feat: 0.12 update
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@ -28,7 +28,7 @@ impl Profile {
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bepinex: if meta.game == Game::Ongeki { Some(BepInEx::default()) } else { None },
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#[cfg(not(target_os = "windows"))]
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wine: crate::model::profile::Wine::default(),
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mu3_ini: if meta.game == Game::Ongeki { Some(Mu3Ini { audio: None, blacklist: None }) } else { None },
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mu3_ini: if meta.game == Game::Ongeki { Some(Mu3Ini::default()) } else { None },
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keyboard:
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if meta.game == Game::Ongeki {
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Some(Keyboard::Ongeki(OngekiKeyboard::default()))
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@ -43,6 +43,12 @@ impl Profile {
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std::fs::create_dir_all(p.config_dir())?;
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std::fs::create_dir_all(p.data_dir())?;
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if meta.game == Game::Ongeki {
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if let Err(e) = Self::load_existing_mu3_ini(&p.data, &p.meta) {
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log::error!("unable to load existing mu3.ini: {e}");
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}
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}
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match meta.game {
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Game::Ongeki => std::fs::write(p.config_dir().join("segatools-base.ini"), include_bytes!("../../static/segatools-ongeki.ini"))?,
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Game::Chunithm => std::fs::write(p.config_dir().join("segatools-base.ini"), include_bytes!("../../static/segatools-chunithm.ini"))?,
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@ -67,6 +73,18 @@ impl Profile {
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data.sgt.io2 = IOSelection::Custom(io);
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data.sgt.io = None;
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}
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if let Some(ini) = &mut data.mu3_ini {
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if ini.audio.is_none() {
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ini.audio = Some(crate::model::profile::Mu3Audio::Shared);
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}
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if ini.blacklist.is_none() {
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ini.blacklist = Some((10000, 19999));
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}
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} else {
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data.mu3_ini = Some(Mu3Ini::default());
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}
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Self::load_existing_mu3_ini(&data, &ProfileMeta { game, name: name.clone() })?;
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}
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if game == Game::Chunithm {
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if data.keyboard.is_none() {
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@ -203,7 +221,7 @@ impl Profile {
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}
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if let Some(mu3ini) = &self.data.mu3_ini {
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mu3ini.line_up(&self.data.sgt.target.parent().unwrap())?;
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mu3ini.line_up(&self.data_dir(), &self.config_dir())?;
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}
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if let Some(patches) = &self.data.patches {
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@ -283,6 +301,14 @@ impl Profile {
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"ONGEKI_LANG_PATH",
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self.data_dir().join("lang"),
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)
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.env(
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"MU3_MODS_CONFIG_PATH",
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self.config_dir().join("mu3.ini"),
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)
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.env(
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"STARTLINER",
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"1"
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)
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.current_dir(&exe_dir)
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.raw_arg("-d")
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.raw_arg("-k")
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@ -403,6 +429,17 @@ impl Profile {
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Ok(false)
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}
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}
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fn load_existing_mu3_ini(data: &ProfileData, meta: &ProfileMeta) -> Result<()> {
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let mu3_ini_target_path = data.sgt.target.parent().ok_or_else(|| anyhow!("invalid target directory"))?.join("mu3.ini");
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let mu3_ini_profile_path = util::profile_config_dir(meta.game, &meta.name).join("mu3.ini");
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log::debug!("mu3.ini paths: {:?} {:?}", mu3_ini_target_path, mu3_ini_profile_path);
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if mu3_ini_target_path.exists() && !mu3_ini_profile_path.exists() {
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std::fs::copy(&mu3_ini_target_path, &mu3_ini_profile_path)?;
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log::info!("copied mu3.ini from {:?}", &mu3_ini_target_path);
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}
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Ok(())
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}
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}
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impl ProfilePaths for Profile {
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