forked from Hay1tsme/artemis
sao: fix episode_play_end
This commit is contained in:
@ -355,49 +355,11 @@ class SaoBase:
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def handle_c806(self, header: SaoRequestHeader, request: bytes) -> bytes:
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#custom/change_party
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req = bytes.fromhex(request)[24:]
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req_struct = Struct(
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Padding(20),
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"ticket_id" / Bytes(1), # needs to be parsed as an int
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Padding(1),
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"user_id_size" / Rebuild(Int32ub, len_(this.user_id) * 2), # calculates the length of the user_id
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"user_id" / PaddedString(this.user_id_size, "utf_16_le"), # user_id is a (zero) padded string
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"act_type" / Int8ub, # play_mode is a byte
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Padding(3),
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"party_data_list_length" / Rebuild(Int8ub, len_(this.party_data_list)), # party_data_list is a byte,
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"party_data_list" / Array(this.party_data_list_length, Struct(
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"user_party_id_size" / Rebuild(Int32ub, len_(this.user_party_id) * 2), # calculates the length of the user_party_id
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"user_party_id" / PaddedString(this.user_party_id_size, "utf_16_le"), # user_party_id is a (zero) padded string
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"team_no" / Int8ub, # team_no is a byte
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Padding(3),
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"party_team_data_list_length" / Rebuild(Int8ub, len_(this.party_team_data_list)), # party_team_data_list is a byte
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"party_team_data_list" / Array(this.party_team_data_list_length, Struct(
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"user_party_team_id_size" / Rebuild(Int32ub, len_(this.user_party_team_id) * 2), # calculates the length of the user_party_team_id
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"user_party_team_id" / PaddedString(this.user_party_team_id_size, "utf_16_le"), # user_party_team_id is a (zero) padded string
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"arrangement_num" / Int8ub, # arrangement_num is a byte
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"user_hero_log_id_size" / Rebuild(Int32ub, len_(this.user_hero_log_id) * 2), # calculates the length of the user_hero_log_id
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"user_hero_log_id" / PaddedString(this.user_hero_log_id_size, "utf_16_le"), # user_hero_log_id is a (zero) padded string
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"main_weapon_user_equipment_id_size" / Rebuild(Int32ub, len_(this.main_weapon_user_equipment_id) * 2), # calculates the length of the main_weapon_user_equipment_id
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"main_weapon_user_equipment_id" / PaddedString(this.main_weapon_user_equipment_id_size, "utf_16_le"), # main_weapon_user_equipment_id is a (zero) padded string
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"sub_equipment_user_equipment_id_size" / Rebuild(Int32ub, len_(this.sub_equipment_user_equipment_id) * 2), # calculates the length of the sub_equipment_user_equipment_id
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"sub_equipment_user_equipment_id" / PaddedString(this.sub_equipment_user_equipment_id_size, "utf_16_le"), # sub_equipment_user_equipment_id is a (zero) padded string
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"skill_slot1_skill_id" / Int32ub, # skill_slot1_skill_id is a int,
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"skill_slot2_skill_id" / Int32ub, # skill_slot1_skill_id is a int,
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"skill_slot3_skill_id" / Int32ub, # skill_slot1_skill_id is a int,
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"skill_slot4_skill_id" / Int32ub, # skill_slot1_skill_id is a int,
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"skill_slot5_skill_id" / Int32ub, # skill_slot1_skill_id is a int,
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)),
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)),
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)
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req_data = req_struct.parse(req)
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user_id = req_data.user_id
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req_data = SaoChangePartyRequest(header, request)
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party_hero_list = []
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for party_team in req_data.party_data_list[0].party_team_data_list:
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hero_data = self.game_data.item.get_hero_log(user_id, party_team["user_hero_log_id"])
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hero_data = self.game_data.item.get_hero_log(req_data.user_id, party_team["user_hero_log_id"])
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hero_level = 1
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hero_exp = 0
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@ -406,7 +368,7 @@ class SaoBase:
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hero_exp = hero_data["log_exp"]
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self.game_data.item.put_hero_log(
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user_id,
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req_data.user_id,
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party_team["user_hero_log_id"],
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hero_level,
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hero_exp,
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@ -421,38 +383,14 @@ class SaoBase:
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party_hero_list.append(party_team["user_hero_log_id"])
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self.game_data.item.put_hero_party(user_id, req_data.party_data_list[0].party_team_data_list[0].user_party_team_id, party_hero_list[0], party_hero_list[1], party_hero_list[2])
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self.game_data.item.put_hero_party(req_data.user_id, req_data.party_data_list[0].party_team_data_list[0].user_party_team_id, party_hero_list[0], party_hero_list[1], party_hero_list[2])
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resp = SaoNoopResponse(header.cmd +1)
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return resp.make()
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def handle_c904(self, header: SaoRequestHeader, request: bytes) -> bytes:
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#quest/episode_play_start
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req = bytes.fromhex(request)[24:]
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req_struct = Struct(
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Padding(20),
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"ticket_id" / Bytes(1), # needs to be parsed as an int
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Padding(1),
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"user_id_size" / Rebuild(Int32ub, len_(this.user_id) * 2), # calculates the length of the user_id
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"user_id" / PaddedString(this.user_id_size, "utf_16_le"), # user_id is a (zero) padded string
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"episode_id" / Int32ub, # episode_id is a int,
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"play_mode" / Int8ub, # play_mode is a byte
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Padding(3),
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"play_start_request_data_length" / Rebuild(Int8ub, len_(this.play_start_request_data)), # play_start_request_data_length is a byte,
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"play_start_request_data" / Array(this.play_start_request_data_length, Struct(
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"user_party_id_size" / Rebuild(Int32ub, len_(this.user_party_id) * 2), # calculates the length of the user_party_id
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"user_party_id" / PaddedString(this.user_party_id_size, "utf_16_le"), # user_party_id is a (zero) padded string
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"appoint_leader_resource_card_code_size" / Rebuild(Int32ub, len_(this.appoint_leader_resource_card_code) * 2), # calculates the length of the total_damage
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"appoint_leader_resource_card_code" / PaddedString(this.appoint_leader_resource_card_code_size, "utf_16_le"), # total_damage is a (zero) padded string
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"use_profile_card_code_size" / Rebuild(Int32ub, len_(this.use_profile_card_code) * 2), # calculates the length of the total_damage
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"use_profile_card_code" / PaddedString(this.use_profile_card_code_size, "utf_16_le"), # use_profile_card_code is a (zero) padded string
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"quest_drop_boost_apply_flag" / Int8ub, # quest_drop_boost_apply_flag is a byte
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)),
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)
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req_data = req_struct.parse(req)
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req_data = SaoEpisodePlayStartRequest(header, request)
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user_id = req_data.user_id
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profile_data = self.game_data.profile.get_profile(user_id)
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@ -471,108 +409,21 @@ class SaoBase:
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def handle_c908(self, header: SaoRequestHeader, request: bytes) -> bytes: # Level calculation missing for the profile and heroes
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#quest/episode_play_end
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req = bytes.fromhex(request)[24:]
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req_struct = Struct(
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Padding(20),
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"ticket_id" / Bytes(1), # needs to be parsed as an int
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Padding(1),
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"user_id_size" / Rebuild(Int32ub, len_(this.user_id) * 2), # calculates the length of the user_id
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"user_id" / PaddedString(this.user_id_size, "utf_16_le"), # user_id is a (zero) padded string
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Padding(2),
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"episode_id" / Int16ub, # episode_id is a short,
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Padding(3),
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"play_end_request_data" / Int8ub, # play_end_request_data is a byte
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Padding(1),
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"play_result_flag" / Int8ub, # play_result_flag is a byte
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Padding(2),
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"base_get_data_length" / Rebuild(Int8ub, len_(this.base_get_data)), # base_get_data_length is a byte,
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"base_get_data" / Array(this.base_get_data_length, Struct(
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"get_hero_log_exp" / Int32ub, # get_hero_log_exp is an int
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"get_col" / Int32ub, # get_num is a short
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)),
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Padding(3),
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"get_player_trace_data_list_length" / Rebuild(Int8ub, len_(this.get_player_trace_data_list)), # get_player_trace_data_list_length is a byte
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"get_player_trace_data_list" / Array(this.get_player_trace_data_list_length, Struct(
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"user_quest_scene_player_trace_id" / Int32ub, # user_quest_scene_player_trace_id is an int
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)),
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Padding(3),
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"get_rare_drop_data_list_length" / Rebuild(Int8ub, len_(this.get_rare_drop_data_list)), # get_rare_drop_data_list_length is a byte
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"get_rare_drop_data_list" / Array(this.get_rare_drop_data_list_length, Struct(
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"quest_rare_drop_id" / Int32ub, # quest_rare_drop_id is an int
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)),
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Padding(3),
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"get_special_rare_drop_data_list_length" / Rebuild(Int8ub, len_(this.get_special_rare_drop_data_list)), # get_special_rare_drop_data_list_length is a byte
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"get_special_rare_drop_data_list" / Array(this.get_special_rare_drop_data_list_length, Struct(
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"quest_special_rare_drop_id" / Int32ub, # quest_special_rare_drop_id is an int
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)),
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Padding(3),
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"get_unanalyzed_log_tmp_reward_data_list_length" / Rebuild(Int8ub, len_(this.get_unanalyzed_log_tmp_reward_data_list)), # get_unanalyzed_log_tmp_reward_data_list_length is a byte
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"get_unanalyzed_log_tmp_reward_data_list" / Array(this.get_unanalyzed_log_tmp_reward_data_list_length, Struct(
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"unanalyzed_log_grade_id" / Int32ub, # unanalyzed_log_grade_id is an int,
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)),
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Padding(3),
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"get_event_item_data_list_length" / Rebuild(Int8ub, len_(this.get_event_item_data_list)), # get_event_item_data_list_length is a byte,
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"get_event_item_data_list" / Array(this.get_event_item_data_list_length, Struct(
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"event_item_id" / Int32ub, # event_item_id is an int
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"get_num" / Int16ub, # get_num is a short
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)),
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Padding(3),
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"discovery_enemy_data_list_length" / Rebuild(Int8ub, len_(this.discovery_enemy_data_list)), # discovery_enemy_data_list_length is a byte
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"discovery_enemy_data_list" / Array(this.discovery_enemy_data_list_length, Struct(
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"enemy_kind_id" / Int32ub, # enemy_kind_id is an int
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"destroy_num" / Int16ub, # destroy_num is a short
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)),
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Padding(3),
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"destroy_boss_data_list_length" / Rebuild(Int8ub, len_(this.destroy_boss_data_list)), # destroy_boss_data_list_length is a byte
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"destroy_boss_data_list" / Array(this.destroy_boss_data_list_length, Struct(
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"boss_type" / Int8ub, # boss_type is a byte
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"enemy_kind_id" / Int32ub, # enemy_kind_id is an int
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"destroy_num" / Int16ub, # destroy_num is a short
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)),
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Padding(3),
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"mission_data_list_length" / Rebuild(Int8ub, len_(this.mission_data_list)), # mission_data_list_length is a byte
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"mission_data_list" / Array(this.mission_data_list_length, Struct(
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"mission_id" / Int32ub, # enemy_kind_id is an int
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"clear_flag" / Int8ub, # boss_type is a byte
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"mission_difficulty_id" / Int16ub, # destroy_num is a short
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)),
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Padding(3),
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"score_data_length" / Rebuild(Int8ub, len_(this.score_data)), # score_data_length is a byte
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"score_data" / Array(this.score_data_length, Struct(
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"clear_time" / Int32ub, # clear_time is an int
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"combo_num" / Int32ub, # boss_type is a int
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"total_damage_size" / Rebuild(Int32ub, len_(this.total_damage) * 2), # calculates the length of the total_damage
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"total_damage" / PaddedString(this.total_damage_size, "utf_16_le"), # total_damage is a (zero) padded string
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"concurrent_destroying_num" / Int16ub, # concurrent_destroying_num is a short
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"reaching_skill_level" / Int16ub, # reaching_skill_level is a short
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"ko_chara_num" / Int8ub, # ko_chara_num is a byte
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"acceleration_invocation_num" / Int16ub, # acceleration_invocation_num is a short
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"boss_destroying_num" / Int16ub, # boss_destroying_num is a short
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"synchro_skill_used_flag" / Int8ub, # synchro_skill_used_flag is a byte
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"used_friend_skill_id" / Int32ub, # used_friend_skill_id is an int
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"friend_skill_used_flag" / Int8ub, # friend_skill_used_flag is a byte
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"continue_cnt" / Int16ub, # continue_cnt is a short
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"total_loss_num" / Int16ub, # total_loss_num is a short
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)),
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)
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req_data = req_struct.parse(req)
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req_data = SaoEpisodePlayEndRequest(header, request)
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# Add stage progression to database
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user_id = req_data.user_id
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episode_id = req_data.episode_id
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quest_clear_flag = bool(req_data.score_data[0].boss_destroying_num)
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clear_time = req_data.score_data[0].clear_time
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combo_num = req_data.score_data[0].combo_num
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total_damage = req_data.score_data[0].total_damage
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concurrent_destroying_num = req_data.score_data[0].concurrent_destroying_num
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quest_clear_flag = bool(req_data.play_end_request_data_list[0].score_data_list[0].boss_destroying_num)
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clear_time = req_data.play_end_request_data_list[0].score_data_list[0].clear_time
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combo_num = req_data.play_end_request_data_list[0].score_data_list[0].combo_num
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total_damage = req_data.play_end_request_data_list[0].score_data_list[0].total_damage
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concurrent_destroying_num = req_data.play_end_request_data_list[0].score_data_list[0].concurrent_destroying_num
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profile = self.game_data.profile.get_profile(user_id)
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vp = int(profile["own_vp"])
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exp = int(profile["rank_exp"]) + 100 #always 100 extra exp for some reason
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col = int(profile["own_col"]) + int(req_data.base_get_data[0].get_col)
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col = int(profile["own_col"]) + int(req_data.play_end_request_data_list[0].base_get_data_list[0].get_col)
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if quest_clear_flag is True:
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# Save stage progression - to be revised to avoid saving worse score
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@ -638,7 +489,7 @@ class SaoBase:
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for i in range(0,len(hero_list)):
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hero_data = self.game_data.item.get_hero_log(user_id, hero_list[i])
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log_exp = int(hero_data["log_exp"]) + int(req_data.base_get_data[0].get_hero_log_exp)
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log_exp = int(hero_data["log_exp"]) + int(req_data.play_end_request_data_list[0].base_get_data_list[0].get_hero_log_exp)
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# Calculate hero level based off experience and the CSV list
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with open(r'titles/sao/data/HeroLogLevel.csv') as csv_file:
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@ -674,8 +525,8 @@ class SaoBase:
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# Grab the rare loot from the table, match it with the right item and then push to the player profile
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json_data = {"data": []}
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for r in range(0,req_data.get_rare_drop_data_list_length):
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rewardList = self.game_data.static.get_rare_drop_id(int(req_data.get_rare_drop_data_list[r].quest_rare_drop_id))
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for r in range(0,req_data.play_end_request_data_list[0].get_rare_drop_data_list):
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rewardList = self.game_data.static.get_rare_drop_id(int(req_data.play_end_request_data_list[0].get_rare_drop_data_list[r].quest_rare_drop_id))
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commonRewardId = rewardList["commonRewardId"]
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heroList = self.game_data.static.get_hero_id(commonRewardId)
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@ -690,14 +541,14 @@ class SaoBase:
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self.game_data.item.put_item(user_id, commonRewardId)
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# Generate random hero(es) based off the response
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for a in range(0,req_data.get_unanalyzed_log_tmp_reward_data_list_length):
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for a in range(0,req_data.play_end_request_data_list[0].get_unanalyzed_log_tmp_reward_data_count):
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with open('titles/sao/data/RewardTable.csv', 'r') as f:
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keys_unanalyzed = next(f).strip().split(',')
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data_unanalyzed = list(DictReader(f, fieldnames=keys_unanalyzed))
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randomized_unanalyzed_id = choice(data_unanalyzed)
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while int(randomized_unanalyzed_id['UnanalyzedLogGradeId']) != req_data.get_unanalyzed_log_tmp_reward_data_list[a].unanalyzed_log_grade_id:
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while int(randomized_unanalyzed_id['UnanalyzedLogGradeId']) != req_data.play_end_request_data_list[0].get_unanalyzed_log_tmp_reward_data_list[a].unanalyzed_log_grade_id:
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randomized_unanalyzed_id = choice(data_unanalyzed)
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heroList = self.game_data.static.get_hero_id(randomized_unanalyzed_id['CommonRewardId'])
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