from typing import Optional, Dict, List, Union from sqlalchemy import Table, Column, UniqueConstraint, PrimaryKeyConstraint, and_, case from sqlalchemy.types import Integer, String, TIMESTAMP, Boolean, JSON from sqlalchemy.schema import ForeignKey from sqlalchemy.sql import func, select, update, delete from sqlalchemy.engine import Row from sqlalchemy.dialects.mysql import insert from core.data.schema import BaseData, metadata from ..const import PokkenConstants # Some more of the repeated fields could probably be their own tables, for now I just did the ones that made sense to me # Having the profile table be this massive kinda blows for updates but w/e, **kwargs to the rescue profile = Table( "pokken_profile", metadata, Column("id", Integer, primary_key=True, nullable=False), Column( "user", ForeignKey("aime_user.id", ondelete="cascade", onupdate="cascade"), nullable=False, unique=True, ), Column("trainer_name", String(16)), # optional Column("home_region_code", Integer), Column("home_loc_name", String(255)), Column("pref_code", Integer), Column("navi_newbie_flag", Boolean), Column("navi_enable_flag", Boolean), Column("pad_vibrate_flag", Boolean), Column("trainer_rank_point", Integer), Column("wallet", Integer), Column("fight_money", Integer), Column("score_point", Integer), Column("grade_max_num", Integer), Column("extra_counter", Integer), # Optional Column("tutorial_progress_flag", JSON), # Repeated, Integer Column("total_play_days", Integer), Column("play_date_time", Integer), Column("achievement_flag", JSON), # Repeated, Integer Column("lucky_box_fail_num", Integer), Column("event_reward_get_flag", Integer), Column("rank_pvp_all", Integer), Column("rank_pvp_loc", Integer), Column("rank_cpu_all", Integer), Column("rank_cpu_loc", Integer), Column("rank_event", Integer), Column("awake_num", Integer), Column("use_support_num", Integer), Column("rankmatch_flag", Integer), Column("rankmatch_max", Integer), # Optional Column("rankmatch_progress", JSON), # Repeated, Integer Column("rankmatch_success", Integer), # Optional Column("beat_num", Integer), # Optional Column("title_text_id", Integer), Column("title_plate_id", Integer), Column("title_decoration_id", Integer), Column("support_pokemon_list", JSON), # Repeated, Integer Column("support_set_1_1", Integer), # Repeated, Integer Column("support_set_1_2", Integer), Column("support_set_2_1", Integer), # Repeated, Integer Column("support_set_2_2", Integer), Column("support_set_3_1", Integer), # Repeated, Integer Column("support_set_3_2", Integer), Column("navi_trainer", Integer), Column("navi_version_id", Integer), Column("aid_skill_list", JSON), # Repeated, Integer Column("aid_skill", Integer), Column("comment_text_id", Integer), Column("comment_word_id", Integer), Column("latest_use_pokemon", Integer), Column("ex_ko_num", Integer), Column("wko_num", Integer), Column("timeup_win_num", Integer), Column("cool_ko_num", Integer), Column("perfect_ko_num", Integer), Column("record_flag", Integer), Column("continue_num", Integer), Column("avatar_body", Integer), # Optional Column("avatar_gender", Integer), # Optional Column("avatar_background", Integer), # Optional Column("avatar_head", Integer), # Optional Column("avatar_battleglass", Integer), # Optional Column("avatar_face0", Integer), # Optional Column("avatar_face1", Integer), # Optional Column("avatar_face2", Integer), # Optional Column("avatar_bodyall", Integer), # Optional Column("avatar_wear", Integer), # Optional Column("avatar_accessory", Integer), # Optional Column("avatar_stamp", Integer), # Optional Column("event_state", Integer), Column("event_id", Integer), Column("sp_bonus_category_id_1", Integer), Column("sp_bonus_key_value_1", Integer), Column("sp_bonus_category_id_2", Integer), Column("sp_bonus_key_value_2", Integer), Column("last_play_event_id", Integer), # Optional Column("event_achievement_flag", JSON), # Repeated, Integer Column("event_achievement_param", JSON), # Repeated, Integer Column("battle_num_vs_wan", Integer), # 4? Column("win_vs_wan", Integer), Column("battle_num_vs_lan", Integer), # 3? Column("win_vs_lan", Integer), Column("battle_num_vs_cpu", Integer), # 2 Column("win_cpu", Integer), Column("battle_num_tutorial", Integer), # 1? mysql_charset="utf8mb4", ) pokemon_data = Table( "pokken_pokemon_data", metadata, Column("id", Integer, primary_key=True, nullable=False), Column( "user", ForeignKey("aime_user.id", ondelete="cascade", onupdate="cascade"), nullable=False, ), Column("char_id", Integer, nullable=False), Column("illustration_book_no", Integer), Column("pokemon_exp", Integer), Column("battle_num_vs_wan", Integer), # 4? Column("win_vs_wan", Integer), Column("battle_num_vs_lan", Integer), # 3? Column("win_vs_lan", Integer), Column("battle_num_vs_cpu", Integer), # 2 Column("win_cpu", Integer), Column("battle_all_num_tutorial", Integer), # ??? Column("battle_num_tutorial", Integer), # 1? Column("bp_point_atk", Integer), Column("bp_point_res", Integer), Column("bp_point_def", Integer), Column("bp_point_sp", Integer), UniqueConstraint("user", "char_id", name="pokken_pokemon_data_uk"), mysql_charset="utf8mb4", ) class PokkenProfileData(BaseData): def touch_profile(self, user_id: int) -> Optional[int]: sql = select([profile.c.id]).where(profile.c.user == user_id) result = self.execute(sql) if result is None: return None return result.fetchone()['id'] def create_profile(self, user_id: int) -> Optional[int]: sql = insert(profile).values(user=user_id) conflict = sql.on_duplicate_key_update(user=user_id) result = self.execute(conflict) if result is None: self.logger.error(f"Failed to create pokken profile for user {user_id}!") return None return result.lastrowid def set_profile_name(self, user_id: int, new_name: str, gender: Union[int, None] = None) -> None: sql = update(profile).where(profile.c.user == user_id).values( trainer_name=new_name, avatar_gender=gender if gender is not None else profile.c.avatar_gender ) result = self.execute(sql) if result is None: self.logger.error( f"Failed to update pokken profile name for user {user_id}!" ) def put_extra( self, user_id: int, extra_counter: int, evt_reward_get_flg: int, total_play_days: int, awake_num: int, use_support_ct: int, beat_num: int, aid_skill: int, last_evt: int ) -> None: sql = update(profile).where(profile.c.user == user_id).values( extra_counter=extra_counter, event_reward_get_flag=evt_reward_get_flg, total_play_days=total_play_days, awake_num=awake_num, use_support_num=use_support_ct, beat_num=beat_num, aid_skill=aid_skill, last_play_event_id=last_evt ) result = self.execute(sql) if result is None: self.logger.error(f"Failed to put extra data for user {user_id}") def update_profile_tutorial_flags(self, user_id: int, tutorial_flags: List) -> None: sql = update(profile).where(profile.c.user == user_id).values( tutorial_progress_flag=tutorial_flags, ) result = self.execute(sql) if result is None: self.logger.error( f"Failed to update pokken profile tutorial flags for user {user_id}!" ) def update_profile_achievement_flags(self, user_id: int, achievement_flags: List) -> None: sql = update(profile).where(profile.c.user == user_id).values( achievement_flag=achievement_flags, ) result = self.execute(sql) if result is None: self.logger.error( f"Failed to update pokken profile achievement flags for user {user_id}!" ) def update_profile_event(self, user_id: int, event_state: List, event_flags: List[int], event_param: List[int], last_evt: int = None) -> None: sql = update(profile).where(profile.c.user == user_id).values( event_state=event_state, event_achievement_flag=event_flags, event_achievement_param=event_param, last_play_event_id=last_evt if last_evt is not None else profile.c.last_play_event_id, ) result = self.execute(sql) if result is None: self.logger.error( f"Failed to update pokken profile event state for user {user_id}!" ) def add_profile_points( self, user_id: int, rank_pts: int, money: int, score_pts: int, grade_max: int ) -> None: sql = update(profile).where(profile.c.user == user_id).values( trainer_rank_point = profile.c.trainer_rank_point + rank_pts, fight_money = profile.c.fight_money + money, score_point = profile.c.score_point + score_pts, grade_max_num = grade_max ) def get_profile(self, user_id: int) -> Optional[Row]: sql = profile.select(profile.c.user == user_id) result = self.execute(sql) if result is None: return None return result.fetchone() def put_pokemon( self, user_id: int, pokemon_id: int, illust_no: int, atk: int, res: int, defe: int, sp: int ) -> Optional[int]: sql = insert(pokemon_data).values( user=user_id, char_id=pokemon_id, illustration_book_no=illust_no, bp_point_atk=atk, bp_point_res=res, bp_point_defe=defe, bp_point_sp=sp, ) conflict = sql.on_duplicate_key_update( illustration_book_no=illust_no, bp_point_atk=atk, bp_point_res=res, bp_point_defe=defe, bp_point_sp=sp, ) result = self.execute(conflict) if result is None: self.logger.warn(f"Failed to insert pokemon ID {pokemon_id} for user {user_id}") return None return result.lastrowid def add_pokemon_xp( self, user_id: int, pokemon_id: int, xp: int ) -> None: sql = update(pokemon_data).where(and_(pokemon_data.c.user==user_id, pokemon_data.c.char_id==pokemon_id)).values( pokemon_exp=pokemon_data.c.pokemon_exp + xp ) result = self.execute(sql) if result is None: self.logger.warn(f"Failed to add {xp} XP to pokemon ID {pokemon_id} for user {user_id}") def get_pokemon_data(self, user_id: int, pokemon_id: int) -> Optional[Row]: pass def get_all_pokemon_data(self, user_id: int) -> Optional[List[Row]]: pass def put_pokemon_battle_result( self, user_id: int, pokemon_id: int, match_type: PokkenConstants.BATTLE_TYPE, match_result: PokkenConstants.BATTLE_RESULT ) -> None: """ Records the match stats (type and win/loss) for the pokemon and profile """ sql = update(pokemon_data).where(and_(pokemon_data.c.user==user_id, pokemon_data.c.char_id==pokemon_id)).values( battle_num_tutorial=pokemon_data.c.battle_num_tutorial + 1 if match_type==PokkenConstants.BATTLE_TYPE.TUTORIAL else pokemon_data.c.battle_num_tutorial, battle_all_num_tutorial=pokemon_data.c.battle_all_num_tutorial + 1 if match_type==PokkenConstants.BATTLE_TYPE.TUTORIAL else pokemon_data.c.battle_all_num_tutorial, battle_num_vs_cpu=pokemon_data.c.battle_num_vs_cpu + 1 if match_type==PokkenConstants.BATTLE_TYPE.AI else pokemon_data.c.battle_num_vs_cpu, win_cpu=pokemon_data.c.win_cpu + 1 if match_type==PokkenConstants.BATTLE_TYPE.AI and match_result==PokkenConstants.BATTLE_RESULT.WIN else pokemon_data.c.win_cpu, battle_num_vs_lan=pokemon_data.c.battle_num_vs_lan + 1 if match_type==PokkenConstants.BATTLE_TYPE.LAN else pokemon_data.c.battle_num_vs_lan, win_vs_lan=pokemon_data.c.win_vs_lan + 1 if match_type==PokkenConstants.BATTLE_TYPE.LAN and match_result==PokkenConstants.BATTLE_RESULT.WIN else pokemon_data.c.win_vs_lan, battle_num_vs_wan=pokemon_data.c.battle_num_vs_wan + 1 if match_type==PokkenConstants.BATTLE_TYPE.WAN else pokemon_data.c.battle_num_vs_wan, win_vs_wan=pokemon_data.c.win_vs_wan + 1 if match_type==PokkenConstants.BATTLE_TYPE.WAN and match_result==PokkenConstants.BATTLE_RESULT.WIN else pokemon_data.c.win_vs_wan, ) result = self.execute(sql) if result is None: self.logger.warn(f"Failed to record match stats for user {user_id}'s pokemon {pokemon_id} (type {match_type.name} | result {match_result.name})") def put_stats( self, user_id: int, exkos: int, wkos: int, timeout_wins: int, cool_kos: int, perfects: int, continues: int, ) -> None: """ Records profile stats """ sql = update(profile).where(profile.c.user==user_id).values( ex_ko_num=profile.c.ex_ko_num + exkos, wko_num=profile.c.wko_num + wkos, timeup_win_num=profile.c.timeup_win_num + timeout_wins, cool_ko_num=profile.c.cool_ko_num + cool_kos, perfect_ko_num=profile.c.perfect_ko_num + perfects, continue_num=continues, ) result = self.execute(sql) if result is None: self.logger.warn(f"Failed to update stats for user {user_id}") def update_support_team(self, user_id: int, support_id: int, support1: int = 4294967295, support2: int = 4294967295) -> None: sql = update(profile).where(profile.c.user==user_id).values( support_set_1_1=support1 if support_id == 1 else profile.c.support_set_1_1, support_set_1_2=support2 if support_id == 1 else profile.c.support_set_1_2, support_set_2_1=support1 if support_id == 2 else profile.c.support_set_2_1, support_set_2_2=support2 if support_id == 2 else profile.c.support_set_2_2, support_set_3_1=support1 if support_id == 3 else profile.c.support_set_3_1, support_set_3_2=support2 if support_id == 3 else profile.c.support_set_3_2, ) result = self.execute(sql) if result is None: self.logger.warn(f"Failed to update support team {support_id} for user {user_id}")