forked from Dniel97/artemis
Tower progression now working for SAO
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d5bff0e891
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391edd3354
@ -437,7 +437,6 @@ python dbutils.py --game SDEW upgrade
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```
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```
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### Notes
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### Notes
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- Tower Quests currently force unlocked, no progression
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- Co-Op (matching) is not supported
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- Co-Op (matching) is not supported
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- Shop is not functionnal
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- Shop is not functionnal
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- Player title is currently static and cannot be changed in-game
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- Player title is currently static and cannot be changed in-game
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@ -817,7 +817,7 @@ class SaoBase:
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resp = SaoEpisodePlayEndResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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resp = SaoEpisodePlayEndResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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return resp.make()
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return resp.make()
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def handle_c914(self, request: Any) -> bytes: # TBD
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def handle_c914(self, request: Any) -> bytes:
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#quest/trial_tower_play_start
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#quest/trial_tower_play_start
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req = bytes.fromhex(request)[24:]
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req = bytes.fromhex(request)[24:]
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@ -932,8 +932,33 @@ class SaoBase:
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req_data = req_struct.parse(req)
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req_data = req_struct.parse(req)
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# Add tower progression to database
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user_id = req_data.user_id
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trial_tower_id = req_data.trial_tower_id
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quest_clear_flag = bool(req_data.score_data[0].boss_destroying_num)
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clear_time = req_data.score_data[0].clear_time
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combo_num = req_data.score_data[0].combo_num
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total_damage = req_data.score_data[0].total_damage
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concurrent_destroying_num = req_data.score_data[0].concurrent_destroying_num
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if quest_clear_flag is True:
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# Save tower progression - to be revised to avoid saving worse score
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if trial_tower_id == 10:
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trial_tower_id = 10001
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elif trial_tower_id == 20:
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trial_tower_id = 10002
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elif trial_tower_id == 30:
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trial_tower_id = 10003
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elif trial_tower_id == 40:
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trial_tower_id = 10004
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elif trial_tower_id == 50:
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trial_tower_id = 10005
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else:
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trial_tower_id = trial_tower_id + 3000
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self.game_data.item.put_player_quest(user_id, episode_id, quest_clear_flag, clear_time, combo_num, total_damage, concurrent_destroying_num)
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# Update the profile
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# Update the profile
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profile = self.game_data.profile.get_profile(req_data.user_id)
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profile = self.game_data.profile.get_profile(user_id)
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exp = int(profile["rank_exp"]) + 100 #always 100 extra exp for some reason
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exp = int(profile["rank_exp"]) + 100 #always 100 extra exp for some reason
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col = int(profile["own_col"]) + int(req_data.base_get_data[0].get_col)
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col = int(profile["own_col"]) + int(req_data.base_get_data[0].get_col)
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@ -956,7 +981,7 @@ class SaoBase:
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break
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break
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updated_profile = self.game_data.profile.put_profile(
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updated_profile = self.game_data.profile.put_profile(
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req_data.user_id,
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user_id,
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profile["user_type"],
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profile["user_type"],
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profile["nick_name"],
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profile["nick_name"],
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player_level,
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player_level,
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@ -968,8 +993,8 @@ class SaoBase:
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)
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)
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# Update heroes from the used party
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# Update heroes from the used party
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play_session = self.game_data.item.get_session(req_data.user_id)
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play_session = self.game_data.item.get_session(user_id)
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session_party = self.game_data.item.get_hero_party(req_data.user_id, play_session["user_party_team_id"])
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session_party = self.game_data.item.get_hero_party(user_id, play_session["user_party_team_id"])
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hero_list = []
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hero_list = []
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hero_list.append(session_party["user_hero_log_id_1"])
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hero_list.append(session_party["user_hero_log_id_1"])
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@ -977,12 +1002,12 @@ class SaoBase:
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hero_list.append(session_party["user_hero_log_id_3"])
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hero_list.append(session_party["user_hero_log_id_3"])
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for i in range(0,len(hero_list)):
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for i in range(0,len(hero_list)):
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hero_data = self.game_data.item.get_hero_log(req_data.user_id, hero_list[i])
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hero_data = self.game_data.item.get_hero_log(user_id, hero_list[i])
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log_exp = int(hero_data["log_exp"]) + int(req_data.base_get_data[0].get_hero_log_exp)
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log_exp = int(hero_data["log_exp"]) + int(req_data.base_get_data[0].get_hero_log_exp)
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self.game_data.item.put_hero_log(
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self.game_data.item.put_hero_log(
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req_data.user_id,
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user_id,
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hero_data["user_hero_log_id"],
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hero_data["user_hero_log_id"],
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hero_data["log_level"],
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hero_data["log_level"],
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log_exp,
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log_exp,
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@ -1005,11 +1030,11 @@ class SaoBase:
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itemList = self.game_data.static.get_item_id(commonRewardId)
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itemList = self.game_data.static.get_item_id(commonRewardId)
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if heroList:
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if heroList:
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self.game_data.item.put_hero_log(req_data.user_id, commonRewardId, 1, 0, 101000016, 0, 30086, 1001, 1002, 0, 0)
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self.game_data.item.put_hero_log(user_id, commonRewardId, 1, 0, 101000016, 0, 30086, 1001, 1002, 0, 0)
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if equipmentList:
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if equipmentList:
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self.game_data.item.put_equipment_data(req_data.user_id, commonRewardId, 1, 200, 0, 0, 0)
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self.game_data.item.put_equipment_data(user_id, commonRewardId, 1, 200, 0, 0, 0)
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if itemList:
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if itemList:
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self.game_data.item.put_item(req_data.user_id, commonRewardId)
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self.game_data.item.put_item(user_id, commonRewardId)
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# Generate random hero(es) based off the response
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# Generate random hero(es) based off the response
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for a in range(0,req_data.get_unanalyzed_log_tmp_reward_data_list_length):
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for a in range(0,req_data.get_unanalyzed_log_tmp_reward_data_list_length):
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@ -1026,11 +1051,11 @@ class SaoBase:
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equipmentList = self.game_data.static.get_equipment_id(randomized_unanalyzed_id['CommonRewardId'])
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equipmentList = self.game_data.static.get_equipment_id(randomized_unanalyzed_id['CommonRewardId'])
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itemList = self.game_data.static.get_item_id(randomized_unanalyzed_id['CommonRewardId'])
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itemList = self.game_data.static.get_item_id(randomized_unanalyzed_id['CommonRewardId'])
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if heroList:
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if heroList:
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self.game_data.item.put_hero_log(req_data.user_id, randomized_unanalyzed_id['CommonRewardId'], 1, 0, 101000016, 0, 30086, 1001, 1002, 0, 0)
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self.game_data.item.put_hero_log(user_id, randomized_unanalyzed_id['CommonRewardId'], 1, 0, 101000016, 0, 30086, 1001, 1002, 0, 0)
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if equipmentList:
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if equipmentList:
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self.game_data.item.put_equipment_data(req_data.user_id, randomized_unanalyzed_id['CommonRewardId'], 1, 200, 0, 0, 0)
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self.game_data.item.put_equipment_data(user_id, randomized_unanalyzed_id['CommonRewardId'], 1, 200, 0, 0, 0)
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if itemList:
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if itemList:
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self.game_data.item.put_item(req_data.user_id, randomized_unanalyzed_id['CommonRewardId'])
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self.game_data.item.put_item(user_id, randomized_unanalyzed_id['CommonRewardId'])
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# Send response
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# Send response
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