2024-01-12 23:03:11 +00:00
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from typing import List
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2024-04-14 17:35:27 +00:00
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from starlette.routing import Route, Mount
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2024-01-12 23:03:11 +00:00
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from starlette.requests import Request
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from starlette.responses import Response, RedirectResponse
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from os import path
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import yaml
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import jinja2
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from core.frontend import FE_Base, UserSession
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from core.config import CoreConfig
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from .database import ChuniData
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from .config import ChuniConfig
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from .const import ChuniConstants
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class ChuniFrontend(FE_Base):
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def __init__(
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self, cfg: CoreConfig, environment: jinja2.Environment, cfg_dir: str
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) -> None:
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super().__init__(cfg, environment)
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self.data = ChuniData(cfg)
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self.game_cfg = ChuniConfig()
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if path.exists(f"{cfg_dir}/{ChuniConstants.CONFIG_NAME}"):
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self.game_cfg.update(
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yaml.safe_load(open(f"{cfg_dir}/{ChuniConstants.CONFIG_NAME}"))
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)
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self.nav_name = "Chunithm"
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def get_routes(self) -> List[Route]:
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return [
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Route("/", self.render_GET, methods=['GET']),
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2024-04-14 17:35:27 +00:00
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Route("/rating", self.render_GET_rating, methods=['GET']),
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Mount("/playlog", routes=[
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Route("/", self.render_GET_playlog, methods=['GET']),
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Route("/{index}", self.render_GET_playlog, methods=['GET']),
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]),
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Route("/update.name", self.update_name, methods=['POST']),
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Route("/version.change", self.version_change, methods=['POST']),
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]
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async def render_GET(self, request: Request) -> bytes:
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template = self.environment.get_template(
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"titles/chuni/templates/chuni_index.jinja"
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)
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usr_sesh = self.validate_session(request)
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if not usr_sesh:
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usr_sesh = UserSession()
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if usr_sesh.user_id > 0:
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versions = await self.data.profile.get_all_profile_versions(usr_sesh.user_id)
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profile = []
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if versions:
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# chunithm_version is -1 means it is not initialized yet, select a default version from existing.
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if usr_sesh.chunithm_version < 0:
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usr_sesh.chunithm_version = versions[0]
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profile = await self.data.profile.get_profile_data(usr_sesh.user_id, usr_sesh.chunithm_version)
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resp = Response(template.render(
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title=f"{self.core_config.server.name} | {self.nav_name}",
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game_list=self.environment.globals["game_list"],
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sesh=vars(usr_sesh),
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user_id=usr_sesh.user_id,
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profile=profile,
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version_list=ChuniConstants.VERSION_NAMES,
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versions=versions,
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cur_version=usr_sesh.chunithm_version
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), media_type="text/html; charset=utf-8")
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if usr_sesh.chunithm_version >= 0:
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encoded_sesh = self.encode_session(usr_sesh)
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resp.set_cookie("DIANA_SESH", encoded_sesh)
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return resp
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else:
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return RedirectResponse("/gate/", 303)
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async def render_GET_rating(self, request: Request) -> bytes:
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template = self.environment.get_template(
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"titles/chuni/templates/chuni_rating.jinja"
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)
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usr_sesh = self.validate_session(request)
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if not usr_sesh:
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usr_sesh = UserSession()
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if usr_sesh.user_id > 0:
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if usr_sesh.chunithm_version < 0:
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return RedirectResponse("/game/chuni/", 303)
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profile = await self.data.profile.get_profile_data(usr_sesh.user_id, usr_sesh.chunithm_version)
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rating = await self.data.profile.get_profile_rating(usr_sesh.user_id, usr_sesh.chunithm_version)
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hot_list=[]
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base_list=[]
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if profile and rating:
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song_records = []
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for song in rating:
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music_chart = await self.data.static.get_music_chart(usr_sesh.chunithm_version, song.musicId, song.difficultId)
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if music_chart:
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if (song.score < 800000):
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song_rating = 0
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elif (song.score >= 800000 and song.score < 900000):
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song_rating = music_chart.level / 2 - 5
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elif (song.score >= 900000 and song.score < 925000):
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song_rating = music_chart.level - 5
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elif (song.score >= 925000 and song.score < 975000):
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song_rating = music_chart.level - 3
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elif (song.score >= 975000 and song.score < 1000000):
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song_rating = (song.score - 975000) / 2500 * 0.1 + music_chart.level
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elif (song.score >= 1000000 and song.score < 1005000):
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song_rating = (song.score - 1000000) / 1000 * 0.1 + 1 + music_chart.level
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elif (song.score >= 1005000 and song.score < 1007500):
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song_rating = (song.score - 1005000) / 500 * 0.1 + 1.5 + music_chart.level
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elif (song.score >= 1007500 and song.score < 1009000):
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song_rating = (song.score - 1007500) / 100 * 0.01 + 2 + music_chart.level
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elif (song.score >= 1009000):
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song_rating = 2.15 + music_chart.level
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song_rating = int(song_rating * 10 ** 2) / 10 ** 2
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song_records.append({
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"difficultId": song.difficultId,
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"musicId": song.musicId,
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"title": music_chart.title,
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"level": music_chart.level,
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"score": song.score,
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"type": song.type,
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"song_rating": song_rating,
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})
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hot_list = [obj for obj in song_records if obj["type"] == "userRatingBaseHotList"]
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base_list = [obj for obj in song_records if obj["type"] == "userRatingBaseList"]
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return Response(template.render(
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title=f"{self.core_config.server.name} | {self.nav_name}",
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game_list=self.environment.globals["game_list"],
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sesh=vars(usr_sesh),
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profile=profile,
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hot_list=hot_list,
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base_list=base_list,
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), media_type="text/html; charset=utf-8")
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else:
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return RedirectResponse("/gate/", 303)
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async def render_GET_playlog(self, request: Request) -> bytes:
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template = self.environment.get_template(
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"titles/chuni/templates/chuni_playlog.jinja"
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)
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usr_sesh = self.validate_session(request)
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if not usr_sesh:
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usr_sesh = UserSession()
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if usr_sesh.user_id > 0:
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if usr_sesh.chunithm_version < 0:
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return RedirectResponse("/game/chuni/", 303)
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path_index = request.path_params.get('index')
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if not path_index or int(path_index) < 1:
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index = 0
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else:
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index = int(path_index) - 1 # 0 and 1 are 1st page
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user_id = usr_sesh.user_id
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playlog_count = await self.data.score.get_user_playlogs_count(user_id)
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if playlog_count < index * 20 :
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return Response(template.render(
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title=f"{self.core_config.server.name} | {self.nav_name}",
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game_list=self.environment.globals["game_list"],
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sesh=vars(usr_sesh),
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playlog_count=0
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), media_type="text/html; charset=utf-8")
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playlog = await self.data.score.get_playlogs_limited(user_id, index, 20)
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playlog_with_title = []
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for record in playlog:
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music_chart = await self.data.static.get_music_chart(usr_sesh.chunithm_version, record.musicId, record.level)
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if music_chart:
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difficultyNum=music_chart.level
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artist=music_chart.artist
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title=music_chart.title
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else:
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difficultyNum=0
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artist="unknown"
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title="musicid: " + str(record.musicId)
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playlog_with_title.append({
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"raw": record,
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"title": title,
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"difficultyNum": difficultyNum,
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"artist": artist,
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})
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return Response(template.render(
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title=f"{self.core_config.server.name} | {self.nav_name}",
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game_list=self.environment.globals["game_list"],
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sesh=vars(usr_sesh),
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user_id=usr_sesh.user_id,
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playlog=playlog_with_title,
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playlog_count=playlog_count
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), media_type="text/html; charset=utf-8")
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else:
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return RedirectResponse("/gate/", 303)
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async def update_name(self, request: Request) -> bytes:
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usr_sesh = self.validate_session(request)
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if not usr_sesh:
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return RedirectResponse("/gate/", 303)
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form_data = await request.form()
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new_name: str = form_data.get("new_name")
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new_name_full = ""
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if not new_name:
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return RedirectResponse("/gate/?e=4", 303)
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if len(new_name) > 8:
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return RedirectResponse("/gate/?e=8", 303)
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for x in new_name: # FIXME: This will let some invalid characters through atm
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o = ord(x)
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try:
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if o == 0x20:
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new_name_full += chr(0x3000)
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elif o < 0x7F and o > 0x20:
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new_name_full += chr(o + 0xFEE0)
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elif o <= 0x7F:
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self.logger.warn(f"Invalid ascii character {o:02X}")
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return RedirectResponse("/gate/?e=4", 303)
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else:
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new_name_full += x
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except Exception as e:
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self.logger.error(f"Something went wrong parsing character {o:04X} - {e}")
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return RedirectResponse("/gate/?e=4", 303)
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if not await self.data.profile.update_name(usr_sesh.user_id, new_name_full):
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return RedirectResponse("/gate/?e=999", 303)
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return RedirectResponse("/game/chuni/?s=1", 303)
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async def version_change(self, request: Request):
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usr_sesh = self.validate_session(request)
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if not usr_sesh:
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usr_sesh = UserSession()
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if usr_sesh.user_id > 0:
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form_data = await request.form()
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chunithm_version = form_data.get("version")
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self.logger.info(f"version change to: {chunithm_version}")
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if(chunithm_version.isdigit()):
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usr_sesh.chunithm_version=int(chunithm_version)
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encoded_sesh = self.encode_session(usr_sesh)
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self.logger.info(f"Created session with JWT {encoded_sesh}")
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resp = RedirectResponse("/game/chuni/", 303)
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resp.set_cookie("DIANA_SESH", encoded_sesh)
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return resp
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else:
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return RedirectResponse("/gate/", 303)
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