segatools/platform/platform.c

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#include <windows.h>
#include <assert.h>
#include "platform/amvideo.h"
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#include "platform/clock.h"
#include "platform/dns.h"
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#include "platform/hwmon.h"
#include "platform/misc.h"
#include "platform/netenv.h"
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#include "platform/nusec.h"
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#include "platform/pcbid.h"
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#include "platform/platform.h"
#include "platform/vfs.h"
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HRESULT platform_hook_init(
const struct platform_config *cfg,
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const char *game_id,
const char *platform_id,
HMODULE redir_mod)
{
HRESULT hr;
assert(cfg != NULL);
assert(game_id != NULL);
assert(platform_id != NULL);
assert(redir_mod != NULL);
hr = amvideo_hook_init(&cfg->amvideo, redir_mod);
if (FAILED(hr)) {
return hr;
}
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hr = clock_hook_init(&cfg->clock);
if (FAILED(hr)) {
return hr;
}
hr = dns_platform_hook_init(&cfg->dns);
if (FAILED(hr)) {
return hr;
}
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hr = hwmon_hook_init(&cfg->hwmon);
if (FAILED(hr)) {
return hr;
}
hr = misc_hook_init(&cfg->misc, platform_id);
if (FAILED(hr)) {
return hr;
}
hr = netenv_hook_init(&cfg->netenv, &cfg->nusec);
if (FAILED(hr)) {
return hr;
}
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hr = nusec_hook_init(&cfg->nusec, game_id, platform_id);
if (FAILED(hr)) {
return hr;
}
hr = pcbid_hook_init(&cfg->pcbid);
if (FAILED(hr)) {
return hr;
}
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hr = vfs_hook_init(&cfg->vfs);
if (FAILED(hr)) {
return hr;
}
return S_OK;
}