forked from Hay1tsme/segatools
155 lines
5.0 KiB
INI
155 lines
5.0 KiB
INI
; -----------------------------------------------------------------------------
|
|
; Path settings
|
|
; -----------------------------------------------------------------------------
|
|
|
|
[vfs]
|
|
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
|
|
amfs=
|
|
; Insert the path to the game Option directory here (contains Axxx directories)
|
|
option=
|
|
; Create an empty directory somewhere and insert the path here.
|
|
; This directory may be shared between multiple SEGA games.
|
|
; NOTE: This has nothing to do with Windows %APPDATA%.
|
|
appdata=
|
|
|
|
; -----------------------------------------------------------------------------
|
|
; Device settings
|
|
; -----------------------------------------------------------------------------
|
|
|
|
[aime]
|
|
; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
|
|
; reader.
|
|
enable=1
|
|
aimePath=DEVICE\aime.txt
|
|
|
|
; Virtual-key code. If this button is **held** then the emulated IC card reader
|
|
; emulates an IC card in its proximity. A variety of different IC cards can be
|
|
; emulated; the exact choice of card that is emulated depends on the presence or
|
|
; absence of the configured card ID files. Default is the Return key.
|
|
scan=0x0D
|
|
|
|
; -----------------------------------------------------------------------------
|
|
; Network settings
|
|
; -----------------------------------------------------------------------------
|
|
|
|
[dns]
|
|
; Insert the hostname or IP address of the server you wish to use here.
|
|
; Note that 127.0.0.1, localhost etc are specifically rejected.
|
|
default=127.0.0.1
|
|
|
|
[netenv]
|
|
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
|
|
; SEGA games are somewhat picky about their LAN environment, so leaving this
|
|
; setting enabled is recommended.
|
|
enable=1
|
|
|
|
; -----------------------------------------------------------------------------
|
|
; Board settings
|
|
; -----------------------------------------------------------------------------
|
|
|
|
[keychip]
|
|
; Keychip serial number. Keychip serials observed in the wild follow this
|
|
; pattern: `A\d{2}(E|X)-(01|20)[ABCDU]\d{8}`.
|
|
id=A69E-01A88888888
|
|
|
|
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
|
|
; If you disable netenv then you must set this to your LAN's IP subnet, and
|
|
; that subnet must start with 192.168.
|
|
subnet=192.168.189.0
|
|
|
|
; Override the game's four-character platform code (e.g. `AAV2` for Nu 2). This
|
|
; is actually supposed to be a separate three-character `platformId` and
|
|
; integer `modelType` setting, but they are combined here for convenience.
|
|
; 1 = Terminal (TM)
|
|
; 2 = Satellite (ST)
|
|
platformId=AAV1
|
|
|
|
[system]
|
|
; Enable ALLS system settings.
|
|
enable=1
|
|
|
|
; LAN Install: If multiple machines are present on the same LAN then set
|
|
; this to 0 on exactly one machine and set this to 1 on all others.
|
|
dipsw1=0
|
|
|
|
; -----------------------------------------------------------------------------
|
|
; Misc. hooks settings
|
|
; -----------------------------------------------------------------------------
|
|
|
|
[gfx]
|
|
; Enables the graphics hook.
|
|
enable=1
|
|
; Force the game to run windowed.
|
|
windowed=1
|
|
; Add a frame to the game window if running windowed.
|
|
framed=0
|
|
; Select the monitor to run the game on. (Fullscreen only, 0 =primary screen)
|
|
monitor=0
|
|
; Enable DPI awareness for the game process, preventing Windows from stretching the game window if a DPI scaling higher than 100% is used
|
|
dpiAware=1
|
|
|
|
; -----------------------------------------------------------------------------
|
|
; LED settings
|
|
; -----------------------------------------------------------------------------
|
|
|
|
[led15093]
|
|
; Enable the 837-15093-06 board emulation.
|
|
enable=1
|
|
|
|
; -----------------------------------------------------------------------------
|
|
; Custom IO settings
|
|
; -----------------------------------------------------------------------------
|
|
|
|
[aimeio]
|
|
; To use a custom card reader IO DLL enter its path here.
|
|
; Leave empty if you want to use Segatools built-in keyboard input.
|
|
path=
|
|
|
|
[ektio]
|
|
; To use a custom Eiketsu Taisen IO DLL enter its path here.
|
|
; Leave empty if you want to use Segatools built-in keyboard/gamepad input.
|
|
path=
|
|
|
|
; -----------------------------------------------------------------------------
|
|
; Input settings
|
|
; -----------------------------------------------------------------------------
|
|
|
|
; Keyboard bindings are as hexadecimal (prefixed with 0x) or decimal
|
|
; (not prefixed with 0x) virtual-key codes, a list of which can be found here:
|
|
;
|
|
; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
|
|
;
|
|
; This is, admittedly, not the most user-friendly configuration method in the
|
|
; world. An improved solution will be provided later.
|
|
|
|
[io4]
|
|
; Test button virtual-key code. Default is the F1 key.
|
|
test=0x70
|
|
; Service button virtual-key code. Default is the F2 key.
|
|
service=0x71
|
|
; Keyboard button to increment coin counter. Default is the F3 key.
|
|
coin=0x72
|
|
|
|
; SW1. Default is the 4 key.
|
|
sw1=0x34
|
|
; SW2. Default is the 5 key.
|
|
sw2=0x35
|
|
|
|
; Input API selection for IO4 input emulator.
|
|
; For now only "keyboard" is supported.
|
|
mode=keyboard
|
|
|
|
[keyboard]
|
|
|
|
cancel=0x53
|
|
decide=0x41
|
|
reserve=0x45
|
|
|
|
up=0x26
|
|
right=0x27
|
|
down=0x28
|
|
left=0x25
|
|
|
|
left_2=0x4F
|
|
right_2=0x57
|