from starlette.requests import Request from starlette.responses import Response, JSONResponse from starlette.routing import Route import json import inflection import yaml import logging, coloredlogs import zlib import string from logging.handlers import TimedRotatingFileHandler from os import path, mkdir from typing import Tuple, List, Dict from Crypto.Hash import MD5 from Crypto.Cipher import AES from Crypto.Util.Padding import pad from core.config import CoreConfig from core.utils import Utils from core.title import BaseServlet from .config import Mai2Config from .const import Mai2Constants from .base import Mai2Base from .finale import Mai2Finale from .dx import Mai2DX from .dxplus import Mai2DXPlus from .splash import Mai2Splash from .splashplus import Mai2SplashPlus from .universe import Mai2Universe from .universeplus import Mai2UniversePlus from .festival import Mai2Festival from .festivalplus import Mai2FestivalPlus from .buddies import Mai2Buddies class Mai2Servlet(BaseServlet): def __init__(self, core_cfg: CoreConfig, cfg_dir: str) -> None: super().__init__(core_cfg, cfg_dir) self.game_cfg = Mai2Config() self.hash_table: Dict[int, Dict[str, str]] = {} if path.exists(f"{cfg_dir}/{Mai2Constants.CONFIG_NAME}"): self.game_cfg.update( yaml.safe_load(open(f"{cfg_dir}/{Mai2Constants.CONFIG_NAME}")) ) self.versions = [ Mai2Base, None, None, None, None, None, None, None, None, None, None, None, Mai2Finale, Mai2DX, Mai2DXPlus, Mai2Splash, Mai2SplashPlus, Mai2Universe, Mai2UniversePlus, Mai2Festival, Mai2FestivalPlus, Mai2Buddies ] self.logger = logging.getLogger("mai2") if not hasattr(self.logger, "initted"): log_fmt_str = "[%(asctime)s] Mai2 | %(levelname)s | %(message)s" log_fmt = logging.Formatter(log_fmt_str) fileHandler = TimedRotatingFileHandler( "{0}/{1}.log".format(self.core_cfg.server.log_dir, "mai2"), encoding="utf8", when="d", backupCount=10, ) fileHandler.setFormatter(log_fmt) consoleHandler = logging.StreamHandler() consoleHandler.setFormatter(log_fmt) self.logger.addHandler(fileHandler) self.logger.addHandler(consoleHandler) self.logger.setLevel(self.game_cfg.server.loglevel) coloredlogs.install( level=self.game_cfg.server.loglevel, logger=self.logger, fmt=log_fmt_str ) self.logger.initted = True for version, keys in self.game_cfg.crypto.keys.items(): if version < Mai2Constants.VER_MAIMAI_DX: continue if len(keys) < 3: continue self.hash_table[version] = {} method_list = [ method for method in dir(self.versions[version]) if not method.startswith("__") ] for method in method_list: # handle_method_api_request -> HandleMethodApiRequest # remove the first 6 chars and the final 7 chars to get the canonical # endpoint name. method_fixed = inflection.camelize(method)[6:-7] hash = MD5.new((method_fixed + keys[2]).encode()) # truncate unused bytes like the game does hashed_name = hash.hexdigest() self.hash_table[version][hashed_name] = method_fixed self.logger.debug( "Hashed v%s method %s with %s to get %s", version, method_fixed, keys[2], hashed_name ) @classmethod def is_game_enabled( cls, game_code: str, core_cfg: CoreConfig, cfg_dir: str ) -> bool: game_cfg = Mai2Config() if path.exists(f"{cfg_dir}/{Mai2Constants.CONFIG_NAME}"): game_cfg.update( yaml.safe_load(open(f"{cfg_dir}/{Mai2Constants.CONFIG_NAME}")) ) if not game_cfg.server.enable: return False return True def get_routes(self) -> List[Route]: return [ Route("/{game:str}/{version:int}/MaimaiServlet/api/movie/{endpoint:str}", self.handle_movie, methods=['GET', 'POST']), Route("/{game:str}/{version:int}/MaimaiServlet/old/{endpoint:str}", self.handle_old_srv), Route("/{game:str}/{version:int}/MaimaiServlet/old/{endpoint:str}/{placeid:str}/{keychip:str}/{userid:int}", self.handle_old_srv_userdata), Route("/{game:str}/{version:int}/MaimaiServlet/old/{endpoint:str}/{userid:int}", self.handle_old_srv_userdata), Route("/{game:str}/{version:int}/MaimaiServlet/old/{endpoint:str}/{userid:int}", self.handle_old_srv_userdata), Route("/{game:str}/{version:int}/MaimaiServlet/usbdl/{endpoint:str}", self.handle_usbdl), Route("/{game:str}/{version:int}/MaimaiServlet/deliver/{endpoint:str}", self.handle_deliver), Route("/{game:str}/{version:int}/MaimaiServlet/{endpoint:str}", self.handle_mai, methods=['POST']), Route("/{game:str}/{version:int}/Maimai2Servlet/{endpoint:str}", self.handle_mai2, methods=['POST']), ] def get_allnet_info(self, game_code: str, game_ver: int, keychip: str) -> Tuple[str, str]: if not self.core_cfg.server.is_using_proxy and Utils.get_title_port(self.core_cfg) != 80: return ( f"http://{self.core_cfg.server.hostname}:{Utils.get_title_port(self.core_cfg)}/{game_code}/{game_ver}/", f"{self.core_cfg.server.hostname}", ) return ( f"http://{self.core_cfg.server.hostname}/{game_code}/{game_ver}/", f"{self.core_cfg.server.hostname}", ) def setup(self): if ( self.game_cfg.uploads.photos and self.game_cfg.uploads.photos_dir and not path.exists(self.game_cfg.uploads.photos_dir) ): try: mkdir(self.game_cfg.uploads.photos_dir) except Exception: self.logger.error( f"Failed to make photo upload directory at {self.game_cfg.uploads.photos_dir}" ) if ( self.game_cfg.uploads.movies and self.game_cfg.uploads.movies_dir and not path.exists(self.game_cfg.uploads.movies_dir) ): try: mkdir(self.game_cfg.uploads.movies_dir) except Exception: self.logger.error( f"Failed to make movie upload directory at {self.game_cfg.uploads.movies_dir}" ) async def handle_movie(self, request: Request): return JSONResponse() async def handle_usbdl(self, request: Request): return Response("OK") async def handle_deliver(self, request: Request): return Response(status_code=404) async def handle_mai(self, request: Request) -> bytes: endpoint: str = request.path_params.get('endpoint') version: int = request.path_params.get('version') if endpoint.lower() == "ping": return Response(zlib.compress(b'{"returnCode": "1"}')) req_raw = await request.body() internal_ver = 0 client_ip = Utils.get_ip_addr(request) if version < 110: # 1.0 internal_ver = Mai2Constants.VER_MAIMAI elif version >= 110 and version < 120: # Plus internal_ver = Mai2Constants.VER_MAIMAI_PLUS elif version >= 120 and version < 130: # Green internal_ver = Mai2Constants.VER_MAIMAI_GREEN elif version >= 130 and version < 140: # Green Plus internal_ver = Mai2Constants.VER_MAIMAI_GREEN_PLUS elif version >= 140 and version < 150: # Orange internal_ver = Mai2Constants.VER_MAIMAI_ORANGE elif version >= 150 and version < 160: # Orange Plus internal_ver = Mai2Constants.VER_MAIMAI_ORANGE_PLUS elif version >= 160 and version < 170: # Pink internal_ver = Mai2Constants.VER_MAIMAI_PINK elif version >= 170 and version < 180: # Pink Plus internal_ver = Mai2Constants.VER_MAIMAI_PINK_PLUS elif version >= 180 and version < 185: # Murasaki internal_ver = Mai2Constants.VER_MAIMAI_MURASAKI elif version >= 185 and version < 190: # Murasaki Plus internal_ver = Mai2Constants.VER_MAIMAI_MURASAKI_PLUS elif version >= 190 and version < 195: # Milk internal_ver = Mai2Constants.VER_MAIMAI_MILK elif version >= 195 and version < 197: # Milk Plus internal_ver = Mai2Constants.VER_MAIMAI_MILK_PLUS elif version >= 197: # Finale internal_ver = Mai2Constants.VER_MAIMAI_FINALE try: unzip = zlib.decompress(req_raw) except zlib.error as e: self.logger.error( f"Failed to decompress v{version} {endpoint} request -> {e}" ) return Response(zlib.compress(b'{"stat": "0"}')) req_data = json.loads(unzip) self.logger.info(f"v{version} {endpoint} request from {client_ip}") self.logger.debug(req_data) func_to_find = "handle_" + inflection.underscore(endpoint) + "_request" handler_cls = self.versions[internal_ver](self.core_cfg, self.game_cfg) if not hasattr(handler_cls, func_to_find): self.logger.warning(f"Unhandled v{version} request {endpoint}") resp = {"returnCode": 1} else: try: handler = getattr(handler_cls, func_to_find) resp = await handler(req_data) except Exception as e: self.logger.error(f"Error handling v{version} method {endpoint} - {e}") return Response(zlib.compress(b'{"returnCode": "0"}')) if resp is None: resp = {"returnCode": 1} self.logger.debug(f"Response {resp}") return Response(zlib.compress(json.dumps(resp, ensure_ascii=False).encode("utf-8"))) async def handle_mai2(self, request: Request) -> bytes: endpoint: str = request.path_params.get('endpoint') version: int = request.path_params.get('version') game_code = request.path_params.get('game') if endpoint.lower() == "ping": return Response(zlib.compress(b'{"returnCode": "1"}')) req_raw = await request.body() internal_ver = 0 client_ip = Utils.get_ip_addr(request) encrypted = False if game_code == "SDEZ": # JP if version < 110: # 1.0 internal_ver = Mai2Constants.VER_MAIMAI_DX elif version >= 110 and version < 114: # PLUS internal_ver = Mai2Constants.VER_MAIMAI_DX_PLUS elif version >= 114 and version < 117: # Splash internal_ver = Mai2Constants.VER_MAIMAI_DX_SPLASH elif version >= 117 and version < 120: # Splash PLUS internal_ver = Mai2Constants.VER_MAIMAI_DX_SPLASH_PLUS elif version >= 120 and version < 125: # UNiVERSE internal_ver = Mai2Constants.VER_MAIMAI_DX_UNIVERSE elif version >= 125 and version < 130: # UNiVERSE PLUS internal_ver = Mai2Constants.VER_MAIMAI_DX_UNIVERSE_PLUS elif version >= 130 and version < 135: # FESTiVAL internal_ver = Mai2Constants.VER_MAIMAI_DX_FESTIVAL elif version >= 135 and version < 140: # FESTiVAL PLUS internal_ver = Mai2Constants.VER_MAIMAI_DX_FESTIVAL_PLUS elif version >= 140: # BUDDiES internal_ver = Mai2Constants.VER_MAIMAI_DX_BUDDIES elif game_code == "SDGA": # Int if version < 105: # 1.0 internal_ver = Mai2Constants.VER_MAIMAI_DX elif version >= 105 and version < 110: # PLUS internal_ver = Mai2Constants.VER_MAIMAI_DX_PLUS elif version >= 110 and version < 115: # Splash internal_ver = Mai2Constants.VER_MAIMAI_DX_SPLASH elif version >= 115 and version < 120: # Splash PLUS internal_ver = Mai2Constants.VER_MAIMAI_DX_SPLASH_PLUS elif version >= 120 and version < 125: # UNiVERSE internal_ver = Mai2Constants.VER_MAIMAI_DX_UNIVERSE elif version >= 125 and version < 130: # UNiVERSE PLUS internal_ver = Mai2Constants.VER_MAIMAI_DX_UNIVERSE_PLUS elif version >= 130 and version < 135: # FESTiVAL internal_ver = Mai2Constants.VER_MAIMAI_DX_FESTIVAL elif version >= 135 and version < 140: # FESTiVAL PLUS internal_ver = Mai2Constants.VER_MAIMAI_DX_FESTIVAL_PLUS if all(c in string.hexdigits for c in endpoint) and len(endpoint) == 32: # If we get a 32 character long hex string, it's a hash and we're # dealing with an encrypted request. False positives shouldn't happen # as long as requests are suffixed with `Api`. if internal_ver not in self.hash_table: self.logger.error( "v%s does not support encryption or no keys entered", version, ) return Response(zlib.compress(b'{"stat": "0"}')) elif endpoint.lower() not in self.hash_table[internal_ver]: self.logger.error( "No hash found for v%s endpoint %s", version, endpoint ) return Response(zlib.compress(b'{"stat": "0"}')) endpoint = self.hash_table[internal_ver][endpoint.lower()] try: crypt = AES.new( bytes.fromhex(self.game_cfg.crypto.keys[internal_ver][0]), AES.MODE_CBC, bytes.fromhex(self.game_cfg.crypto.keys[internal_ver][1]), ) req_raw = crypt.decrypt(req_raw) except Exception as e: self.logger.error( "Failed to decrypt v%s request to %s", version, endpoint, exc_info=e, ) return Response(zlib.compress(b'{"stat": "0"}')) encrypted = True if ( not encrypted and self.game_cfg.crypto.encrypted_only and version >= 110 ): self.logger.error( "Unencrypted v%s %s request, but config is set to encrypted only: %r", version, endpoint, req_raw ) return Response(zlib.compress(b'{"stat": "0"}')) try: unzip = zlib.decompress(req_raw) except zlib.error as e: self.logger.error( f"Failed to decompress v{version} {endpoint} request -> {e}" ) return Response(zlib.compress(b'{"stat": "0"}')) req_data = json.loads(unzip) self.logger.info(f"v{version} {endpoint} request from {client_ip}") self.logger.debug(req_data) endpoint = ( endpoint.replace("MaimaiExp", "") if game_code == Mai2Constants.GAME_CODE_DX_INT else endpoint ) func_to_find = "handle_" + inflection.underscore(endpoint) + "_request" handler_cls = self.versions[internal_ver](self.core_cfg, self.game_cfg) if not hasattr(handler_cls, func_to_find): self.logger.warning(f"Unhandled v{version} request {endpoint}") resp = {"returnCode": 1} else: try: handler = getattr(handler_cls, func_to_find) resp = await handler(req_data) except Exception as e: self.logger.error(f"Error handling v{version} method {endpoint} - {e}") return Response(zlib.compress(b'{"stat": "0"}')) if resp is None: resp = {"returnCode": 1} self.logger.debug(f"Response {resp}") zipped = zlib.compress(json.dumps(resp, ensure_ascii=False).encode("utf-8")) if not encrypted or version < 110: return Response(zipped) padded = pad(zipped, 16) crypt = AES.new( bytes.fromhex(self.game_cfg.crypto.keys[internal_ver][0]), AES.MODE_CBC, bytes.fromhex(self.game_cfg.crypto.keys[internal_ver][1]), ) return Response(crypt.encrypt(padded)) async def handle_old_srv(self, request: Request) -> bytes: endpoint = request.path_params.get('endpoint') version = request.path_params.get('version') self.logger.info(f"v{version} old server {endpoint}") return Response(zlib.compress(b"ok")) async def handle_old_srv_userdata(self, request: Request) -> bytes: endpoint = request.path_params.get('endpoint') version = request.path_params.get('version') self.logger.info(f"v{version} old server {endpoint}") return Response(zlib.compress(b"{}"))