artemis/titles/idac/matching.py
UncleJim fb6fdb9769 revert b89679e639
revert revert 9605c13e8e

revert implemented simple queue online matchmaking
2024-01-09 14:21:52 +00:00

97 lines
4.2 KiB
Python

import json
import logging
from typing import Dict
from twisted.web import resource
from core import CoreConfig
from titles.idac.season2 import IDACBase
from titles.idac.config import IDACConfig
from random import randint
class IDACMatching(resource.Resource):
isLeaf = True
SessionQueue = {}
Rooms = {}
def __init__(self, cfg: CoreConfig, game_cfg: IDACConfig) -> None:
self.core_config = cfg
self.game_config = game_cfg
self.base = IDACBase(cfg, game_cfg)
self.logger = logging.getLogger("idac")
def getMatchingState(self, machineSerial): #We use official state code here
if len(self.SessionQueue) == 1:
self.logger.info(f"IDAC Matching queued player {machineSerial}: empty dict, returned by default")
return self.SessionQueue[machineSerial]
elif self.SessionQueue[machineSerial] == 0:
self.logger.info(f"IDAC Matching queued player {machineSerial}: matched player, returned by default")
return self.SessionQueue[machineSerial]
else:
for sessionID in self.SessionQueue.keys():
if sessionID == machineSerial:
continue
if self.SessionQueue[sessionID] == 1:
#uncomment these to process into actual game
#self.SessionQueue[machineSerial] = 0
#self.SessionQueue[sessionID] = 0
self.joinRoom(machineSerial, sessionID)
self.logger.info(f"IDAC Matching queued player {machineSerial}: rival {sessionID} found!! return matched state")
return self.SessionQueue[machineSerial]
self.logger.info(f"IDAC Matching queued player {machineSerial}: cannot find any rival, returned by default")
return self.SessionQueue[machineSerial]
def joinRoom(self, machineSerial, sessionID): #Random room name, It should be handled by game itself in later process
roomName = "INDTA-Zenkoku-Room" #+randint(1, 1001)
self.Rooms[machineSerial] = roomName
self.Rooms[sessionID] = roomName
def render_POST(self, req) -> bytes:
url = req.uri.decode()
req_data = json.loads(req.content.getvalue().decode())
header_application = self.decode_header(req.getAllHeaders())
machineSerial = header_application["a_serial"]
self.logger.info(
f"IDAC Matching request from {req.getClientIP()}: {url} - {req_data}"
)
if url == "/regist":
self.SessionQueue[machineSerial] = 1
self.logger.info(f"IDAC Matching registed player {machineSerial}")
return json.dumps({"status_code": "0"}, ensure_ascii=False).encode("utf-8")
elif url == "/status":
if req_data.get('cancel_flag'):
if machineSerial in self.SessionQueue:
self.SessionQueue.pop(machineSerial)
self.logger.info(f"IDAC Matching endpoint {req.getClientIP()} had quited")
return json.dumps({"status_code": "0", "host": "", "port": self.game_config.server.matching_p2p, "room_name": self.Rooms[machineSerial], "state": 1}, ensure_ascii=False).encode("utf-8")
if machineSerial not in self.Rooms.keys():
self.Rooms[machineSerial] = "None"
return json.dumps({"status_code": "0", "host": self.game_config.server.matching_host, "port": self.game_config.server.matching_p2p, "room_name": self.Rooms[machineSerial], "state": self.getMatchingState(machineSerial)}, ensure_ascii=False).encode("utf-8")
# resp = {
# "status_code": "0",
# # Only IPv4 is supported
# "host": self.game_config.server.matching_host,
# "port": self.game_config.server.matching_p2p,
# "room_name": "INDTA",
# "state": self.get_matching_state(),
# }
#
#self.logger.debug(f"Response {resp}")
#return json.dumps(resp, ensure_ascii=False).encode("utf-8")
def decode_header(self, data: Dict) -> Dict:
app: str = data[b"application"].decode()
ret = {}
for x in app.split(", "):
y = x.split("=")
ret[y[0]] = y[1].replace('"', "")
return ret