segatools/mercuryhook/io4.c

80 lines
1.6 KiB
C
Raw Normal View History

2021-12-21 05:02:17 +00:00
#include <windows.h>
#include <assert.h>
#include <stdlib.h>
#include <string.h>
#include "board/io4.h"
#include "mercuryhook/mercury-dll.h"
#include "util/dprintf.h"
static HRESULT mercury_io4_poll(void *ctx, struct io4_state *state);
static const struct io4_ops mercury_io4_ops = {
.poll = mercury_io4_poll,
};
HRESULT mercury_io4_hook_init(const struct io4_config *cfg)
{
HRESULT hr;
assert(mercury_dll.init != NULL);
hr = io4_hook_init(cfg, &mercury_io4_ops, NULL);
if (FAILED(hr)) {
return hr;
}
return mercury_dll.init();
}
static HRESULT mercury_io4_poll(void *ctx, struct io4_state *state)
{
uint8_t opbtn;
uint8_t gamebtn;
2021-12-21 05:02:17 +00:00
HRESULT hr;
assert(mercury_dll.poll != NULL);
assert(mercury_dll.get_opbtns != NULL);
assert(mercury_dll.get_gamebtns != NULL);
memset(state, 0, sizeof(*state));
hr = mercury_dll.poll();
if (FAILED(hr)) {
return hr;
}
opbtn = 0;
gamebtn = 0;
2021-12-21 05:02:17 +00:00
mercury_dll.get_opbtns(&opbtn);
mercury_dll.get_gamebtns(&gamebtn);
2021-12-21 05:02:17 +00:00
2021-12-23 04:23:42 +00:00
if (opbtn & MERCURY_IO_OPBTN_TEST) {
2021-12-21 05:02:17 +00:00
state->buttons[0] |= IO4_BUTTON_TEST;
}
2021-12-23 04:23:42 +00:00
if (opbtn & MERCURY_IO_OPBTN_SERVICE) {
2021-12-21 05:02:17 +00:00
state->buttons[0] |= IO4_BUTTON_SERVICE;
2022-07-28 16:40:44 +00:00
}
2022-02-23 07:44:23 +00:00
if (opbtn & MERCURY_IO_OPBTN_COIN) {
state->chutes[0] += 1 << 8; // FIXME: Inserts 1 credit on press, then 15 on release...
2021-12-21 05:02:17 +00:00
}
if (gamebtn & MERCURY_IO_GAMEBTN_VOL_UP) {
state->buttons[0] |= 1 << 1;
}
if (gamebtn & MERCURY_IO_GAMEBTN_VOL_DOWN) {
state->buttons[0] |= 1 << 0;
}
2021-12-21 05:02:17 +00:00
return S_OK;
}