Files
segatools/games/ekthook/io4.c

224 lines
6.1 KiB
C

#include "io4.h"
#include <windows.h>
#include <assert.h>
#include <stdlib.h>
#include <string.h>
#include "board/io4.h"
#include "ekthook/ekt-dll.h"
#include "util/dprintf.h"
static HRESULT ekt_io4_poll(void *ctx, struct io4_state *state);
static uint16_t coins;
static const struct io4_ops ekt_io4_ops = {
.poll = ekt_io4_poll,
};
static bool io_is_terminal;
HRESULT ekt_io4_hook_init(const struct io4_config *cfg, bool is_terminal)
{
HRESULT hr;
assert(ekt_dll.init != NULL);
hr = io4_hook_init(cfg, &ekt_io4_ops, NULL);
io_is_terminal = is_terminal;
if (FAILED(hr)) {
return hr;
}
return ekt_dll.init();
}
static HRESULT ekt_io4_poll(void *ctx, struct io4_state *state)
{
uint8_t opbtn;
uint16_t x, y;
uint32_t gamebtn;
HRESULT hr;
assert(ekt_dll.poll != NULL);
assert(ekt_dll.get_opbtns != NULL);
assert(ekt_dll.get_gamebtns != NULL);
assert(ekt_dll.get_trackball_position != NULL);
memset(state, 0, sizeof(*state));
hr = ekt_dll.poll();
if (FAILED(hr)) {
return hr;
}
opbtn = 0;
gamebtn = 0;
x = 0;
y = 0;
ekt_dll.get_opbtns(&opbtn);
ekt_dll.get_gamebtns(&gamebtn);
ekt_dll.get_trackball_position(&x, &y);
if (opbtn & EKT_IO_OPBTN_TEST) {
state->buttons[0] |= IO4_BUTTON_TEST;
}
if (opbtn & EKT_IO_OPBTN_SERVICE) {
state->buttons[0] |= IO4_BUTTON_SERVICE;
}
if (opbtn & EKT_IO_OPBTN_SW1) {
state->buttons[0] |= 1 << 2;
}
if (opbtn & EKT_IO_OPBTN_SW2) {
state->buttons[0] |= 1 << 3;
}
if (opbtn & EKT_IO_OPBTN_COIN) {
coins++;
}
state->chutes[0] = coins << 8;
if (!io_is_terminal) {
if (gamebtn & EKT_IO_GAMEBTN_HOUGU) {
state->buttons[1] |= 1 << 14;
}
if (gamebtn & EKT_IO_GAMEBTN_RYUUHA) {
state->buttons[1] |= 1 << 12;
}
if (gamebtn & EKT_IO_GAMEBTN_MENU) {
state->buttons[0] |= 1 << 13;
}
if (gamebtn & EKT_IO_GAMEBTN_START) {
state->buttons[0] |= 1 << 7;
}
if (gamebtn & EKT_IO_GAMEBTN_STRATAGEM) {
state->buttons[1] |= 1 << 15;
}
if (gamebtn & EKT_IO_GAMEBTN_STRATAGEM_LOCK) {
state->buttons[1] |= 1 << 13;
}
if (gamebtn & EKT_IO_GAMEBTN_VOL_DOWN) {
state->buttons[1] |= 1 << 10;
}
if (gamebtn & EKT_IO_GAMEBTN_VOL_UP) {
state->buttons[1] |= 1 << 11;
}
}
if (gamebtn & EKT_IO_GAMEBTN_NUMPAD_0) {
state->buttons[0] |= !io_is_terminal ? EKT_NUMPAD_SATE_C2 : EKT_NUMPAD_TERM_C2;
state->buttons[0] |= !io_is_terminal ? EKT_NUMPAD_SATE_R4 : EKT_NUMPAD_TERM_R4;
}
if (gamebtn & EKT_IO_GAMEBTN_NUMPAD_1) {
state->buttons[0] |= !io_is_terminal ? EKT_NUMPAD_SATE_C1 : EKT_NUMPAD_TERM_C1;
state->buttons[0] |= !io_is_terminal ? EKT_NUMPAD_SATE_R1 : EKT_NUMPAD_TERM_R1;
}
if (gamebtn & EKT_IO_GAMEBTN_NUMPAD_2) {
state->buttons[0] |= !io_is_terminal ? EKT_NUMPAD_SATE_C2 : EKT_NUMPAD_TERM_C2;
state->buttons[0] |= !io_is_terminal ? EKT_NUMPAD_SATE_R1 : EKT_NUMPAD_TERM_R1;
}
if (gamebtn & EKT_IO_GAMEBTN_NUMPAD_3) {
state->buttons[0] |= !io_is_terminal ? EKT_NUMPAD_SATE_C3 : EKT_NUMPAD_TERM_C3;
state->buttons[0] |= !io_is_terminal ? EKT_NUMPAD_SATE_R1 : EKT_NUMPAD_TERM_R1;
}
if (gamebtn & EKT_IO_GAMEBTN_NUMPAD_4) {
state->buttons[0] |= !io_is_terminal ? EKT_NUMPAD_SATE_C1 : EKT_NUMPAD_TERM_C1;
state->buttons[0] |= !io_is_terminal ? EKT_NUMPAD_SATE_R2 : EKT_NUMPAD_TERM_R2;
}
if (gamebtn & EKT_IO_GAMEBTN_NUMPAD_5) {
state->buttons[0] |= !io_is_terminal ? EKT_NUMPAD_SATE_C2 : EKT_NUMPAD_TERM_C2;
state->buttons[0] |= !io_is_terminal ? EKT_NUMPAD_SATE_R2 : EKT_NUMPAD_TERM_R2;
}
if (gamebtn & EKT_IO_GAMEBTN_NUMPAD_6) {
state->buttons[0] |= !io_is_terminal ? EKT_NUMPAD_SATE_C3 : EKT_NUMPAD_TERM_C3;
state->buttons[0] |= !io_is_terminal ? EKT_NUMPAD_SATE_R2 : EKT_NUMPAD_TERM_R2;
}
if (gamebtn & EKT_IO_GAMEBTN_NUMPAD_7) {
state->buttons[0] |= !io_is_terminal ? EKT_NUMPAD_SATE_C1 : EKT_NUMPAD_TERM_C1;
state->buttons[0] |= !io_is_terminal ? EKT_NUMPAD_SATE_R3 : EKT_NUMPAD_TERM_R3;
}
if (gamebtn & EKT_IO_GAMEBTN_NUMPAD_8) {
state->buttons[0] |= !io_is_terminal ? EKT_NUMPAD_SATE_C2 : EKT_NUMPAD_TERM_C2;
state->buttons[0] |= !io_is_terminal ? EKT_NUMPAD_SATE_R3 : EKT_NUMPAD_TERM_R3;
}
if (gamebtn & EKT_IO_GAMEBTN_NUMPAD_9) {
state->buttons[0] |= !io_is_terminal ? EKT_NUMPAD_SATE_C3 : EKT_NUMPAD_TERM_C3;
state->buttons[0] |= !io_is_terminal ? EKT_NUMPAD_SATE_R3 : EKT_NUMPAD_TERM_R3;
}
if (gamebtn & EKT_IO_GAMEBTN_NUMPAD_CLEAR) {
state->buttons[0] |= !io_is_terminal ? EKT_NUMPAD_SATE_C1 : EKT_NUMPAD_TERM_C1;
state->buttons[0] |= !io_is_terminal ? EKT_NUMPAD_SATE_R4 : EKT_NUMPAD_TERM_R4;
}
if (gamebtn & EKT_IO_GAMEBTN_NUMPAD_ENTER) {
state->buttons[0] |= !io_is_terminal ? EKT_NUMPAD_SATE_C3 : EKT_NUMPAD_TERM_C3;
state->buttons[0] |= !io_is_terminal ? EKT_NUMPAD_SATE_R4 : EKT_NUMPAD_TERM_R4;
}
if (io_is_terminal) {
if (gamebtn & EKT_IO_GAMEBTN_TERMINAL_CANCEL) {
state->buttons[1] |= 1 << 0;
}
if (gamebtn & EKT_IO_GAMEBTN_TERMINAL_DECIDE) {
state->buttons[1] |= 1 << 1;
}
if (gamebtn & EKT_IO_GAMEBTN_TERMINAL_LEFT) {
state->buttons[0] |= 1 << 3;
}
if (gamebtn & EKT_IO_GAMEBTN_TERMINAL_UP) {
state->buttons[0] |= 1 << 5;
}
if (gamebtn & EKT_IO_GAMEBTN_TERMINAL_RIGHT) {
state->buttons[0] |= 1 << 2;
}
if (gamebtn & EKT_IO_GAMEBTN_TERMINAL_DOWN) {
state->buttons[0] |= 1 << 4;
}
if (gamebtn & EKT_IO_GAMEBTN_TERMINAL_LEFT_2) {
state->buttons[1] |= 1 << 3;
}
if (gamebtn & EKT_IO_GAMEBTN_TERMINAL_RIGHT_2) {
state->buttons[1] |= 1 << 2;
}
}
state->spinners[2] = x;
state->spinners[3] = y;
return S_OK;
}