segatools/chunihook/dllmain.c

97 lines
1.8 KiB
C

#include <windows.h>
#include <stddef.h>
#include <stdlib.h>
#include "amex/ds.h"
#include "amex/eeprom.h"
#include "amex/gpio.h"
#include "amex/jvs.h"
#include "amex/sram.h"
#include "chunihook/jvs.h"
#include "chunihook/slider-hook.h"
#include "hook/process.h"
#include "hooklib/serial.h"
#include "platform/hwmon.h"
#include "platform/nusec.h"
#include "util/clock.h"
#include "util/dprintf.h"
#include "util/gfx.h"
#include "util/spike.h"
static process_entry_t chuni_startup;
static DWORD CALLBACK chuni_pre_startup(void)
{
HMODULE d3dc;
dprintf("--- Begin chuni_pre_startup ---\n");
/* Pin the D3D shader compiler. This makes startup much faster. */
d3dc = LoadLibraryW(L"D3DCompiler_43.dll");
if (d3dc != NULL) {
dprintf("Pinned shader compiler, hMod=%p\n", d3dc);
} else {
dprintf("Failed to load shader compiler!\n");
}
/* Hook Win32 APIs */
clock_hook_init();
gfx_hook_init();
serial_hook_init();
/* Initialize platform API emulation */
hwmon_hook_init();
nusec_hook_init();
/* Initialize AMEX emulation */
ds_hook_init();
gpio_hook_init();
eeprom_hook_init();
jvs_hook_init();
sram_hook_init();
/* Initialize Chunithm board emulation */
slider_hook_init();
chunithm_jvs_init();
/* Initialize debug helpers */
spike_hook_init("chunispike.txt");
gfx_set_windowed();
dprintf("--- End chuni_pre_startup ---\n");
/* Jump to EXE start address */
return chuni_startup();
}
BOOL WINAPI DllMain(HMODULE mod, DWORD cause, void *ctx)
{
HRESULT hr;
if (cause != DLL_PROCESS_ATTACH) {
return TRUE;
}
hr = process_hijack_startup(chuni_pre_startup, &chuni_startup);
if (!SUCCEEDED(hr)) {
dprintf("Failed to hijack process startup: %x\n", (int) hr);
}
return SUCCEEDED(hr);
}