetGameEvent: Packet {
public Operation.GameEvent _gameEvent;
public Operation.GameEvent gameEvent => _gameEvent;
public extern State orig_proc();
public override State proc() {
State state = orig_proc();
if(state == State.Done) {
DateTime endDate = DateTime.Parse("2099-01-01 05:00:00.0");
_gameEvent ??= new Operation.GameEvent();
foreach(EventData eventData in SingletonStateMachine<DataManager, DataManager.EState>.instance.allEventData) {
IdPeriod idPeriod = Enumerable.FirstOrDefault(_gameEvent.list, (IdPeriod e) => e.id == eventData.id);
if(idPeriod != null) {
if(idPeriod.period.endDate < CustomDateTime.Now) {
idPeriod.period.endDate = endDate;
}
} else {
idPeriod = new();
idPeriod.id = eventData.id;
idPeriod.period = new Period(DateTime.MinValue.Date, endDate);
_gameEvent.list.Add(idPeriod);
_gameEvent.lastUpdate = CustomDateTime.Now;
}
}
}
return state;
}
}

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@ -0,0 +1,7 @@
<Project>
<PropertyGroup>
<AssemblyName>Assembly-CSharp.UnlockGameEvents.mm</AssemblyName>
<Description>Unlock game events</Description>
</PropertyGroup>
<Import Project="..\Mu3Mods.csproj" />
</Project>

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using MonoMod;
namespace MU3.ViewData;
[MonoModPatch("global::MU3.ViewData.MusicViewData")]
public class patch_MusicViewData {
public bool isMasterLock {
get {
return false;
}
set { /* nop */ }
}
}

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@ -0,0 +1,7 @@
<Project>
<PropertyGroup>
<AssemblyName>Assembly-CSharp.UnlockMasterDifficulty.mm</AssemblyName>
<Description>Unlock master difficulty</Description>
</PropertyGroup>
<Import Project="..\Mu3Mods.csproj" />
</Project>

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@ -0,0 +1,32 @@
using MU3.Data;
using MU3.User;
using MU3.Util;
using System.Collections.Generic;
using System.Linq;
namespace MU3.Client;
class patch_PacketGetUserMemoryChapter: Packet {
private Dictionary<int, User.UserMemoryChapter> userMemoryChapter_;
public override State proc() {
switch(procImpl()) {
case State.Done: {
GetUserMemoryChapterResponse response_ = (query_ as GetUserMemoryChapter).response_;
foreach(MemoryChapterData memoryChapterData in SingletonStateMachine<DataManager, DataManager.EState>.instance.allMemoryChapterData) {
UserMemoryChapter userMemoryChapter = Enumerable.FirstOrDefault(response_.userMemoryChapterList, (UserMemoryChapter c) => c.chapterId == memoryChapterData.id);
if(userMemoryChapter != null) {
User.UserMemoryChapter userMemoryChapter2 = new User.UserMemoryChapter();
userMemoryChapter2.copyFrom(userMemoryChapter);
userMemoryChapter_[userMemoryChapter2.ChapterId] = userMemoryChapter2;
} else {
User.UserMemoryChapter userMemoryChapter3 = new User.UserMemoryChapter(memoryChapterData.id);
userMemoryChapter_[userMemoryChapter3.ChapterId] = userMemoryChapter3;
}
}
Singleton<UserManager>.instance.UserMemoryChapter = userMemoryChapter_;
break;
}
}
return state_;
}
}

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@ -0,0 +1,7 @@
<Project>
<PropertyGroup>
<AssemblyName>Assembly-CSharp.UnlockMemoryChapters.mm</AssemblyName>
<Description>Unlock memory chapters</Description>
</PropertyGroup>
<Import Project="..\Mu3Mods.csproj" />
</Project>