#include #include #include #include #include "board/io4.h" #include "mercuryhook/mercury-dll.h" #include "util/dprintf.h" static HRESULT mercury_io4_poll(void *ctx, struct io4_state *state); static const struct io4_ops mercury_io4_ops = { .poll = mercury_io4_poll, }; HRESULT mercury_io4_hook_init(const struct io4_config *cfg) { HRESULT hr; assert(mercury_dll.init != NULL); hr = io4_hook_init(cfg, &mercury_io4_ops, NULL); if (FAILED(hr)) { return hr; } return mercury_dll.init(); } static HRESULT mercury_io4_poll(void *ctx, struct io4_state *state) { uint8_t opbtn; HRESULT hr; assert(mercury_dll.poll != NULL); assert(mercury_dll.get_opbtns != NULL); assert(mercury_dll.get_gamebtns != NULL); memset(state, 0, sizeof(*state)); hr = mercury_dll.poll(); if (FAILED(hr)) { return hr; } opbtn = 0; mercury_dll.get_opbtns(&opbtn); if (opbtn & MAI2_IO_OPBTN_TEST) { state->buttons[0] |= IO4_BUTTON_TEST; } if (opbtn & MAI2_IO_OPBTN_SERVICE) { state->buttons[0] |= IO4_BUTTON_SERVICE; } return S_OK; }