#include #include #include #include "amex/amex.h" #include "chunihook/config.h" #include "chunihook/jvs.h" #include "chunihook/slider.h" #include "chuniio/chuniio.h" #include "hook/process.h" #include "hooklib/gfx.h" #include "hooklib/serial.h" #include "hooklib/spike.h" #include "platform/platform.h" #include "util/dprintf.h" static HMODULE chuni_hook_mod; static process_entry_t chuni_startup; static struct chuni_hook_config chuni_hook_cfg; static DWORD CALLBACK chuni_pre_startup(void) { HMODULE d3dc; dprintf("--- Begin chuni_pre_startup ---\n"); /* Pin the D3D shader compiler. This makes startup much faster. */ d3dc = LoadLibraryW(L"D3DCompiler_43.dll"); if (d3dc != NULL) { dprintf("Pinned shader compiler, hMod=%p\n", d3dc); } else { dprintf("Failed to load shader compiler!\n"); } /* Config load */ chuni_hook_config_load(&chuni_hook_cfg, L".\\segatools.ini"); /* Hook Win32 APIs */ gfx_hook_init(); serial_hook_init(); /* Initialize emulation hooks */ platform_hook_init_nu(&chuni_hook_cfg.nu, "SDBT", "AAV1", chuni_hook_mod); amex_hook_init(&chuni_hook_cfg.amex); if (chuni_hook_cfg.amex.jvs.enable) { chunithm_jvs_init(); } slider_hook_init(); /* Initialize debug helpers */ spike_hook_init(L".\\segatools.ini"); gfx_set_windowed(); dprintf("--- End chuni_pre_startup ---\n"); /* Initialize IO DLL */ chuni_io_init(); /* Jump to EXE start address */ return chuni_startup(); } BOOL WINAPI DllMain(HMODULE mod, DWORD cause, void *ctx) { HRESULT hr; if (cause != DLL_PROCESS_ATTACH) { return TRUE; } chuni_hook_mod = mod; hr = process_hijack_startup(chuni_pre_startup, &chuni_startup); if (!SUCCEEDED(hr)) { dprintf("Failed to hijack process startup: %x\n", (int) hr); } return SUCCEEDED(hr); }