Files
segatools/dist/mai2/segatools.ini

172 lines
5.6 KiB
INI

; -----------------------------------------------------------------------------
; Path settings
; -----------------------------------------------------------------------------
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=
; Insert the path to the game Option directory here (contains Axxx directories)
option=
; Create an empty directory somewhere and insert the path here.
; This directory may be shared between multiple SEGA games.
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=
; -----------------------------------------------------------------------------
; Device settings
; -----------------------------------------------------------------------------
[aime]
; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
; reader.
enable=1
aimePath=DEVICE\aime.txt
; Virtual-key code. If this button is **held** then the emulated IC card reader
; emulates an IC card in its proximity. A variety of different IC cards can be
; emulated; the exact choice of card that is emulated depends on the presence or
; absence of the configured card ID files. Default is the Return key.
scan=0x0D
[vfd]
; Enable VFD emulation. Disable to use a real VFD
; GP1232A02A FUTABA assembly.
enable=1
; -----------------------------------------------------------------------------
; Network settings
; -----------------------------------------------------------------------------
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
default=127.0.0.1
[netenv]
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
; SEGA games are somewhat picky about its LAN environment, so leaving this
; setting enabled is recommended.
enable=1
; The final octet of the local host's IP address on the virtualized subnet (so,
; if the keychip subnet is `192.168.32.0` and this value is set to `11`, then the
; local host's virtualized LAN IP is `192.168.32.11`).
addrSuffix=11
; -----------------------------------------------------------------------------
; Board settings
; -----------------------------------------------------------------------------
[keychip]
; Keychip serial number. Keychip serials observed in the wild follow this
; pattern: `A\d{2}(E|X)-(01|20)[ABCDU]\d{8}`.
id=A69E-01A88888888
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
; that subnet must start with 192.168.
subnet=192.168.172.0
[pcbid]
; Set the Windows host name. This should be an ALLS MAIN ID, without the
; hyphen (which is not a valid character in a Windows host name).
serialNo=ACAE01A99999999
[system]
; Enable ALLS system settings.
enable=1
; Enable freeplay mode. This will disable the coin slot and set the game to
; freeplay. Keep in mind that some game modes (e.g. Freedom/Time Modes) will not
; allow you to start a game in freeplay mode.
freeplay=0
; LAN Install: If multiple machines are present on the same LAN then set
; this to 1 on exactly one machine and set this to 0 on all others.
dipsw1=1
; -----------------------------------------------------------------------------
; LED settings
; -----------------------------------------------------------------------------
[led15070]
; Enable emulation of the 837-15070-04 controlled lights, which handle the
; cabinet and button LEDs.
enable=1
; -----------------------------------------------------------------------------
; Misc. hook settings
; -----------------------------------------------------------------------------
[unity]
; Enable Unity hook. This will allow you to run custom .NET code before the game
enable=1
; Path to a .NET DLL that should run before the game. Useful for loading
; modding frameworks such as BepInEx.
targetAssembly=
; -----------------------------------------------------------------------------
; Custom IO settings
; -----------------------------------------------------------------------------
[aimeio]
; To use a custom card reader IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
[mai2io]
; To use a custom maimai DX IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
; -----------------------------------------------------------------------------
; Input settings
; -----------------------------------------------------------------------------
; Keyboard bindings are specified as hexadecimal (prefixed with 0x) or decimal
; (not prefixed with 0x) virtual-key codes, a list of which can be found here:
;
; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
;
; This is, admittedly, not the most user-friendly configuration method in the
; world. An improved solution will be provided later.
[io4]
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72
; Key bindings for buttons around screen. The default key map, depicted
; in clockwise order, is as follows:
;
; Player 1 Ring buttons: WEDCXZAQ, Select button: 3
; Player 2 Ring buttons: (Numpad) 89632147, Select button: (Numpad) *
;
; Select buttons are considered as button 9.
;
; Uncomment and complete the following sequence of settings to configure a
; custom keybinding.
[button]
enable=1
;p1Btn1=0x53
;p1Btn2=0x53
;p1Btn3=0x53
; ... etc ...
;p2Btn1=0x53
;p2Btn2=0x53
;p2Btn3=0x53
; ... etc ...
[touch]
p1Enable=1
;p1DebugInput=0
p2Enable=1
;p2DebugInput=0
;p1TouchA1=0x53
;p1TouchA2=0x53
; ... etc ...
;p1TouchE8=0x53