feat: rework NaiveRating, improve InfiniteGP
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16
InfiniteGP/MU3.User/patch_Scene_25_Login.cs
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16
InfiniteGP/MU3.User/patch_Scene_25_Login.cs
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#pragma warning disable CS0649
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using MU3.Util;
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namespace MU3;
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public class patch_Scene_25_Login : Scene_25_Login {
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private enum State {
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Login = 2
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}
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private Mode<Scene_25_Login, State> mode_;
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private void PurchaseGP_Init() {
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mode_.set(State.Login);
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}
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}
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15
NaiveRating/MU3.Data/patch_GameData.cs
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NaiveRating/MU3.Data/patch_GameData.cs
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#pragma warning disable CS0626
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#pragma warning disable CS0649
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#pragma warning disable IDE0051
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#pragma warning disable IDE1006
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using MU3.DB;
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namespace MU3.Data;
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public class patch_GameData: GameData {
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public extern static RatingColorID orig_getRatingColorIDFromRating100(int rating100);
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public static new RatingColorID getRatingColorIDFromRating100(int rating100) {
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return orig_getRatingColorIDFromRating100(NaiveRating.Get());
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}
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}
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16
NaiveRating/MU3.User/patch_UserManager.cs
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NaiveRating/MU3.User/patch_UserManager.cs
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#pragma warning disable CS0626
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#pragma warning disable CS0649
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#pragma warning disable IDE0051
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#pragma warning disable IDE1006
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using MU3.Game;
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namespace MU3.User;
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public class patch_UserManager: UserManager {
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public extern void orig_updateUserRating(SessionInfo sessionInfo, SessionResult result);
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public new void updateUserRating(SessionInfo sessionInfo, SessionResult result) {
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NaiveRating.PrevRating = NaiveRating.Get();
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orig_updateUserRating(sessionInfo, result);
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}
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}
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NaiveRating/MU3.User/patch_UserUtil.cs
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NaiveRating/MU3.User/patch_UserUtil.cs
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#pragma warning disable CS0626
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#pragma warning disable CS0649
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#pragma warning disable IDE0051
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#pragma warning disable IDE1006
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using MonoMod;
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namespace MU3.User;
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[MonoModPatch("global::MU3.User.UserUtil")]
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public static class patch_UserUtil {
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public static float toRatingFloat(int rating) {
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return NaiveRating.Get() * 0.01f + 1E-05f;
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}
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}
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@ -1,39 +1,41 @@
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#pragma warning disable CS0626
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#pragma warning disable CS0626
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#pragma warning disable CS0649
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#pragma warning disable CS0649
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#pragma warning disable IDE0051
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#pragma warning disable IDE0051
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#pragma warning disable IDE1006
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#pragma warning disable IDE1006
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using MU3.Data;
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using MU3.DataStudio;
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using MU3.Util;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using MU3.Data;
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using MU3.DataStudio;
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using MU3.User;
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using MU3.Util;
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namespace MU3.User;
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namespace MU3;
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public class patch_UserRating: UserRating {
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public static class NaiveRating {
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private int _rating100;
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public static int PrevRating { get; set; }
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private UserManager usMgr => Singleton<UserManager>.instance;
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// Adaptation of calcBest() without bullshit
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// Adapted from MU3.User.UserRating.calcBest()
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// The original lists stay intact because the game expects them to be filled
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private static RatingList calcSane() {
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private RatingList calcSane() {
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RatingList ratingList = new();
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RatingList ratingList = new();
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var usMgr = Singleton<UserManager>.instance;
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var musicDict = usMgr.userMusic;
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var musicDict = usMgr.userMusic;
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foreach(KeyValuePair<int, UserMusic> item in musicDict) {
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foreach(KeyValuePair<int, UserMusic> item in musicDict) {
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MU3.Data.MusicData musicData = SingletonStateMachine<DataManager, DataManager.EState>.instance.getMusicData(item.Key);
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var musicData = SingletonStateMachine<DataManager, DataManager.EState>
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.instance.getMusicData(item.Key);
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if(musicData == null || item.Key == 1 || musicData.isBonusTrack) {
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if(musicData == null || item.Key == 1 || musicData.isBonusTrack) {
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continue;
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continue;
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}
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}
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for(int i = 0; i < 5; i++) {
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for(int i = 0; i < 5; i++) {
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FumenDifficulty fumenDifficulty = (FumenDifficulty)i;
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var fumenDifficulty = (FumenDifficulty)i;
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UserFumen userFumen = usMgr.getUserFumen(item.Key, fumenDifficulty, create: false);
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var userFumen = usMgr.getUserFumen(item.Key, fumenDifficulty, create: false);
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if(userFumen == null) {
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if(userFumen == null) {
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continue;
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continue;
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}
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}
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Rating rating = new Rating(musicData.id, fumenDifficulty, userFumen.TechScoreMax);
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Rating rating = new(musicData.id, fumenDifficulty, userFumen.TechScoreMax);
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if(rating.level100 == 0) {
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if(rating.level100 == 0) {
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continue;
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continue;
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}
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}
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@ -42,15 +44,15 @@ public class patch_UserRating: UserRating {
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}
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}
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ratingList.Sort();
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ratingList.Sort();
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return ratingList;
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return ratingList;
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}
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}
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public static int Get() {
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private void calcRate() {
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int res = 0;
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_rating100 = 0;
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foreach(Rating best in calcSane().Take(45)) {
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foreach(Rating best in calcSane().Take(45)) {
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_rating100 += best.rate100;
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res += best.rate100;
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}
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}
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_rating100 /= 45;
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return res > 0
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? res / 45
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: Singleton<UserManager>.instance.Rating;
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}
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}
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}
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}
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21
NaiveRating/MU3/patch_ANM_SWH_Profile.cs
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21
NaiveRating/MU3/patch_ANM_SWH_Profile.cs
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#pragma warning disable CS0626
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using MU3.User;
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using MU3.Util;
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namespace MU3;
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public class patch_ANM_SWH_Profile : ANM_SWH_Profile {
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public extern void orig_setUpLogin();
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// Fixes login display
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public new void setUpLogin() {
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UserManager instance = Singleton<UserManager>.instance;
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var prev = instance.userPreview;
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var temp = prev;
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temp.dispRating = 0;
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instance.userPreview = temp;
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orig_setUpLogin();
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instance.userPreview = prev;
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}
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}
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NaiveRating/MU3/patch_Scene_37_Result_Score.cs
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27
NaiveRating/MU3/patch_Scene_37_Result_Score.cs
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#pragma warning disable CS0626
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#pragma warning disable CS0649
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#pragma warning disable IDE0051
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#pragma warning disable IDE1006
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using MU3.Sequence;
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namespace MU3;
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public class patch_Scene_37_Result_Score: Scene_37_Result_Score {
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private PlayInfo playInfo_;
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private extern void orig_TechRating_Init();
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// Fixes rating+/rating- display
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private void TechRating_Init() {
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var origRating = playInfo_.sessionResult.rating_;
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var origPrevRating = playInfo_.sessionResult.prevRating_;
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playInfo_.sessionResult.rating_ = NaiveRating.Get();
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playInfo_.sessionResult.prevRating_ = NaiveRating.PrevRating;
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orig_TechRating_Init();
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playInfo_.sessionResult.rating_ = origRating;
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playInfo_.sessionResult.prevRating_ = origPrevRating;
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}
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}
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@ -23,13 +23,11 @@ Self-explanatory. Saves you time.
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### NaiveRating
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### NaiveRating
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Replaces the in-game rating algorithm (OldBest30+NewBest15+Recent10) with Best45. This change is client-side and immediate.
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Replaces the in-game rating algorithm (OldBest30+NewBest15+Recent10) with Best45. Client-side and purely cosmetic.
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⚠️ ACHTUNG ⚠️ I said it's client-side, but the server acknowledges it once you upload a result. If you're on a remote network, check whether it cares too much about stupid ephemeral numbers. Cozynet and Missless do, and may ban you for using this mod.
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### SkipNotice ⚠️
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### SkipNotice
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Skips the safety warning screen, event notices, ⚠️login bonuses, event rewards⚠️.
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Skips the safety warning screen, notices, login bonuses, etc.
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### SkipPreMusicRitual
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### SkipPreMusicRitual
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