mu3-mods/InfiniteGP/MU3/patch_UIMoneyExchange.cs

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#pragma warning disable CS0626
#pragma warning disable CS0649
using MU3.CustomUI;
using UnityEngine;
namespace MU3;
public class patch_UICredit: UICredit {
private Animator gpAnimator_;
private GameObject creditRoot_;
private MU3UICounter credit_;
private GameObject freePlayRoot_;
private GameObject gpRoot_;
private MU3UICounter gp_;
private MU3UICounter gpPlus_;
private MU3UICounter gpMinus_;
private MU3UIImageChanger netIcon_;
private void onUpdateGP(int value) { /* nop */ }
public extern void orig_initialize();
public new void initialize() {
orig_initialize();
DestroyImmediate(gpAnimator_);
creditRoot_.transform.localScale = new Vector3(0, 0, 0);
credit_.transform.localScale = new Vector3(0, 0, 0);
freePlayRoot_.transform.localScale = new Vector3(0, 0, 0);
gpRoot_.transform.localScale = new Vector3(0, 0, 0);
gp_.transform.localScale = new Vector3(0, 0, 0);
gpPlus_.transform.localScale = new Vector3(0, 0, 0);
gpMinus_.transform.localScale = new Vector3(0, 0, 0);
var tf = (RectTransform)netIcon_.transform;
tf.localPosition = new Vector3(35, netIcon_.transform.localPosition.y, netIcon_.transform.localPosition.z);
for(int i = 0; i < 3; ++i) {
tf.anchorMin = new Vector2(0f, 0.5f);
tf.anchorMax = new Vector2(1f, 0.5f);
tf = (RectTransform)tf.parent;
}
netIcon_.image.rectTransform.pivot = new Vector2(0f, 0.5f);
}
}