## Inohara A ยต3 score exporter for [Tachi](https://github.com/zkldi/Tachi). ### Supported versions - 1.39 - 1.40 - 1.45 ### Installation Get the config file [here](https://kamai.tachi.ac/client-file-flow/CIa914320cd344a8db712cf0c99254c205ca940463), download the DLL [here](https://gitea.tendokyu.moe/akanyan/inohara/releases) and follow one of the methods below. #### The BepInEx method (recommended) - Download [BepInEx](https://github.com/BepInEx/BepInEx/releases/) - Copy the `BepInEx` directory into the base game directory (where `mu3.exe` is); omit `winhttp.dll` - Modify this entry in `segatools.ini`: ```ini [unity] targetAssembly=BepInEx\core\BepInEx.Preloader.dll ``` - If you don't have this entry, update segatools. - If you insist on not updating segatools, instead copy `winhttp.dll` and rename it to `version.dll`. - Move `Assembly-CSharp.Inohara.mm.dll` to `BepInEx\monomod` - Put `inohara.cfg` in the base game directory (next to `mu3.exe`) #### The MonoMod method - Download [MonoMod](https://github.com/MonoMod/MonoMod/releases) - Copy `Assembly-CSharp.Inohara.mm.dll` into `mu3_Data\Managed` - Run `MonoMod.exe mu3_Data\Managed\Assembly-CSharp.dll` - Backup `Assembly-CSharp.dll` - Rename `MONOMODDED_Assembly-CSharp.dll` to `Assembly-CSharp.dll` - Move `inohara.cfg` to the base game directory (next to `mu3.exe`) ### Usage Scores are sent after each play and that's it. You can nonetheless make sure it's running by checking the console or toggling `EnableOSD`. ### Building Provide your own `Assembly-CSharp.dll` (or `_unpacked`) and `UnityEngine.UI.dll`, then `dotnet restore`, `dotnet build`.