feat: display module for chunithm
Also make the progress bar all shiny
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@ -63,6 +63,11 @@ const loadDisplays = () => {
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};
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loadDisplays();
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const game = prf.current!.meta.game;
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const isVertical = game === 'ongeki';
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const adjustableRez = game === 'ongeki';
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const canSkipPrimarySwitch = game === 'ongeki';
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</script>
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<template>
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@ -80,7 +85,11 @@ loadDisplays();
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@show="loadDisplays"
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></Select>
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</OptionRow>
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<OptionRow class="number-input" title="Game resolution">
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<OptionRow
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class="number-input"
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title="Game resolution"
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v-if="adjustableRez"
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>
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<InputNumber
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class="shrink"
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size="small"
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@ -118,12 +127,18 @@ loadDisplays();
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>
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<SelectButton
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v-model="prf.current!.data.display.rotation"
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:options="[
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{ title: 'Unchanged', value: 0 },
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{ title: 'Portrait', value: 90 },
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{ title: 'Portrait (flipped)', value: 270 },
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]"
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:allow-empty="false"
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:options="
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isVertical
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? [
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{ title: 'Portrait', value: 90 },
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{ title: 'Portrait (flipped)', value: 270 },
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]
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: [
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{ title: 'Landscape', value: 0 },
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{ title: 'Landscape (flipped)', value: 180 },
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]
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"
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:allow-empty="true"
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option-label="title"
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option-value="value"
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:disabled="extraDisplayOptionsDisabled"
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@ -135,6 +150,7 @@ loadDisplays();
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title="Refresh Rate"
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>
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<InputNumber
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v-if="game === 'ongeki'"
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class="shrink"
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size="small"
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:min="60"
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@ -143,6 +159,18 @@ loadDisplays();
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v-model="prf.current!.data.display.frequency"
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:disabled="extraDisplayOptionsDisabled"
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/>
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<SelectButton
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v-if="game === 'chunithm'"
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v-model="prf.current!.data.display.frequency"
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:options="[
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{ title: '60Hz (CVT)', value: 60 },
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{ title: '120Hz (SP)', value: 120 },
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]"
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:allow-empty="false"
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option-label="title"
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option-value="value"
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:disabled="extraDisplayOptionsDisabled"
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/>
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</OptionRow>
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<OptionRow
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title="Borderless fullscreen"
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@ -163,7 +191,8 @@ loadDisplays();
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capabilities.includes('display') &&
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prf.current?.data.display.target !== 'default' &&
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(prf.current!.data.display.dont_switch_primary ||
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displayList.length > 2)
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displayList.length > 2) &&
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canSkipPrimarySwitch
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"
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dangerous-tooltip="Only enable this option if switching the primary display causes issues. The monitors must have a matching refresh rate."
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>
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@ -173,7 +202,7 @@ loadDisplays();
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/>
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</OptionRow>
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<OptionRow
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title="Unity display index"
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title="Display index"
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class="number-input"
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v-if="
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capabilities.includes('display') &&
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@ -184,7 +213,7 @@ loadDisplays();
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<InputNumber
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class="shrink"
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size="small"
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:min="1"
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:min="game === 'chunithm' ? 0 : 1"
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:max="32"
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:use-grouping="false"
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v-model="prf.current!.data.display.monitor_index_override"
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