Files
STARTLINER/rust/src/profiles/ongeki.rs

229 lines
7.3 KiB
Rust

use serde::{Deserialize, Serialize};
use tauri::AppHandle;
use tauri::Emitter;
use std::{collections::BTreeSet, path::PathBuf, process::Stdio};
use crate::model::config::BepInEx;
use crate::profiles::fixed_name;
use crate::{model::{config::{Display, DisplayMode, Network, Segatools}, misc::Game, segatools_base::segatools_base}, pkg::PkgKey, util};
use super::{Profile, ProfileMeta, ProfilePaths};
use anyhow::{anyhow, Result};
use std::fs::File;
use tokio::process::Command;
use tokio::task::JoinSet;
#[derive(Deserialize, Serialize, Clone)]
pub struct OngekiProfile {
// this is an Option only to deceive serde
// file serialization doesn't need the name, but IPC does
#[serde(skip_serializing_if = "Option::is_none")]
pub name: Option<String>,
pub mods: BTreeSet<PkgKey>,
pub sgt: Segatools,
pub display: Display,
pub network: Network,
pub bepinex: BepInEx,
#[cfg(not(target_os = "windows"))]
pub wine: crate::model::config::Wine,
}
impl Profile for OngekiProfile {
fn new(name: String) -> Result<Self> {
let name = fixed_name(&ProfileMeta { name, game: Game::Ongeki }, true);
let p = OngekiProfile {
name: Some(name.clone()),
mods: BTreeSet::new(),
sgt: Segatools::default(),
display: Display::default(),
network: Network::default(),
bepinex: BepInEx::default(),
#[cfg(not(target_os = "windows"))]
wine: crate::model::config::Wine::default(),
};
p.save()?;
std::fs::write(p.config_dir().join("segatools-base.ini"), segatools_base())?;
log::debug!("created profile-ongeki-{}", &name);
Ok(p)
}
fn load(name: String) -> Result<Self> {
let path = util::profile_config_dir(&Game::Ongeki, &name).join("profile.json");
if let Ok(s) = std::fs::read_to_string(&path) {
let mut data = serde_json::from_str::<OngekiProfile>(&s)
.map_err(|e| anyhow!("Unable to parse {:?}: {:?}", path, e))?;
data.name = Some(name);
Ok(data)
} else {
Err(anyhow!("Unable to open {:?}", path))
}
}
fn save(&self) -> Result<()> {
let path = self.config_dir().join("profile.json");
let mut cpy = self.clone();
cpy.name = None;
let s = serde_json::to_string_pretty(&cpy)?;
if !self.config_dir().exists() {
std::fs::create_dir(self.config_dir())
.map_err(|e| anyhow!("error when creating profile directory: {}", e))?;
}
std::fs::write(&path, s)
.map_err(|e| anyhow!("error when writing to {:?}: {}", path, e))?;
log::info!("Written to {:?}", path);
Ok(())
}
async fn start(&self, app: AppHandle) -> Result<()> {
let ini_path = self.data_dir().join("segatools.ini");
log::debug!("With path {:?}", ini_path);
let mut game_builder;
let mut amd_builder;
let target_path = PathBuf::from(&self.sgt.target);
let exe_dir = target_path.parent().ok_or_else(|| anyhow!("Invalid target path"))?;
let sgt_dir = self.sgt.hook_dir()?;
#[cfg(target_os = "windows")]
{
game_builder = Command::new(sgt_dir.join("inject.exe"));
amd_builder = Command::new("cmd.exe");
}
#[cfg(target_os = "linux")]
{
game_builder = Command::new(&self.wine.runtime);
amd_builder = Command::new(&self.wine.runtime);
game_builder.arg(sgt_dir.join("inject.exe"));
amd_builder.arg("cmd.exe");
}
amd_builder.env(
"SEGATOOLS_CONFIG_PATH",
&ini_path,
)
.current_dir(&exe_dir)
.arg("/C")
.arg(&sgt_dir.join("inject.exe"))
.args(["-d", "-k"])
.arg(sgt_dir.join("mu3hook.dll"))
.args(["amdaemon.exe", "-f", "-c", "config_common.json", "config_server.json", "config_client.json"
]);
game_builder
.env(
"SEGATOOLS_CONFIG_PATH",
ini_path,
)
.env(
"INOHARA_CONFIG_PATH",
self.config_dir().join("inohara.cfg"),
)
.current_dir(&exe_dir)
.args(["-d", "-k"])
.arg(sgt_dir.join("mu3hook.dll"))
.args([
"mu3.exe", "-monitor 1",
"-screen-width", &self.display.rez.0.to_string(),
"-screen-height", &self.display.rez.1.to_string(),
"-screen-fullscreen", if self.display.mode == DisplayMode::Fullscreen { "1" } else { "0" }
]);
if self.display.mode == DisplayMode::Borderless {
game_builder.arg("-popupwindow");
}
#[cfg(target_os = "linux")]
{
amd_builder.env("WINEPREFIX", &self.wine.prefix);
game_builder.env("WINEPREFIX", &self.wine.prefix);
}
let amd_log = File::create(self.data_dir().join("amdaemon.log"))?;
let game_log = File::create(self.data_dir().join("mu3.log"))?;
amd_builder
.stdout(Stdio::from(amd_log));
// do they use stderr?
game_builder
.stdout(Stdio::from(game_log));
#[cfg(target_os = "windows")]
{
amd_builder.creation_flags(util::CREATE_NO_WINDOW);
game_builder.creation_flags(util::CREATE_NO_WINDOW);
}
if self.sgt.intel == true {
amd_builder.env("OPENSSL_ia32cap", ":~0x20000000");
}
util::pkill("amdaemon.exe").await;
log::info!("Launching amdaemon: {:?}", amd_builder);
log::info!("Launching mu3: {:?}", game_builder);
let mut amd = amd_builder.spawn()?;
let mut game = game_builder.spawn()?;
let mut set = JoinSet::new();
set.spawn(async move {
(amd.wait().await.expect("amdaemon failed to run"), "amdaemon.exe")
});
set.spawn(async move {
(game.wait().await.expect("mu3 failed to run"), "mu3.exe")
});
if let Err(e) = app.emit("launch-start", "") {
log::warn!("Unable to emit launch-start: {}", e);
}
let (rc, process_name) = set.join_next().await.expect("No spawn").expect("No result");
log::info!("{} died with return code {}", process_name, rc);
if process_name == "amdaemon.exe" {
util::pkill("mu3.exe").await;
} else {
util::pkill("amdaemon.exe").await;
}
set.join_next().await.expect("No spawn").expect("No result");
log::debug!("Fin");
if let Err(e) = app.emit("launch-end", "") {
log::warn!("Unable to emit launch-end: {}", e);
}
Ok(())
}
}
impl ProfilePaths for OngekiProfile {
fn config_dir(&self) -> PathBuf {
util::profile_config_dir(&Game::Ongeki, &self.name.as_ref().unwrap())
}
fn data_dir(&self) -> PathBuf {
util::data_dir().join(format!("profile-{}-{}", &Game::Ongeki, self.name.as_ref().unwrap()))
}
}
impl ProfilePaths for ProfileMeta {
fn config_dir(&self) -> PathBuf {
util::profile_config_dir(&self.game, &self.name)
}
fn data_dir(&self) -> PathBuf {
util::data_dir().join(format!("profile-{}-{}", &self.game, &self.name))
}
}