forked from Hay1tsme/artemis
billing: bomb out early if we have unsent logs to avoid duplicating work that's never used
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@ -805,8 +805,9 @@ class BillingServlet:
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)
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if req.traceleft > 0:
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self.logger.warning(f"{req.traceleft} unsent tracelogs")
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self.logger.info(f"Requesting 20 more of {req.traceleft} unsent tracelogs")
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return PlainTextResponse("result=6&waittime=0&linelimit=20\r\n")
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playlimit = req.playlimit
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while req.playcnt > playlimit:
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playlimit += 1024
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@ -825,9 +826,6 @@ class BillingServlet:
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resp_str = urllib.parse.unquote(urllib.parse.urlencode(vars(resp))) + "\r\n"
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self.logger.debug(f"response {vars(resp)}")
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if req.traceleft > 0: # TODO: should probably move this up so we don't do a ton of work that doesn't get used
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self.logger.info(f"Requesting 20 more of {req.traceleft} unsent tracelogs")
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return PlainTextResponse("result=6&waittime=0&linelimit=20\r\n")
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return PlainTextResponse(resp_str)
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@ -433,7 +433,7 @@ class ArcadeData(BaseData):
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self.logger.error(f"Failed to add billing charge for machine {machine_id}!")
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return None
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return result.lastrowid
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async def billing_get_last_charge(self, machine_id: int, game_id: str) -> Optional[Row]:
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result = await self.execute(billing_charge.select(
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and_(billing_charge.c.machine == machine_id, billing_charge.c.game_id == game_id)
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@ -511,7 +511,7 @@ class ArcadeData(BaseData):
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if result is None:
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self.logger.error(f"Failed to add playcount for machine {machine_id} running {game_id}")
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async def billing_get_playcount_3mo(self, machine_id: int, game_id: str) -> Optional[List[Row]]:
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result = await self.execute(billing_playct.select(and_(
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billing_playct.c.machine == machine_id,
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