forked from Hay1tsme/artemis
chuni: revert changes to udpHolePunchUri and reflectorUri
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@ -82,12 +82,11 @@ class ChuniNew(ChuniBase):
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"matchErrorLimit": self.game_cfg.matching.match_error_limit,
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"romVersion": self.game_cfg.version.version(self.version)["rom"],
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"dataVersion": self.game_cfg.version.version(self.version)["data"],
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"matchingUri": f"http://{self.core_cfg.title.hostname}:{t_port}/SDHD/{self._interal_ver_to_intver()}/ChuniServlet/" if self.game_cfg.matching.enable else "",
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"matchingUriX": f"http://{self.core_cfg.title.hostname}:{t_port}/SDHD/{self._interal_ver_to_intver()}/ChuniServlet/" if self.game_cfg.matching.enable else "",
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"matchingUri": f"http://{self.core_cfg.title.hostname}:{t_port}/SDHD/{self._interal_ver_to_intver()}/ChuniServlet/",
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"matchingUriX": f"http://{self.core_cfg.title.hostname}:{t_port}/SDHD/{self._interal_ver_to_intver()}/ChuniServlet/",
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# might be really important for online battle to connect the cabs via UDP port 50201
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# Hay1tsme 01/08/2023: Pretty sure this is a stun and turn server respectivly...
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"udpHolePunchUri": self.game_cfg.matching.stun_uri if self.game_cfg.matching.enable else "",
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"reflectorUri": self.game_cfg.matching.turn_uri if self.game_cfg.matching.enable else "",
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"udpHolePunchUri": f"http://{self.core_cfg.title.hostname}:{self.core_cfg.title.port}/SDHD/{self._interal_ver_to_intver()}/ChuniServlet/",
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"reflectorUri": f"http://{self.core_cfg.title.hostname}:{self.core_cfg.title.port}/SDHD/{self._interal_ver_to_intver()}/ChuniServlet/",
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},
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"isDumpUpload": False,
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"isAou": False,
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