Files
segatools/dist/sekito/card_player.html

228 lines
6.0 KiB
HTML

<!-- very basic thing, I can't do UX/CSS/design, don't blame me, I'm a network engineer lmao -->
<!DOCTYPE html>
<html>
<head>
<title>Taisen Card Field</title>
</head>
<style>
html, body {
width: 99%;
height: 99%;
}
.playfield {
width: 79%;
height: 100%;
float: left;
border: 1px solid black;
}
.card_menu {
width: 20%;
height: 100%;
border: 1px solid black;
overflow-x: hidden;
overflow-y: scroll;
}
.card {
width: 200px;
transform: rotate(-90deg);
}
#playfield .card {
position: absolute;
}
#status {
margin-bottom: 50px;
}
</style>
<script>
var VERSION = 1;
var socket;
var state = 0;
var game_id;
var cards = [];
var current_card_fetch = 0;
function send(obj){
if (!socket){ return; }
var data = JSON.stringify(obj);
console.log("Sending: " + data);
socket.send(data);
}
function connect(){
socket = new WebSocket("ws://127.0.0.1:3594/y3io");
socket.onopen = function(e) {
document.getElementById("status").innerText = "Connected. Loading information...";
state = 0;
send({
version: VERSION,
command: "get_game_id"
});
};
socket.onmessage = function(event) {
console.log("Received: " + event.data);
handle_response(JSON.parse(event.data));
};
socket.onclose = function(event) {
state = -1;
document.getElementById("status").innerHTML = "Disconnected. <a href='javascript:window.location.reload();'>Reconnect</a>";
};
socket.onerror = function(error) {
console.log(error);
};
}
function handle_response(obj){
if (!obj.success){
alert("Error receiving data while in state " + state + ": " + obj.error);
socket.close();
return;
}
if (state == 0){
game_id = obj.game_id;
document.getElementById("status").innerText = "Connected to "+game_id+". Loading cards...";
state = 1;
send({
version: VERSION,
command: "get_cards"
});
} else if (state == 1){
cards = obj.cards;
document.getElementById("status").innerText = "Connected to "+game_id+". Loading card images...";
document.getElementById("cards").innerHTML = "";
document.getElementById("playfield").innerHTML = "";
current_card_fetch = 0;
state = 2;
if (cards.length > 0){
fetch_next_card();
} else {
document.getElementById("status").innerText = "Connected to "+game_id+". No cards available.";
}
} else if (state == 2){
cards[current_card_fetch].image = obj.data;
document.getElementById("cards").innerHTML += "<img class='card' src='data:image/bmp;base64, "+obj.data+"' onclick='spawn_card("+current_card_fetch+");' />";
if (++current_card_fetch >= cards.length){
document.getElementById("status").innerText = "Connected to "+game_id+".";
state = 3;
} else {
fetch_next_card();
}
}
}
function fetch_next_card(){
var p = cards[current_card_fetch].path;
if (p.includes("holo")){
if (++current_card_fetch >= cards.length){
document.getElementById("status").innerText = "Connected to "+game_id+".";
state = 3;
} else {
fetch_next_card();
}
return;
}
send({
version: VERSION,
command: "get_card_image",
path: p
});
}
function spawn_card(i){
if (state != 3){
return;
}
document.getElementById("playfield").innerHTML += "<img class='card' src='data:image/bmp;base64, "+cards[i].image+"' onmousedown='startMoving(event, this, "+i+");' />";
}
function update_pos(i, x, y){
if (state != 3){
return;
}
var panelHeight = 1272;
var panelWidth = 1260;
cards[i].x = panelHeight - ((y / window.screen.height) * panelHeight);
cards[i].y = panelWidth - ((x / window.screen.width) * panelWidth);
cards[i].rotation = 0;
var list = [];
for (var j = 0; j < cards.length; j++){
var c = cards[j];
if (c.x && c.y){
list.push({
card_id: c.card_id,
x: c.x,
y: c.y,
rotation: c.rotation
});
}
}
send({
version: VERSION,
command: "set_field",
cards: list
});
}
</script>
<script>
var mousePosition;
var offset = [-75,-75];
var div;
var current_card = -1;
var isDown = false;
function startMoving(e, el, card){
div = el;
isDown = true;
current_card = card;
offset = [
div.offsetLeft - e.clientX,
div.offsetTop - e.clientY
];
}
document.addEventListener('mouseup', function() {
isDown = false;
current_card = -1;
}, true);
document.addEventListener('mousemove', function(event) {
event.preventDefault();
if (isDown) {
mousePosition = {
x : event.clientX,
y : event.clientY
};
div.style.left = (mousePosition.x + offset[0]) + 'px';
div.style.top = (mousePosition.y + offset[1]) + 'px';
update_pos(current_card, event.clientX, event.clientY);
}
}, true);
</script>
<body onload="connect();">
<div id="playfield" class="playfield">
</div>
<div class="card_menu">
<div id="status">Please wait...</div>
<div id="cards">
</div>
</div>
</body>
</html>