sao: fix episode_play_end

This commit is contained in:
2023-11-11 01:11:41 -05:00
parent 0e739b2077
commit 773729dc0c
3 changed files with 405 additions and 179 deletions

View File

@ -1,4 +1,4 @@
from typing import Tuple
from typing import Tuple, List
import struct
import logging
@ -66,10 +66,10 @@ def encode_str(s: str) -> bytes:
class BaseHelper:
def __init__(self, data: bytes, offset: int) -> None:
pass
self._sz = 0
def get_size(self) -> int:
return 0
return self._sz
class MaterialCommonRewardUserData(BaseHelper):
def __init__(self, data: bytes, offset: int) -> None:
@ -77,6 +77,305 @@ class MaterialCommonRewardUserData(BaseHelper):
offset += SHORT_OFF
self.user_common_reward_id = decode_short(data, offset)
def get_size(self) -> int:
return SHORT_OFF + SHORT_OFF
self._sz = SHORT_OFF + SHORT_OFF
class PartyTeamData(BaseHelper):
def __init__(self, data: bytes, offset: int) -> None:
sz = 0
user_party_team_id = decode_str(data, offset + sz)
self.user_party_team_id = user_party_team_id[0]
sz += user_party_team_id[1]
self.arrangement_num = decode_byte(data, offset + sz)
sz += BYTE_OFF
user_hero_log_id = decode_str(data, offset + sz)
self.user_hero_log_id = user_hero_log_id[0]
sz += user_hero_log_id[1]
main_weapon_user_equipment_id = decode_str(data, offset + sz)
self.main_weapon_user_equipment_id = main_weapon_user_equipment_id[0]
sz += main_weapon_user_equipment_id[1]
sub_equipment_user_equipment_id = decode_str(data, offset + sz)
self.sub_equipment_user_equipment_id = sub_equipment_user_equipment_id[0]
sz += sub_equipment_user_equipment_id[1]
self.skill_slot1_skill_id = decode_int(data, offset + sz)
sz += INT_OFF
self.skill_slot2_skill_id = decode_int(data, offset + sz)
sz += INT_OFF
self.skill_slot3_skill_id = decode_int(data, offset + sz)
sz += INT_OFF
self.skill_slot4_skill_id = decode_int(data, offset + sz)
sz += INT_OFF
self.skill_slot5_skill_id = decode_int(data, offset + sz)
sz += INT_OFF
self._sz = sz
class PartyData(BaseHelper):
def __init__(self, data: bytes, offset: int) -> None:
sz = 0
user_party_id = decode_str(data, offset + sz)
self.user_party_id = user_party_id[0]
sz += user_party_id[1]
self.team_no = decode_byte(data, offset + sz)
sz += BYTE_OFF
self.party_team_data_count = decode_int(data, offset + sz)
sz += INT_OFF
self.party_team_data_list: List[PartyTeamData] = []
for _ in range(self.party_team_data_count):
tmp = PartyTeamData(data, offset + sz)
self.party_team_data_list.append(tmp)
sz += tmp.get_size()
self._sz = sz
class PlayStartRequestData(BaseHelper):
def __init__(self, data: bytes, offset: int) -> None:
sz = 0
user_party_id = decode_str(data, offset + sz)
self.user_party_id = user_party_id[0]
sz += user_party_id[1]
appoint_leader_resource_card_code = decode_str(data, offset + sz)
self.appoint_leader_resource_card_code = appoint_leader_resource_card_code[0]
sz += appoint_leader_resource_card_code[1]
use_profile_card_code = decode_str(data, offset + sz)
self.use_profile_card_code = use_profile_card_code[0]
sz += use_profile_card_code[1]
self.quest_drop_boost_apply_flag = decode_byte(data, offset + sz)
sz += BYTE_OFF
self._sz = sz
class GetPlayerTraceData(BaseHelper):
def __init__(self, data: bytes, offset: int) -> None:
user_quest_scene_player_trace_id = decode_str(data, offset)
self.user_quest_scene_player_trace_id = user_quest_scene_player_trace_id[0]
self._sz = user_quest_scene_player_trace_id[1]
class BaseGetData(BaseHelper):
def __init__(self, data: bytes, offset: int) -> None:
self.get_hero_log_exp = decode_int(data, offset)
offset += INT_OFF
self.get_col = decode_int(data, offset)
self._sz = INT_OFF + INT_OFF
class RareDropData(BaseHelper):
def __init__(self, data: bytes, offset: int) -> None:
self.quest_rare_drop_id = decode_int(data, offset)
self._sz = INT_OFF
class UnanalyzedLogTmpRewardData(BaseHelper):
def __init__(self, data: bytes, offset: int) -> None:
self.unanalyzed_log_grade_id = decode_int(data, offset)
self._sz = INT_OFF
class SpecialRareDropData(BaseHelper):
def __init__(self, data: bytes, offset: int) -> None:
self.quest_special_rare_drop_id = decode_int(data, offset)
self._sz = INT_OFF
class EventItemData(BaseHelper):
def __init__(self, data: bytes, offset: int) -> None:
self.event_item_id = decode_int(data, offset)
offset += INT_OFF
self.get_num = decode_short(data, offset)
self._sz = INT_OFF + SHORT_OFF
class DiscoveryEnemyData(BaseHelper):
def __init__(self, data: bytes, offset: int) -> None:
self.enemy_kind_id = decode_int(data, offset)
offset += INT_OFF
self.destroy_num = decode_short(data, offset)
self._sz = INT_OFF + SHORT_OFF
class DestroyBossData(BaseHelper):
def __init__(self, data: bytes, offset: int) -> None:
self.boss_type = decode_byte(data, offset)
offset += BYTE_OFF
self.enemy_kind_id = decode_int(data, offset)
offset += INT_OFF
self.mission_difficulty_id = decode_short(data, offset)
self._sz = INT_OFF + SHORT_OFF + BYTE_OFF
class MissionData(BaseHelper):
def __init__(self, data: bytes, offset: int) -> None:
self.mission_id = decode_int(data, offset)
offset += INT_OFF
self.clear_flag = decode_byte(data, offset)
offset += BYTE_OFF
self.destroy_num = decode_short(data, offset)
self._sz = INT_OFF + SHORT_OFF + BYTE_OFF
class ScoreData(BaseHelper):
def __init__(self, data: bytes, offset: int) -> None:
super().__init__(data, offset)
self.clear_time = decode_int(data, offset + self._sz)
self._sz += INT_OFF
self.combo_num = decode_int(data, offset + self._sz)
self._sz += INT_OFF
total_damage = decode_str(data, offset + self._sz)
self.total_damage = total_damage[0]
self._sz += total_damage[1]
self.concurrent_destroying_num = decode_short(data, offset + self._sz)
self._sz += SHORT_OFF
self.reaching_skill_level = decode_short(data, offset + self._sz)
self._sz += SHORT_OFF
self.ko_chara_num = decode_byte(data, offset + self._sz)
self._sz += BYTE_OFF
self.acceleration_invocation_num = decode_short(data, offset + self._sz)
self._sz += SHORT_OFF
self.boss_destroying_num = decode_short(data, offset + self._sz)
self._sz += SHORT_OFF
self.synchro_skill_used_flag = decode_byte(data, offset + self._sz)
self._sz += BYTE_OFF
self.used_friend_skill_id = decode_int(data, offset + self._sz)
self._sz += INT_OFF
self.friend_skill_used_flag = decode_byte(data, offset + self._sz)
self._sz += BYTE_OFF
self.continue_cnt = decode_short(data, offset + self._sz)
self._sz += SHORT_OFF
self.total_loss_num = decode_short(data, offset + self._sz)
self._sz += SHORT_OFF
class PlayEndRequestData(BaseHelper):
def __init__(self, data: bytes, offset: int) -> None:
sz = 0
self.play_result_flag = decode_byte(data, offset + sz)
sz += BYTE_OFF
self.base_get_data_count = decode_int(data, offset + sz)
sz += INT_OFF
self.base_get_data_list: List[BaseGetData] = []
for _ in range(self.base_get_data_count):
tmp = BaseGetData(data, sz)
sz += tmp.get_size()
self.base_get_data_list.append(tmp)
self.get_player_trace_data_count = decode_int(data, offset + sz)
sz += INT_OFF
self.get_player_trace_data: List[GetPlayerTraceData] = []
for _ in range(self.get_player_trace_data_count):
tmp = GetPlayerTraceData(data, sz)
sz += tmp.get_size()
self.get_player_trace_data.append(tmp)
self.get_rare_drop_data_count = decode_int(data, offset + sz)
sz += INT_OFF
self.get_rare_drop_data_list: List[RareDropData] = []
for _ in range(self.get_rare_drop_data_count):
tmp = RareDropData(data, sz)
sz += tmp.get_size()
self.get_rare_drop_data_list.append(tmp)
self.get_special_rare_drop_data_count = decode_int(data, offset + sz)
sz += INT_OFF
self.get_special_rare_drop_data_list: List[SpecialRareDropData] = []
for _ in range(self.get_special_rare_drop_data_count):
tmp = SpecialRareDropData(data, sz)
sz += tmp.get_size()
self.get_special_rare_drop_data_list.append(tmp)
self.get_unanalyzed_log_tmp_reward_data_count = decode_int(data, offset + sz)
sz += INT_OFF
self.get_unanalyzed_log_tmp_reward_data_list: List[UnanalyzedLogTmpRewardData] = []
for _ in range(self.get_unanalyzed_log_tmp_reward_data_count):
tmp = UnanalyzedLogTmpRewardData(data, sz)
sz += tmp.get_size()
self.get_unanalyzed_log_tmp_reward_data_list.append(tmp)
self.get_event_item_data_count = decode_int(data, offset + sz)
sz += INT_OFF
self.get_event_item_data_list: List[EventItemData] = []
for _ in range(self.get_event_item_data_count):
tmp = EventItemData(data, sz)
sz += tmp.get_size()
self.get_event_item_data_list.append(tmp)
self.discovery_enemy_data_count = decode_int(data, offset + sz)
sz += INT_OFF
self.discovery_enemy_data_list: List[DiscoveryEnemyData] = []
for _ in range(self.discovery_enemy_data_count):
tmp = DiscoveryEnemyData(data, sz)
sz += tmp.get_size()
self.discovery_enemy_data_list.append(tmp)
self.destroy_boss_data_count = decode_int(data, offset + sz)
sz += INT_OFF
self.destroy_boss_data_list: List[DestroyBossData] = []
for _ in range(self.destroy_boss_data_count):
tmp = DestroyBossData(data, sz)
sz += tmp.get_size()
self.destroy_boss_data_list.append(tmp)
self.mission_data_count = decode_int(data, offset + sz)
sz += INT_OFF
self.mission_data_list: List[MissionData] = []
for _ in range(self.mission_data_count):
tmp = MissionData(data, sz)
sz += tmp.get_size()
self.mission_data_list.append(tmp)
self.score_data_count = decode_int(data, offset + sz)
sz += INT_OFF
self.score_data_list: List[ScoreData] = []
for _ in range(self.score_data_count):
tmp = ScoreData(data, sz)
sz += tmp.get_size()
self.score_data_list.append(tmp)
self._sz = sz
class MultiPlayEndRequestData(BaseHelper):
def __init__(self, data: bytes, offset: int) -> None:
super().__init__(data, offset)
self.dummy_1 = decode_byte(data, offset + self._sz)
self._sz += BYTE_OFF
self.dummy_2 = decode_byte(data, offset + self._sz)
self._sz += BYTE_OFF
self.dummy_3 = decode_byte(data, offset + self._sz)
self._sz += BYTE_OFF