feat: display module for chunithm
Also make the progress bar all shiny
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@ -66,7 +66,7 @@ impl Game {
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pub fn has_module(&self, module: ProfileModule) -> bool {
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match self {
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Game::Ongeki => make_bitflags!(ProfileModule::{Segatools | Display | Network | BepInEx | Mu3Ini | Keyboard}),
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Game::Chunithm => make_bitflags!(ProfileModule::{Segatools | Network | Keyboard}),
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Game::Chunithm => make_bitflags!(ProfileModule::{Segatools | Display | Network | Keyboard | Mempatcher}),
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}.contains(module)
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}
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}
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