Files
STARTLINER/rust/src/modules/display_windows.rs

151 lines
5.0 KiB
Rust

use crate::{model::{misc::Game, profile::{Display, DisplayMode}}, util::bool_to_01};
use anyhow::Result;
use displayz::{query_displays, DisplaySet};
use ini::Ini;
use tauri::{AppHandle, Listener};
#[derive(Clone)]
pub struct DisplayInfo {
pub primary: Option<String>,
pub set: Option<DisplaySet>,
}
impl Default for DisplayInfo {
fn default() -> Self {
DisplayInfo {
primary: None,
set: query_displays().ok(),
}
}
}
impl Display {
pub fn wait_for_exit(app: AppHandle, info: DisplayInfo) {
log::debug!("display: waiting");
tauri::async_runtime::spawn(async move {
app.listen("launch-end", move |_| {
if let Err(e) = Self::clean_up(&info) {
log::error!("error cleaning up display: {:?}", e);
}
});
});
}
pub fn prepare(&self) -> Result<Option<DisplayInfo>> {
use anyhow::anyhow;
use displayz::{query_displays, Orientation, Resolution, Frequency};
if self.target == "default" {
log::debug!("prepare display: skip");
return Ok(None);
}
let display_set = query_displays()?;
let primary = display_set
.displays()
.find(|display| display.is_primary())
.ok_or_else(|| anyhow!("Primary display not found"))?;
let target = display_set
.displays()
.find(|display| display.name() == self.target)
.ok_or_else(|| anyhow!("Display {} not found", self.target))?;
if !self.dont_switch_primary {
target.set_primary()?;
}
let settings = target.settings()
.as_ref()
.ok_or_else(|| anyhow!("Unable to query display settings"))?;
let res = DisplayInfo {
primary: if self.dont_switch_primary { None } else { Some(primary.name().to_owned()) },
set: Some(display_set.clone()),
};
if let Some(rotation) = self.rotation {
let rez = settings.borrow_mut().resolution;
settings.borrow_mut().orientation = match rotation {
0 => Orientation::Landscape,
90 => Orientation::PortraitFlipped,
180 => Orientation::LandscapeFlipped,
270 => Orientation::Portrait,
_ => panic!("Invalid display rotation")
};
if rez.height < rez.width {
if rotation == 90 || rotation == 270 {
settings.borrow_mut().resolution = Resolution::new(rez.height, rez.width);
}
} else {
if rotation == 0 || rotation == 180 {
settings.borrow_mut().resolution = Resolution::new(rez.height, rez.width);
}
}
}
let frequency: u32 = self.frequency
.try_into()
.map_err(|e| anyhow!("Invalid display frequency: {}", e))?;
let width: u32 = self.rez.0
.try_into()
.map_err(|e| anyhow!("Invalid display width: {}", e))?;
let height: u32 = self.rez.1
.try_into()
.map_err(|e| anyhow!("Invalid display height: {}", e))?;
settings.borrow_mut().frequency = Frequency::new(frequency);
if self.borderless_fullscreen && self.mode == DisplayMode::Borderless {
settings.borrow_mut().resolution = Resolution::new(width, height);
}
display_set.apply().map_err(
|_| anyhow!("The selected monitor has been disconnected or doesn't support the chosen display mode")
)?;
displayz::refresh()?;
log::debug!("prepare display: done");
Ok(Some(res))
}
pub fn line_up(&self, game: Game, ini: &mut Ini) {
if game == Game::Chunithm {
let autism = self.monitor_index_override.unwrap_or(0).to_string();
ini.with_section(Some("gfx"))
.set("enable", "1")
.set("windowed", bool_to_01(self.mode != DisplayMode::Fullscreen))
.set("framed", bool_to_01(self.mode == DisplayMode::Window))
.set("monitor", if self.dont_switch_primary { &autism } else { "0" });
ini.with_section(Some("system"))
.set("dipsw2", bool_to_01(self.frequency == 60))
.set("dipsw3", bool_to_01(self.frequency == 60));
}
}
pub fn clean_up(info: &DisplayInfo) -> Result<()> {
use anyhow::anyhow;
let display_set = info.set.as_ref()
.ok_or_else(|| anyhow!("Unable to clean up displays: no display set"))?;
if let Some(info_primary) = &info.primary {
let primary = display_set
.displays()
.find(|display| display.name() == info_primary)
.ok_or_else(|| anyhow!("Display {} not found", info_primary))?;
primary.set_primary()?;
}
display_set.apply()?;
displayz::refresh()?;
log::debug!("undo display: done");
Ok(())
}
}