using System; namespace Inohara.DT; [Serializable] public struct BatchManual { public BatchManualMeta meta; public BatchManualScore[] scores; } [Serializable] public struct BatchManualMeta { public string game; public string playtype; public string service; } [Serializable] public struct BatchManualScore { public int score; public string difficulty; public UInt64 timeAchieved; public string noteLamp; public string bellLamp; public string matchType; public string identifier; public BatchManualJudgements judgements; public BatchManualOptional optional; } [Serializable] public struct BatchManualJudgements { public int cbreak; public int breakMyBonesIWill; public int hit; public int miss; } [Serializable] public struct BatchManualOptional { public int fast; public int slow; public int bellCount; public int totalBellCount; public int damage; public int platScore; }