From b89679e6399a8bb0d92b836d410fb1d97715a7e0 Mon Sep 17 00:00:00 2001 From: UncleJim Date: Fri, 17 Nov 2023 03:38:51 +0000 Subject: [PATCH] revert 9605c13e8e667428f9d6382170bfa719e1f51107 revert implemented simple queue online matchmaking --- titles/idac/matching.py | 80 +++++++++++++++-------------------------- 1 file changed, 28 insertions(+), 52 deletions(-) diff --git a/titles/idac/matching.py b/titles/idac/matching.py index f4cf06a..396eec8 100644 --- a/titles/idac/matching.py +++ b/titles/idac/matching.py @@ -8,82 +8,58 @@ from core import CoreConfig from titles.idac.season2 import IDACBase from titles.idac.config import IDACConfig -from random import randint class IDACMatching(resource.Resource): isLeaf = True - SessionQueue = {} - Rooms = {} - def __init__(self, cfg: CoreConfig, game_cfg: IDACConfig) -> None: self.core_config = cfg self.game_config = game_cfg self.base = IDACBase(cfg, game_cfg) self.logger = logging.getLogger("idac") - def getMatchingState(self, machineSerial): #We use official state code here - if len(self.SessionQueue) == 1: - self.logger.info(f"IDAC Matching queued player {machineSerial}: empty dict, returned by default") - return self.SessionQueue[machineSerial] - elif self.SessionQueue[machineSerial] == 0: - self.logger.info(f"IDAC Matching queued player {machineSerial}: matched player, returned by default") - return self.SessionQueue[machineSerial] - else: - for sessionID in self.SessionQueue.keys(): - if sessionID == machineSerial: - continue - if self.SessionQueue[sessionID] == 1: - #uncomment these to process into actual game - #self.SessionQueue[machineSerial] = 0 - #self.SessionQueue[sessionID] = 0 - self.joinRoom(machineSerial, sessionID) - self.logger.info(f"IDAC Matching queued player {machineSerial}: rival {sessionID} found!! return matched state") - return self.SessionQueue[machineSerial] - self.logger.info(f"IDAC Matching queued player {machineSerial}: cannot find any rival, returned by default") - return self.SessionQueue[machineSerial] + self.queue = 0 - def joinRoom(self, machineSerial, sessionID): #Random room name, It should be handled by game itself in later process - roomName = "INDTA-Zenkoku-Room" #+randint(1, 1001) - self.Rooms[machineSerial] = roomName - self.Rooms[sessionID] = roomName + def get_matching_state(self): + if self.queue >= 1: + self.queue -= 1 + return 0 + else: + return 1 def render_POST(self, req) -> bytes: url = req.uri.decode() req_data = json.loads(req.content.getvalue().decode()) header_application = self.decode_header(req.getAllHeaders()) - machineSerial = header_application["a_serial"] + user_id = int(header_application["session"]) + + # self.getMatchingStatus(user_id) self.logger.info( f"IDAC Matching request from {req.getClientIP()}: {url} - {req_data}" ) + resp = {"status_code": "0"} if url == "/regist": - self.SessionQueue[machineSerial] = 1 - self.logger.info(f"IDAC Matching registed player {machineSerial}") - return json.dumps({"status_code": "0"}, ensure_ascii=False).encode("utf-8") - + self.queue = self.queue + 1 elif url == "/status": - if req_data.get('cancel_flag'): - if machineSerial in self.SessionQueue: - self.SessionQueue.pop(machineSerial) - self.logger.info(f"IDAC Matching endpoint {req.getClientIP()} had quited") - return json.dumps({"status_code": "0", "host": "", "port": self.game_config.server.matching_p2p, "room_name": self.Rooms[machineSerial], "state": 1}, ensure_ascii=False).encode("utf-8") - if machineSerial not in self.Rooms.keys(): - self.Rooms[machineSerial] = "None" - return json.dumps({"status_code": "0", "host": self.game_config.server.matching_host, "port": self.game_config.server.matching_p2p, "room_name": self.Rooms[machineSerial], "state": self.getMatchingState(machineSerial)}, ensure_ascii=False).encode("utf-8") + if req_data.get("cancel_flag"): + self.queue = self.queue - 1 + self.logger.info( + f"IDAC Matching endpoint {req.getClientIP()} had quited" + ) - # resp = { - # "status_code": "0", - # # Only IPv4 is supported - # "host": self.game_config.server.matching_host, - # "port": self.game_config.server.matching_p2p, - # "room_name": "INDTA", - # "state": self.get_matching_state(), - # } - # - #self.logger.debug(f"Response {resp}") - #return json.dumps(resp, ensure_ascii=False).encode("utf-8") + resp = { + "status_code": "0", + # Only IPv4 is supported + "host": self.game_config.server.matching_host, + "port": self.game_config.server.matching_p2p, + "room_name": "INDTA", + "state": 1, + } + + self.logger.debug(f"Response {resp}") + return json.dumps(resp, ensure_ascii=False).encode("utf-8") def decode_header(self, data: Dict) -> Dict: app: str = data[b"application"].decode()